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Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 1:53 am
by deVars
I think, with this huge patch update, I can assume most of the game's bugs are ironed out and I can finally play without worries.
I have a table I have been working on since before the 153.909 patch that I am proud to share along with this nice community. Most of the inspiration from the scripts are from reading this thread so I think it would be nice to give back something.

What this table has:
  • skill cooldown - not mine, but I found it really useful so I had to put it in.
  • 95% chance damage nullify - I was thinking I could get an evasion thing running but this is the closest I can get.
    Don't enable on the intro boat scene
    The tentacle is having a hard time killing that magister knight.
  • loots - lucky charm stuff. treasure level. makes you somewhat lucky in opening crates and random boxes
  • skill bonuses - flat +10 to all skills and attributes which doesn't count to the max. I think +10 is already overkill, but it's fun on higher difficulties.
    Don't enable on the intro boat scene
    Some ally's initiative will win over witch-sourcerer-lady's
  • leadership aura - OP defense boost as long as you have a team
  • sneak cones - yep. I think this takes a lot of frustration off the game.
  • always critical hit - the main theme of this script is that you're always lucky so crits are always a welcome.
  • no item decrease, level up points gained, freeze armor and AP refill per round for debugging purposes.
Cheers!

Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 4:46 am
by xoxo
Is anyone able to get Treat Container as new and find item in new container working ?

Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 4:46 am
by Sxsxarael
Anyone know what's the item id of metal scraps?

Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 8:25 am
by AoBoy
Love it, though if you want to always crit, you could also just play rogue ;)

Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 10:36 am
by forgiver
Hello, I am new here.

I would like a table that is fully functional with le last update version of the game.

Where I can find it?

Thank you so much.

Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 11:10 am
by de1ta0ne
deVars, thx for table, if you could please add these:
Fast Run Speed - https://www.fearlessrevolution.com/divinityoriginalsin2/mods/18/?
Improved Camera (must be simple, its ahk script) - https://www.fearlessrevolution.com/divinityoriginalsin2/mods/69/?

thx again, first table thats work on gog release ...

Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 1:02 pm
by CaesarCzech
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.

Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 4:16 pm
by Emlorp
CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
He probably got stuck somewhere in the dungeon area was that last area you saw him cause he usually runs nearly all the way out then comes back since he can't climb ladders

Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 5:50 pm
by Vee_
CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
You can summon the black cat using your skill, check your skill memory in game

Re: Divinity Original Sin 2

Posted: Sun Oct 08, 2017 10:28 pm
by MasterVegito
Vee_ wrote:
Sun Oct 08, 2017 5:50 pm
CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
You can summon the black cat using your skill, check your skill memory in game
Not unless he died during Act 1.

Re: Divinity Original Sin 2

Posted: Mon Oct 09, 2017 12:37 am
by dickfacemccunt
Featherine wrote:
Sun Oct 08, 2017 1:33 am
How did you add skills to items? I can remove them, at least when an item isn't bugged and shows its stats correctly (sometimes everything is at 0, but you can still set negative bonuses to zero out a stat bonus).
CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
You can just give yourself the skill in GM mode.

Re: Divinity Original Sin 2

Posted: Mon Oct 09, 2017 12:41 am
by Drakarum
Hey everyone,

I decided to organize the various tables we have here (ahm, most of them? dunno) in one table, maybe some of you can find this useful. :)

Image

:!: Credits (and respect) to the authors of each table merged, thanks for sharing your creations/ideas with the community! :!:

Re: Divinity Original Sin 2

Posted: Mon Oct 09, 2017 3:23 am
by Vee_
MasterVegito wrote:
Sun Oct 08, 2017 10:28 pm
Vee_ wrote:
Sun Oct 08, 2017 5:50 pm
CaesarCzech wrote:
Sun Oct 08, 2017 1:02 pm
anyone knows how to spawn black cat ? it dissapeared for me its not dead just dissapeared.
You can summon the black cat using your skill, check your skill memory in game
Not unless he died during Act 1.
Right :lol:
then let's assume the black cat is alive :D

Re: Divinity Original Sin 2

Posted: Mon Oct 09, 2017 3:29 am
by Vee_
Drakarum wrote:
Mon Oct 09, 2017 12:41 am
Hey everyone,

I decided to organize the various tables we have here (ahm, most of them? dunno) in one table, maybe some of you can find this useful. :)

Image

:!: Credits (and respect) to the authors of each table merged, thanks for sharing your creations/ideas with the community! :!:
Wow great, thank you :D
just a quick note maybe each script has the same AoB so before activate any of the script(s) make sure it's compatible with one another ;)

Re: Divinity Original Sin 2

Posted: Mon Oct 09, 2017 6:01 am
by gideon25
Megaloot Mod EDIT: Updated with links on page 39 of thread.