The Long Dark +45 [STEAM 2.23]

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KrisNinja
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Re: The Long Dark +32 [STEAM 2.22]

Post by KrisNinja »

sub1to wrote:
Mon Sep 25, 2023 1:11 pm
KrisNinja wrote:
Mon Sep 25, 2023 12:19 pm
Wonderful! Works like a charm! Thank you.

However, I have noticed that none of them works on plants: like cat tails, rose hips, Reishi Mushroom, Maple Sapling or Birch Sapling. Gathering them still take time and grey circle appears.
Could you please add that too?
Sure thing, V23

Added:
- Fly Mode
- Skip Hold Interactions

The hold interactions that are skipped include HarvestableInteraction, RockCacheInteraction, RadioTower, VehicleDoor, LoadingZone, TrackableItemInteraction. The other classes that inherit from TimedHoldInteraction override the UpdateHoldInteraction function, so they'd need a separate hook (like the LockedInteraction class, which is what ContainerInteraction inherits from)
Many thanks, works great and as intended! :)

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KrisNinja
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Re: The Long Dark +42 [STEAM 2.22]

Post by KrisNinja »

I have a kind request for one more option: Instant Repair/Read/Sharpen/Harvest, so again no time spent and no grey circle when performing these actions.

Ah, and maybe another one, but this one is not so important: No Fall Damage :D

darkydarky
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Re: The Long Dark +42 [STEAM 2.22]

Post by darkydarky »

pls fix this too pls pls used to work on older version

Disable AI scan for targets (AI does not attack you)

[ENABLE]

aobscanmodule(m_DisableScanForTargets,GameAssembly.dll,80 BF AC 03 00 00 00) // should be unique
alloc(newmem,$1000,m_DisableScanForTargets)

label(code)
label(return)

newmem:

code:
cmp byte ptr [rdi+000003AC],01
jmp return

m_DisableScanForTargets:
jmp newmem
nop 2
return:
registersymbol(m_DisableScanForTargets)

[DISABLE]

m_DisableScanForTargets:
db 80 BF AC 03 00 00 00

unregistersymbol(m_DisableScanForTargets)
dealloc(newmem)

darkydarky
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Re: The Long Dark +42 [STEAM 2.22]

Post by darkydarky »

and this too pls pls

AI walkspeed 0

[ENABLE]

aobscanmodule(walkspeed,GameAssembly.dll,08 00 00 F3 0F 10 83 3C 09 00 00) // should be unique
alloc(newmem,$1000,walkspeed)

label(code)
label(return)

newmem:

code:
movss xmm0,xmm15
jmp return

walkspeed+03:
jmp newmem
nop 3
return:
registersymbol(walkspeed)

[DISABLE]

walkspeed+03:
db F3 0F 10 83 3C 09 00 00

unregistersymbol(walkspeed)
dealloc(newmem)

KrisNinja
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Re: The Long Dark +32 [STEAM 2.22]

Post by KrisNinja »

sub1to wrote:
Mon Sep 25, 2023 1:11 pm
KrisNinja wrote:
Mon Sep 25, 2023 12:19 pm
Wonderful! Works like a charm! Thank you.

However, I have noticed that none of them works on plants: like cat tails, rose hips, Reishi Mushroom, Maple Sapling or Birch Sapling. Gathering them still take time and grey circle appears.
Could you please add that too?
Sure thing, V23

Added:
- Fly Mode
- Skip Hold Interactions

The hold interactions that are skipped include HarvestableInteraction, RockCacheInteraction, RadioTower, VehicleDoor, LoadingZone, TrackableItemInteraction. The other classes that inherit from TimedHoldInteraction override the UpdateHoldInteraction function, so they'd need a separate hook (like the LockedInteraction class, which is what ContainerInteraction inherits from)
Hello, besides my request mentioned above for Instant Repair/Read/Sharpen/Harvest and No Fall Damage, I have noticed that Select Item Hook is not working properly.
I am not using it personally, but I think it is due to large update to v2.23 issued by Hinterland just yesterday. So, just to let you know 😊

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sub1to
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Re: The Long Dark +44 [STEAM 2.22]

Post by sub1to »

V24

Updated for 2.23 120705 S

Added:
- AI Ignore Player
- No Fall Damage

KrisNinja
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Re: The Long Dark +44 [STEAM 2.22]

Post by KrisNinja »

sub1to wrote:
Wed Sep 27, 2023 1:43 pm
V24

Updated for 2.23 120705 S

Added:
- AI Ignore Player
- No Fall Damage
Works great, just tested it :)

What about this Instant Repair/Sharpen/Read/Harvest option activated from inside inventory? You think it is doable?

It had worked before last update:

[ENABLE]

aobscanmodule(repair,GameAssembly.dll,F3 0F 11 83 DC 04 00 00) // should be unique
alloc(newmem,$1000,repair)

label(code)
label(return)

newmem:
add [rbx+000004DC],(float)0.1
code:
jmp return

repair:
jmp newmem
nop 3
return:
registersymbol(repair)

[DISABLE]

repair:
db F3 0F 11 83 DC 04 00 00

unregistersymbol(repair)
dealloc(newmem)

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sub1to
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Re: The Long Dark +44 [STEAM 2.22]

Post by sub1to »

KrisNinja wrote:
Thu Sep 28, 2023 6:51 am
What about this Instant Repair/Sharpen/Read/Harvest option activated from inside inventory? You think it is doable?
V25

Added:
- Instant Inventory Examine Actions

KrisNinja
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Re: The Long Dark +44 [STEAM 2.22]

Post by KrisNinja »

sub1to wrote:
Thu Sep 28, 2023 8:39 am
KrisNinja wrote:
Thu Sep 28, 2023 6:51 am
What about this Instant Repair/Sharpen/Read/Harvest option activated from inside inventory? You think it is doable?
V25

Added:
- Instant Inventory Examine Actions
Marvelous! Checked right now, works great. You are the best :)
Many thanks.

jawi
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Re: The Long Dark +44 [STEAM 2.22]

Post by jawi »

sub1to wrote:
Thu Sep 28, 2023 8:39 am
KrisNinja wrote:
Thu Sep 28, 2023 6:51 am
What about this Instant Repair/Sharpen/Read/Harvest option activated from inside inventory? You think it is doable?
V25

Added:
- Instant Inventory Examine Actions
Hey, man. Are there any updates for v2.25 planned?

shadowstation
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Re: The Long Dark +45 [STEAM 2.23]

Post by shadowstation »

Yeah I'd love to see this get patched. Fly mode and all the scripts adjacent to it no longer work.

smukase
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Re: The Long Dark +44 [STEAM 2.22]

Post by smukase »

sub1to wrote:
Wed Sep 27, 2023 1:43 pm
V24

Updated for 2.23 120705 S

Added:
- AI Ignore Player
- No Fall Damage
Yes, please update to v2.25? I second the posts before me

darkydarky
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Re: The Long Dark +45 [STEAM 2.23]

Post by darkydarky »

game drop another patch, v2.26

pls update, thank you

KrisNinja
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Re: The Long Dark +45 [STEAM 2.23]

Post by KrisNinja »

Could you please update to version 2.27?

Muller1414150
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Re: The Long Dark +45 [STEAM 2.23]

Post by Muller1414150 »

Could you please update to version 2.27 end add player speed to table?

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