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Re: Spellforce III a.k.a Spellforce 3

Posted: Thu May 30, 2019 4:40 pm
by acecel
Any table update for the 1.40 ? please

I mostly want to edit ability points value, i tried by myself but was not able to find it.
I tried with the table but i doesn't work, probably because i am on 1.4 version.
I think i followed the method correctly, i have 2 heroes, both of them have 3 points, i enable the cheat, then use one point then apply, is this good way to do it ? Or i missed something ?

Thanks in any case for the table

Re: Spellforce III a.k.a Spellforce 3

Posted: Thu May 30, 2019 5:20 pm
by whocares
Csimbi wrote:
Thu May 30, 2019 4:00 pm
Soul Harvest data structures are very different from the original game, so it's hardly surprising that it won't work.
I built God mode for SH thus far, but I wonder how useful the other hacks are, considering that the Attributes are capped at 10.
You can get the Attributes up to any level you want if you modify the equipment files. I've currently got every Attribute at 20 (edited the Amulet of Omnipotence [AmulettOfAttributes] to give +10 in every stat instead of +1), but almost any reasonable number should be possible.

Re: Spellforce III a.k.a Spellforce 3

Posted: Thu May 30, 2019 6:04 pm
by PeTTs0n
Reci had also started working on a table when I checked and asked on his Patreon. :) Hoping to see one soon, GM along with other appropriate features seen in the original SF3 tables would be great!

Re: Spellforce III a.k.a Spellforce 3

Posted: Thu May 30, 2019 7:08 pm
by Csimbi
Got the resourcing working, too.
Still in the dream sequence ;-)
Seems gold and the rest will need a different map...

Re: Spellforce III a.k.a Spellforce 3

Posted: Thu May 30, 2019 8:16 pm
by Yobama
Csimbi wrote:
Thu May 30, 2019 7:08 pm
Got the resourcing working, too.
Still in the dream sequence ;-)
Seems gold and the rest will need a different map...
What about resources working for AI ?

Re: Spellforce III a.k.a Spellforce 3

Posted: Thu May 30, 2019 8:23 pm
by Csimbi
All right, done, take it for a spin.
Yobama wrote:
Thu May 30, 2019 8:16 pm
Csimbi wrote:
Thu May 30, 2019 7:08 pm
Got the resourcing working, too.
Still in the dream sequence ;-)
Seems gold and the rest will need a different map...
What about resources working for AI ?
Why would I want it to be working for the AI???
If that's what you want, just comment out the player check and the AI gets the goodies, too.

Re: Spellforce III a.k.a Spellforce 3

Posted: Thu May 30, 2019 10:45 pm
by acecel
Csimbi wrote:
Thu May 30, 2019 8:23 pm
All right, done, take it for a spin.
What did you meant by that ?

English isn't my native so i'm sorry if it's a dumb question, but when i read it i thought you meant you updated the table with a few corrections ^_^

Re: Spellforce III a.k.a Spellforce 3

Posted: Fri May 31, 2019 2:23 am
by Noire Blackheart
He last edited it on 30th May 2019 so he ment that its done so give it a try.

Re: Spellforce III a.k.a Spellforce 3

Posted: Fri May 31, 2019 6:10 am
by Csimbi
acecel wrote:
Thu May 30, 2019 10:45 pm
Csimbi wrote:
Thu May 30, 2019 8:23 pm
All right, done, take it for a spin.
What did you meant by that ?

English isn't my native so i'm sorry if it's a dumb question, but when i read it i thought you meant you updated the table with a few corrections ^_^
I meant the new one for Soul Harvest. I put a link for it on top (it's in a different thread) - that's what yesterday's edit was in the first post.
I am guessing you will all be picking up Soul Harvest anyway so no point updating this table anymore, is there? (main menu suggests it will include the original game)

Re: Spellforce III a.k.a Spellforce 3

Posted: Fri May 31, 2019 3:11 pm
by Noire Blackheart
It says stand alone so I am not sure, I dont own either so I can't deny or confirm that though.

Re: Spellforce III a.k.a Spellforce 3

Posted: Sat Jun 01, 2019 2:23 am
by kara17
whocares wrote:
Thu May 30, 2019 5:20 pm
You can get the Attributes up to any level you want if you modify the equipment files. I've currently got every Attribute at 20 (edited the Amulet of Omnipotence [AmulettOfAttributes] to give +10 in every stat instead of +1), but almost any reasonable number should be possible.
What equipment file do you edit? I've tried but neither work.
bin_exp1_win32\configs\conditions_creatures\exp1_ConditionsCreatures_Equipment.txt
bin_win32\configs\conditions_creatures\item_conditions.txt

Re: Spellforce III a.k.a Spellforce 3

Posted: Sat Jun 01, 2019 10:54 am
by whocares
kara17 wrote:
Sat Jun 01, 2019 2:23 am
whocares wrote:
Thu May 30, 2019 5:20 pm
You can get the Attributes up to any level you want if you modify the equipment files. I've currently got every Attribute at 20 (edited the Amulet of Omnipotence [AmulettOfAttributes] to give +10 in every stat instead of +1), but almost any reasonable number should be possible.
What equipment file do you edit? I've tried but neither work.
bin_exp1_win32\configs\conditions_creatures\exp1_ConditionsCreatures_Equipment.txt
bin_win32\configs\conditions_creatures\item_conditions.txt
I edited exp1_ConditionsCreatures_Equipment.txt to look like this:

Condition (32865, "Exp1_Ne_AmuletOfAttributes_Condition")
{
Modifier { Attribute, Strength, None, Value, +10}
Modifier { Attribute, Dexterity, None, Value, +10}
Modifier { Attribute, Constitution, None, Value, +10}
Modifier { Attribute, Intelligence, None, Value, +10}
Modifier { Attribute, Willpower, None, Value, +10}
}

I did it with the game opened, saved, reloaded and it just worked so I don't know why it doesn't for you.

Re: Spellforce III a.k.a Spellforce 3

Posted: Mon Sep 30, 2019 7:06 am
by MrZoob2
Any table update for the 1.40 ?
I can change ability points with old table, but changing attribiute points don't work.

Re: Spellforce III a.k.a Spellforce 3

Posted: Mon Nov 04, 2019 11:48 am
by MrZoob2
I was wrong, table works :D . I had to attack some spiders and then my ability points changed.

Re: Spellforce III a.k.a Spellforce 3

Posted: Wed Jun 02, 2021 4:07 am
by ABUHMED1991
please update the table for the windows store / gamepass version