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Re: Dragon's Dogma: Dark Arisen +32

Posted: Tue Mar 19, 2024 12:07 am
by Nevermorra
I want to add Skeleton keys to my inventory, how do I do this? Help, please, I can't figure it out.

Re: Dragon's Dogma: Dark Arisen +32

Posted: Wed Mar 20, 2024 10:12 am
by krustytoe
I made an Ignore Needed Materials for Enhancing. To be able to Rarify to silver dragon the equipment must be DragonForged. I could not narrow down the opcode to ignore that requirement.

Option:
Ignore Needed Materials for Enhancing
Ignore Needed Materials for Enhancing (AoB version)
Experience Multiplier
Discipline Point Gain Multiplier
Vocation EXP Multiplier

Re: Dragon's Dogma: Dark Arisen +32

Posted: Wed Mar 20, 2024 7:05 pm
by krustytoe
Nevermorra wrote:
Tue Mar 19, 2024 12:07 am
I want to add Skeleton keys to my inventory, how do I do this? Help, please, I can't figure it out.
use the "Highlighted Item" cheat to change another item ID like a rock or herbs to "00DF:Skeleton Key". Throw it into storage and pull it back out. Or Save and load the game to see the effect.

Re: Dragon's Dogma: Dark Arisen +32

Posted: Thu Mar 21, 2024 9:31 am
by ayurai
Redxjak wrote:
Sun Mar 17, 2024 3:56 am
ayurai wrote:
Fri Mar 15, 2024 9:15 am
hm inf item give me "the array of byte named itemQuantityWriteOnChangeAOB could not be found"
There is someone willing to fix it?

Nevermind, i made it work.
Mind sharing how you got it to work?

Error:[string "lua_aobscan("enoughGoldFlagSetOneTimeChk1AOB"..."]:1: attempt to call a nil value (global 'lua_aobscan')

This is what I get when I tried to use the table
Sry for the late response, actually in that moment i just disabled the other inf item, cause it was activated, but i still get many instances where i can't activate for reasons like yours.

Re: Dragon's Dogma: Dark Arisen +32

Posted: Thu Mar 21, 2024 12:52 pm
by SunBeam
Funny how these topics spark to life the moment history gets close to the release of a sequel :D

Re: Dragon's Dogma: Dark Arisen +32

Posted: Thu Mar 21, 2024 10:49 pm
by Chindopopito
krustytoe wrote:
Wed Mar 20, 2024 10:12 am
I made an Ignore Needed Materials for Enhancing. To be able to Rarify to silver dragon the equipment must be DragonForged. I could not narrow down the opcode to ignore that requirement.

Option:
Ignore Needed Materials for Enhancing
Experience Multiplier
Discipline Point Gain Multiplier
Vocation EXP Multiplier
Ignore Needed Materials, doesn't work.

Re: Dragon's Dogma: Dark Arisen +32

Posted: Fri Mar 22, 2024 4:52 am
by Cielos
SunBeam wrote:
Thu Mar 21, 2024 12:52 pm
Funny how these topics spark to life the moment history gets close to the release of a sequel :D
still at work, check the forum to see if anything up for the game, shocked to find a +32 table already, then saw the # of replied posts and realized it was for the first game...
thought this one was buried in the CE forum, don't even remember I ever reposted it here..

Re: Dragon's Dogma: Dark Arisen +32

Posted: Fri Mar 22, 2024 4:59 am
by krustytoe
Chindopopito wrote:
Thu Mar 21, 2024 10:49 pm
Ignore Needed Materials, doesn't work.
Like it doesn't activate? Or does it still require material/gold/rift crystal to enhance from a merchant? Are you using the steam version? I might need to make an AoB version if you are not.

Re: Dragon's Dogma: Dark Arisen +32

Posted: Fri Apr 12, 2024 4:01 am
by Suikoden
it seems that the table is no longer working for the steam version #1.0.10.8756 patch 18-12-2017, 32 BIT which is the latest one.

could anyone confirm whether the table working or not.

thank you

Re: Dragon's Dogma: Dark Arisen +32

Posted: Sun Apr 28, 2024 4:49 pm
by Suikoden
XXXhighlighted Item for weapons armor clothes forge is not working the item still with no quality forgeXXX

update :is working

Re: Dragon's Dogma: Dark Arisen +32

Posted: Sun May 05, 2024 2:20 pm
by Suikoden
XXXhow to use the Secret of Metamorphosis ! you mean I have to again create a new game to use it ? I did not understand !?XXX

update: worked