Re: Divinity Original Sin 2
Posted: Sun Oct 08, 2017 1:53 am
I think, with this huge patch update, I can assume most of the game's bugs are ironed out and I can finally play without worries.
I have a table I have been working on since before the 153.909 patch that I am proud to share along with this nice community. Most of the inspiration from the scripts are from reading this thread so I think it would be nice to give back something.
What this table has:
I have a table I have been working on since before the 153.909 patch that I am proud to share along with this nice community. Most of the inspiration from the scripts are from reading this thread so I think it would be nice to give back something.
What this table has:
- skill cooldown - not mine, but I found it really useful so I had to put it in.
- 95% chance damage nullify - I was thinking I could get an evasion thing running but this is the closest I can get.
Don't enable on the intro boat scene
The tentacle is having a hard time killing that magister knight.
- loots - lucky charm stuff. treasure level. makes you somewhat lucky in opening crates and random boxes
- skill bonuses - flat +10 to all skills and attributes which doesn't count to the max. I think +10 is already overkill, but it's fun on higher difficulties.
Don't enable on the intro boat scene
Some ally's initiative will win over witch-sourcerer-lady's
- leadership aura - OP defense boost as long as you have a team
- sneak cones - yep. I think this takes a lot of frustration off the game.
- always critical hit - the main theme of this script is that you're always lucky so crits are always a welcome.
- no item decrease, level up points gained, freeze armor and AP refill per round for debugging purposes.