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Re: Everspace - Encounters

Posted: Thu Nov 22, 2018 2:15 pm
by KS212
Oo, if you're going to put up a mod similar to OTWD, hijack all you want :D

Re: Everspace - Encounters

Posted: Thu Nov 22, 2018 2:42 pm
by SunBeam
Just tested; the same DLL works for Everspace too :P Inject TheWalkingDead.dll into the game process ;) Find the .txt dumps in the game folder (e.g.: F:\Games\EVERSPACE - Encounters\RSG\Binaries\Win64). See: [Link]. Yes, console DLL is not working here. Will adapt and post it :P

Re: Everspace - Encounters

Posted: Thu Nov 22, 2018 6:52 pm
by Squall8
KS212 wrote:
Thu Nov 22, 2018 12:56 pm
Once the update is uploaded I'll update the table, probably after Thanksgiving though.
SunBeam wrote:
Thu Nov 22, 2018 1:03 pm
It's up to you man, I don't mind if you post here!

Re: Everspace - Encounters

Posted: Sat Dec 22, 2018 6:38 am
by LorgrenBenirus
Got the game, tried the table today and some options work, some don't. Like Infinite shield/health/fuel/missiles/consumables don't work. Or Rapid Fire. Some do work, like Infinite Fuel/Resources, Instant Fire.

Re: Everspace - Encounters

Posted: Sat Dec 22, 2018 10:39 am
by SunBeam
@Squall8: CE 6.8.2 seems to have cut down on those debug symbols loading time. Just an FYI.

Re: Everspace - Encounters

Posted: Mon Dec 24, 2018 1:45 pm
by LorgrenBenirus
'Tis a holiday season, true, merry holidays to all, but still hoping also for an updated table for 1.3.3 version :)

Re: Everspace - Encounters

Posted: Tue Dec 25, 2018 11:57 pm
by Squall8
I really wish I could update this table, but all the places I get the game from only have 1.3.2. Even GOD got shutdown, they always kept this up to date. Seems they're really cracking down on piracy lately.. May just have to buy this on steam then.

If you let me know which scripts aren't working, I can try and work something out. If all else, if Sunbeam has the steam version, I give him permission to update any out of date scripts if he so chooses.
SunBeam wrote:
Sat Dec 22, 2018 10:39 am
This is good to hear! I stopped playing for a bit, it got to the point in the recent updates where I had to launch the game at least twice in order to enable anything. It would just get stuck in an infinite loading loop for some reason.

If you do decide to update my table, I have a list of symbols you can use to find my original injection points.

Re: Everspace - Encounters

Posted: Wed Dec 26, 2018 10:54 am
by SunBeam
The plan is to get the dumper individualised for this one, then use paths derived from LocalPlayer -> PlayerController -> Pawn and do filtering in your scripts :) If I find anything else useful to implement, such as a noclip via Cielos' method, will let you know.

Re: Everspace - Encounters

Posted: Wed Dec 26, 2018 6:55 pm
by Squall8
SunBeam wrote:
Wed Dec 26, 2018 10:54 am
Awesome, can't wait to see what you come up with. Like I said before, I don't mind if you repost anything of mine.

Re: Everspace - Encounters

Posted: Wed Dec 26, 2018 11:10 pm
by LorgrenBenirus
Well, I believe it was on sale on Steam for 11 or 12 Euros (that's together with it's Encounters pack) which is less then a price of a usual lunch so that way can get a working copy for peanuts :)

Re: Everspace - Encounters

Posted: Thu Dec 27, 2018 12:47 am
by SunBeam
Yup; 12 EUR on Steam; both.

Re: Everspace - Encounters

Posted: Thu Dec 27, 2018 12:59 am
by Squall8
Oh fuck! Have I not uploaded anything since 1.2.2?!?! Well, I might have on the Xeno forums.. Just didn't get carried over. Try the recent table I uploaded for 1.3.2. See if that is working on Steam. My bad..

Re: Everspace - Encounters

Posted: Thu Dec 27, 2018 4:23 am
by KS212
Squall8 wrote:
Thu Dec 27, 2018 12:59 am
Oh fuck! Have I not uploaded anything since 1.2.2?!?! Well, I might have on the Xeno forums.. Just didn't get carried over. Try the recent table I uploaded for 1.3.2. See if that is working on Steam. My bad..
PM me your Steam and I'm quite happy to give you the game so you can update the table :)

Re: Everspace - Encounters

Posted: Sat Dec 29, 2018 6:32 am
by gideon25
Heres 50000 credits (locked) when in the hanger option. Also Instantjump. When option is activated merely mouse over each green jump icon in each sector to instantly jump.

I am also using the 1.32 Codex (steam) version.

Re: Everspace - Encounters

Posted: Wed Jan 02, 2019 12:47 am
by Squall8
Update 15 added, with thanks to KS212!