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Re: Final Fantasy VI

Posted: Sun Jan 28, 2024 5:07 pm
by Mewi
Alright, I took a considerable amount of time to update this cheat table and added missing things, and correct several things. I've done so much, that I forget if it was already in this table, or if I added it, so please correct me if I am wrong.

I've also recategorized things. I've also created individual tables for many things including values that are for WoB end only and WoR end only.

Change List
Spoiler
Contributors
  • Named everyone that I could find that directly contributed to this list in one form or another. If you are not on this list, let me know.
Ability Editor
  • Added Individual Esper Sets
  • Added Individual Magic Sets
    *Magic sets can be manually gained for 14-16, but doesn't appear on list in battle.
  • Added Individual Lore Sets
  • Added Individual Rage Sets ( That was a lot of work... a lot T__T. )
  • Added Blitz Table
  • Added Bushido Table
  • Added Dance Table
Battle Editor
  • Corrected after battle Exp and Ap address.
  • Added Morph Timer ( or changed it, can't remember XD )
  • Added After Battle Gil
  • Added Enemy Battle Modifiers ( Too many things to mention here. )
  • Added Character Battle Modifiers ( Too many things to mention here. )
  • Added Formation/Arena Modifier ( Very Helpful Tool! )
  • Added Other Goodies
Bestiary Editor
  • Categorized my bestiary lists, added bronze, silver and gold options for each entry.
Character Editor
  • Corrected every equipment and battle command addresses.
  • Added and Changed "Float Status?" to Status (D) for every character and included interceptor status.
  • Fixed various errors in character address lines.
  • Added maximum exp threshold.
  • Added ident and sprite tables.
    *Identity controls evasion/magic evasion and battle menu sprite.
    *Sprite controls appearance on portrait, map and battle sprite.
  • Added the 4 missing esper ability to esper list.
  • Added two missing commands, such as auto attack.
  • Re-organized all characters to their respective character slot 01-16. Various chars share slots throughout the game.
  • Deleted Side Characters category.
  • Added Espers for 13-16 slots.
  • Added Gungnir to equipment list, it was missing.
Inventory Editor
  • Added Rare Items Changer
  • Corrected inventory slot misalignment.
  • Fixed color, it was hard for me to read lol that blue color vs default windows theme.
  • Corrected Easy Inventory Add Item Address
  • Deleted LegendaryID and made adding legendary items easier to understand.
Map Editor
  • Added Transform to Chocobo/Airship/Character ( not the same as the other airship one ).
  • Added a table to Save Anywhere that includes airship unlocking/disabling.
  • Added manually adjustable Run/Walk/Encounter Modifier code.
  • Added Call Scene Modifier
    *I don't have a full list of the possible scenes... if you want to mess changing the values... good luck, crash happy...
  • Added Location Modifier
    *Just enter a new map after locking and bam. Will be a lot better with a no collision code.
Menu Editor
  • Added Game Clock
Other Editor
  • Added Game Beaten Enabler.
  • Added Auction House ( not fully tested.)
  • Added Imperial Banquet Results.
  • Added Cid Alive/Health and Coral Pieces.
  • Added Current Music Playing ( sadly cannot change music... but you can see the name of the song... )
Pack Editor
  • Added Pack Editor for Veldt Formations, this was a lot of work...
  • Added Individual Pack and Combined Packs options.
Party Editor
  • Added Party Editor that and table that allows you to change the party member.
    *To best make this code work, have the slot empty and then try adding. Locking and going in and out of menu will work.
    *Kefka's portrait currently crashes game, don't open menu without changing their sprite ID. This may be fixable by adding the portrait image in the game files, but I haven't tested that far yet...
Identifiers
  • Added Countless Identifiers
  • Moved all identifier tables into this list.
    *Some may be unused or are old orphaned GBA versions
Things I'd Like
  • No Collision/Walk Through Walls Script ( Please!!! AHHH. )
  • In-Battle Status Ailment Resists ( I can't find them, or I don't know how they work. )
    *I can find an address that changes with changing to poison resist item ( for example 04 ), but it doesn't impact anything in-battle when locked.
  • Desperation Attack on Every Attack
  • 99 All Items Script
  • All Pack Possible Formations Script
Edit: Just corrected party list from 2 bytes to 1. Added multiple party options, including split party configurations.

Re: Final Fantasy VI

Posted: Sun Jan 28, 2024 6:49 pm
by FireHawkX
Grats for making this! :)

Re: Final Fantasy VI

Posted: Sun Jan 28, 2024 11:12 pm
by Mewi
FireHawkX wrote:
Sun Jan 28, 2024 6:49 pm
Grats for making this! :)
Oh hey thanks! :3

Re: Final Fantasy VI

Posted: Thu Feb 08, 2024 4:31 pm
by Mewi
Just a minor update.

*Corrected Pack Compilation WoR List
*Corrected Rage Compilation WoR List

*Added more custom party options.
Note: Trying to make anything but the top occupied slot as a leader, can result in two sprites being spawned at the same spot, blocking your path, this is even if you set the other slots as non leader slots.

Re: Final Fantasy VI

Posted: Fri Mar 08, 2024 12:33 pm
by kazukiwoof
AP codes still don't work on Steam :(

Re: Final Fantasy VI

Posted: Mon May 20, 2024 6:06 pm
by Daeliek
Using FF6-Mewi
I randomly turn into an airship on the overworld map. How do I disable that?

Re: Final Fantasy VI

Posted: Mon Jun 24, 2024 2:20 am
by Mewi
kazukiwoof wrote:
Fri Mar 08, 2024 12:33 pm
AP codes still don't work on Steam :(
Sorry about that, I forgot to uncheck hex for that when I was copying and pasting things. This one should work.

Re: Final Fantasy VI

Posted: Mon Jun 24, 2024 11:30 pm
by PhotoGruffer
Mewi wrote:
Mon Jun 24, 2024 2:20 am
kazukiwoof wrote:
Fri Mar 08, 2024 12:33 pm
AP codes still don't work on Steam :(
Sorry about that, I forgot to uncheck hex for that when I was copying and pasting things. This one should work.


Going to test it out now. Sounds like you put a lot of time and effort into it.