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Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 12:29 am
by DrummerIX
I added some things today to my table. I think that's it for today, but may add more things tomorrow if I get the chance.

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 12:42 am
by Kenu
Please add pointers for feats if at all possible. thank you for the table.

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 2:00 am
by DrummerIX
I was able to get in a Can Always Level Up option before quitting for today.

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 2:26 am
by vitaeexmorte
You can edit the level of your class. It is a simple 4 byte value.
Changing it to a lower one allows you to choose feats and spells again, even class feats. They don't show up in your class progression card (the one under "Class") but are there (seen under "Ablities")

By reducing your character and class level you can for example learn all spells as a sorcerer or learn every Arcane Weapon skill as a Magus.

Unfortunatly changing it to zero does not allow you to pick another or different specialization.

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 4:02 am
by makotech222
Would like to request a no-friendly-fire for magic in this game. Otherwise, great table!

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 5:38 am
by Carrnage
vitaeexmorte wrote:
Thu Sep 27, 2018 2:26 am
You can edit the level of your class. It is a simple 4 byte value.
Changing it to a lower one allows you to choose feats and spells again, even class feats. They don't show up in your class progression card (the one under "Class") but are there (seen under "Ablities")

By reducing your character and class level you can for example learn all spells as a sorcerer or learn every Arcane Weapon skill as a Magus.

Unfortunatly changing it to zero does not allow you to pick another or different specialization.
unfortunately most of the class granted bonus feats have limits in what you can pick, IE sorceror bonus feats only let you pick magic related feats.

EDIT: on a whim i checked decided to double check the character level (ie total levels rather than levels in a specific class)

and there are two values tracking total levels, the one that is not in the table currently is the one that governs whether you can get a feat that level-up.

not sure why the table makers havent incorporated it but it does seem to allow you to buy unlimited feats by lowering it.

EDIT2: it seems both values need to be lowered for extra feats to trigger.

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 8:08 am
by Bushviper
Would any of you be willing to give me clear instructions on how to use and get the CT file loaded so that I am able to see the interface? I have absolutely no experience.

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 8:55 am
by Nex3
Hello! I need help here, For some reason after getting past level 20 on my main character his inventory flips out and does not show.But for my other companions though I havent had them reach past level 20 yet arent bugged, Its only my main character any help?

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 9:37 am
by BoehserOnkel
Nex3 wrote:
Thu Sep 27, 2018 8:55 am
Hello! I need help here, For some reason after getting past level 20 on my main character his inventory flips out and does not show.But for my other companions though I havent had them reach past level 20 yet arent bugged, Its only my main character any help?
level 20 is hardcoded - so i think you messed up your game ;)

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 9:39 am
by BoehserOnkel
Bushviper wrote:
Thu Sep 27, 2018 8:08 am
Would any of you be willing to give me clear instructions on how to use and get the CT file loaded so that I am able to see the interface? I have absolutely no experience.
download latest cheatengine - download table
select the process (kingmaker.exe)
activate the script
theres some tutorials on youtube on how to use cheatengine ;)

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 10:48 am
by fireundubh
Got two requests:

- 1 day resolution time for constructing buildings
- 1 day resolution time for kingdom quests

In Kingmaker.Kingdom.Tasks.KingdomEvent, resolution time (for both buildings and kingdom quests) is calculated like so:

Code: Select all

public int CalculateResolutionTime()
{
	int resolutionTime = this.EventBlueprint.ResolutionTime;
	return Mathf.RoundToInt((float)resolutionTime * (1f + this.GetTimeModifier()));
}
If this could be modded with Patchwork, I'd just set resolutionTime to 1. You can also use UABE to change the ResolutionTime property in each building and kingdom quest MonoBehaviour asset, but UABE is not open source and modifying each blueprint is a pain. This seems like something that can be done in memory more easily and with better compatibility for future patches, assuming you can find the call.

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 11:59 am
by Bushviper
Well, I got cheatengine installed, bound it to the game, and imported the CT file but the YouTube videos haven't given me enough info for me to be able to figure out how to stop or back up the date/clock in Kingmaker.

My campaign is 1 hour from total failure and I'm trying to figure out how to circumvent that.

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 12:53 pm
by drakkco
Can I change the Alignment somehow?

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 1:25 pm
by CaesarCzech
I can only get table to work first time then after that i got to restart game if i want to attach it.

Otherwise Attributes and Skills work From Scripts Damage Modifiers and Abilities dont Use resources doesnt work . can you look into it ? Gold only works sporadically and only in inventory. Could you look into them ?

Also being able to Edit not just overall level but level of individual classes would be amazing as it would allow to access the feats because level of Class stays the same.

Re: Pathfinder: Kingmaker (Steam)

Posted: Thu Sep 27, 2018 4:47 pm
by antema
So, bad news regarding feats. I lowered Valerie's character level using the the Cheat Engine table and then edit the save file to decrease her class level from 2 to 1, as discussed here: viewtopic.php?f=2&t=7954, and it worked. Valerie had decreased from character level 2 and class level 2 to character level 1 and class level 1, and I was able to level her up again. Unfortunately, upon leveling her up to level 2 again. I was unable to choose an additional feat. Since the Fighter's level 2 combat feat had already been chosen, the game did not allow me to choose the same Fighter level 2 feat again.

Image

As you can see, at the beginning of Level 2 level up process the new Feat slot had already been filled with the Shield Focus, that I had chosen during Valerie's first time leveling to Level 2. It seems that feats are basically slot based. Instead of having a heading called Feats, and under that are all feats placed, it seems that feats are managed as slots being filled. So for Fighters there are slots called Fighter Level 2 Feat, and so on, and that slot can only be filled once.

Note: This post has been posted to both discussions