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Re: Cult of the Lamb

Posted: Mon Sep 05, 2022 11:20 pm
by Endershock
Question because I see it in the datamanager pointers, is there a way to enable other DLC? I see the boolean values but they seem not to do anything and revert. Is this due to checking my steam account?

Re: Cult of the Lamb

Posted: Tue Sep 06, 2022 9:02 am
by Akira
Endershock wrote:
Mon Sep 05, 2022 11:20 pm
is there a way to enable other DLC?
If there is a way to unlock paid DLCs I would not share it.
The devs did a good job on the game and deserve the money.

Re: Cult of the Lamb

Posted: Tue Sep 13, 2022 12:57 am
by ididerus
hello Akira, wondering if you would mind updating your dll, game has been patched to 1.0.15.

Thanks!

Re: Cult of the Lamb

Posted: Tue Sep 13, 2022 1:43 am
by Akira
ididerus wrote:
Tue Sep 13, 2022 12:57 am
hello Akira, wondering if you would mind updating your dll
I never made a dll, I've made a cheat table which I'll update if needed when I have some more time.

Re: Cult of the Lamb

Posted: Wed Sep 14, 2022 8:42 pm
by NeatWolf
Hi, I was wondering if there's any way to enable the in-game cheats.

By peeking at the code, there's an UP UP DOWN DOWN LEFT RIGHT LEFT RIGHT combo to be inserted in the game, and a whole class dedicated to showing an interface (also with cheat auto-complete), containing most of the commands called internally, but I wasn't able to patch the game dll appropriately (it's a Unity game, but I can't tell if the prefab containing the CheatConsole singleton class has been instantiated - I tried to brute-force add a few keys to show/hide the command line to manually input all the cheats, but it's not working). Technically the cheats are already coded in-game but the interface's disabled.

Re: Cult of the Lamb

Posted: Fri Sep 23, 2022 3:44 pm
by RogueTech
Akira wrote:
Tue Sep 13, 2022 1:43 am
ididerus wrote:
Tue Sep 13, 2022 12:57 am
hello Akira, wondering if you would mind updating your dll
I never made a dll, I've made a cheat table which I'll update if needed when I have some more time.
Akira, well now there is a 1.0.16 (Sep 19, 2022) update, so you will have to updated your ".dll" again :-)

Re: Cult of the Lamb

Posted: Fri Sep 23, 2022 4:30 pm
by Akira
...........................


I did NOT upload ANY dll.
The cheat table in the main post is made by me, the dll however was made by "CannonFodder".

Re: Cult of the Lamb

Posted: Fri Sep 23, 2022 5:38 pm
by RogueTech
RogueTech wrote:
Fri Sep 23, 2022 3:44 pm
Akira wrote:
Tue Sep 13, 2022 1:43 am
ididerus wrote:
Tue Sep 13, 2022 12:57 am
hello Akira, wondering if you would mind updating your dll
I never made a dll, I've made a cheat table which I'll update if needed when I have some more time.
Akira, well now there is a 1.0.16 (Sep 19, 2022) update, so you will have to updated your ".dll" again :-)
Really sorry if I upset you Akira. I was trying to be facetious (hence the smiley face). Of course there is no .dll. Have a good day.

Re: Cult of the Lamb

Posted: Fri Dec 30, 2022 8:31 pm
by Caldeira21
hi, is there any way to change the age of an follower, make him imortal, or increase his loyalty?

Re: Cult of the Lamb

Posted: Sun Jan 01, 2023 6:53 am
by RogueTech
Caldeira21 wrote:
Fri Dec 30, 2022 8:31 pm
hi, is there any way to change the age of an follower, make him imortal, or increase his loyalty?
I'm just a user, and I do not have the game installed right now, but when I was testing, I would change the age of a follower and it worked just fine. Can't recall where in the table you go, but it was pretty self explanitory if I remember (Hell I could find it :-) ). Maybe the Author will elaborate more.

Re: Cult of the Lamb

Posted: Wed Apr 26, 2023 4:51 am
by Starcat5
Both my Tower and Laptop are DoA, and all I have is a system from a decade ago. Suffice it to say, I can't test the massive new content drop myself right now. Any codes broken?

Re: Cult of the Lamb

Posted: Wed Apr 26, 2023 5:29 am
by SenorPlebeian
Starcat5 wrote:
Wed Apr 26, 2023 4:51 am
Both my Tower and Laptop are DoA, and all I have is a system from a decade ago. Suffice it to say, I can't test the massive new content drop myself right now. Any codes broken?
Only just got the game today but it looks like the offsets for the data manager were changed, so it seems majority of them are broken. By and far the AOBs used in the scripts seem like they're fine but I had to adjust the scan region and fix the deactivate bytes with the new offsets to get them working for Akira's main table

Re: Cult of the Lamb

Posted: Wed Apr 26, 2023 1:11 pm
by Akira
Just so you know, I will update my table only for my patrons from now on (which I actually did today).

Re: Cult of the Lamb

Posted: Wed Nov 15, 2023 9:35 pm
by gaxi_0
8-) 8-)

Re: Cult of the Lamb

Posted: Tue Jan 23, 2024 9:16 pm
by sirarisma
Only tested on one pc.
Tomorrow I will try to do it at least in another one to try to make it compatible in as many computers as possible.

Script with Health and DataManager structures.
Shrine always full.
Table
Image
Cult Of The Lamb_FR.ct
Cult of the Lamb: Sinful Edition v1.3.2.341
(373.87 KiB) Downloaded 642 times