Re: Final Fantasy VI
Posted: Sun Jan 28, 2024 5:07 pm
Alright, I took a considerable amount of time to update this cheat table and added missing things, and correct several things. I've done so much, that I forget if it was already in this table, or if I added it, so please correct me if I am wrong.
I've also recategorized things. I've also created individual tables for many things including values that are for WoB end only and WoR end only.
Change List
Things I'd Like
I've also recategorized things. I've also created individual tables for many things including values that are for WoB end only and WoR end only.
Change List
Spoiler
Contributors
- Named everyone that I could find that directly contributed to this list in one form or another. If you are not on this list, let me know.
- Added Individual Esper Sets
- Added Individual Magic Sets
*Magic sets can be manually gained for 14-16, but doesn't appear on list in battle. - Added Individual Lore Sets
- Added Individual Rage Sets ( That was a lot of work... a lot T__T. )
- Added Blitz Table
- Added Bushido Table
- Added Dance Table
- Corrected after battle Exp and Ap address.
- Added Morph Timer ( or changed it, can't remember XD )
- Added After Battle Gil
- Added Enemy Battle Modifiers ( Too many things to mention here. )
- Added Character Battle Modifiers ( Too many things to mention here. )
- Added Formation/Arena Modifier ( Very Helpful Tool! )
- Added Other Goodies
- Categorized my bestiary lists, added bronze, silver and gold options for each entry.
- Corrected every equipment and battle command addresses.
- Added and Changed "Float Status?" to Status (D) for every character and included interceptor status.
- Fixed various errors in character address lines.
- Added maximum exp threshold.
- Added ident and sprite tables.
*Identity controls evasion/magic evasion and battle menu sprite.
*Sprite controls appearance on portrait, map and battle sprite. - Added the 4 missing esper ability to esper list.
- Added two missing commands, such as auto attack.
- Re-organized all characters to their respective character slot 01-16. Various chars share slots throughout the game.
- Deleted Side Characters category.
- Added Espers for 13-16 slots.
- Added Gungnir to equipment list, it was missing.
- Added Rare Items Changer
- Corrected inventory slot misalignment.
- Fixed color, it was hard for me to read lol that blue color vs default windows theme.
- Corrected Easy Inventory Add Item Address
- Deleted LegendaryID and made adding legendary items easier to understand.
- Added Transform to Chocobo/Airship/Character ( not the same as the other airship one ).
- Added a table to Save Anywhere that includes airship unlocking/disabling.
- Added manually adjustable Run/Walk/Encounter Modifier code.
- Added Call Scene Modifier
*I don't have a full list of the possible scenes... if you want to mess changing the values... good luck, crash happy... - Added Location Modifier
*Just enter a new map after locking and bam. Will be a lot better with a no collision code.
- Added Game Clock
- Added Game Beaten Enabler.
- Added Auction House ( not fully tested.)
- Added Imperial Banquet Results.
- Added Cid Alive/Health and Coral Pieces.
- Added Current Music Playing ( sadly cannot change music... but you can see the name of the song... )
- Added Pack Editor for Veldt Formations, this was a lot of work...
- Added Individual Pack and Combined Packs options.
- Added Party Editor that and table that allows you to change the party member.
*To best make this code work, have the slot empty and then try adding. Locking and going in and out of menu will work.
*Kefka's portrait currently crashes game, don't open menu without changing their sprite ID. This may be fixable by adding the portrait image in the game files, but I haven't tested that far yet...
- Added Countless Identifiers
- Moved all identifier tables into this list.
*Some may be unused or are old orphaned GBA versions
- No Collision/Walk Through Walls Script ( Please!!! AHHH. )
- In-Battle Status Ailment Resists ( I can't find them, or I don't know how they work. )
*I can find an address that changes with changing to poison resist item ( for example 04 ), but it doesn't impact anything in-battle when locked. - Desperation Attack on Every Attack
- 99 All Items Script
- All Pack Possible Formations Script