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Re: Kingdom Come Deliverance

Posted: Sat May 25, 2019 8:57 pm
by Hylician Legend
Vesuvius23 wrote:
Tue Apr 09, 2019 3:56 pm
Greetings all,

I too was looking for the updated table, and thanks to tesajadeh's clues, I took a stab at it and modified The Mogician's table. (and everyone else's by extension, thank you all by the way)

The character vitals, horse vitals, character scripts, exp and teleport are now functional in this latest version.
It's the first time that I have modified a table, and I couldn't figure out how to change the skills section, so sorry about that. :(

I have tried it on an advanced character and on a new character and it seems fine.

I hope this can help someone.
Can someone update this with the skills and stats cheats working?

Re: Kingdom Come Deliverance

Posted: Wed May 29, 2019 2:16 am
by Segert
sooo there is now another update. and i did not see a new table since the last one. soo anyone still working on this? really need the xp cheat.

Re: Kingdom Come Deliverance

Posted: Wed May 29, 2019 5:24 pm
by realIK17
Vesuvius23 wrote:
Tue Apr 09, 2019 3:56 pm
Greetings all,

I too was looking for the updated table, and thanks to tesajadeh's clues, I took a stab at it and modified The Mogician's table. (and everyone else's by extension, thank you all by the way)

The character vitals, horse vitals, character scripts, exp and teleport are now functional in this latest version.
It's the first time that I have modified a table, and I couldn't figure out how to change the skills section, so sorry about that. :(

I have tried it on an advanced character and on a new character and it seems fine.

I hope this can help someone.
Hi guys I tried to copy paste the max charisma section but it failed on game version 1.9
I just need the max charisma. I've gotten used to getting positive response with the charisma minigame but now I can't pass the charisma check with Theresa's father. This is very frustrating! Please help!

Re: Kingdom Come Deliverance

Posted: Wed May 29, 2019 7:24 pm
by Krupp
This weight hack still works:

Code: Select all

{ Game   : KingdomCome.exe
  Version: 
  Date   : 2018-02-15
  Author : ShadowOps

  This script does blah blah blah
}

[ENABLE]

aobscanmodule(Weight,WHGame.DLL,F3 0F 58 40 1C F3 0F 11) // should be unique
alloc(newmem,$1000,"WHGame.DLL"+F1E0FD)

label(code)
label(return)

newmem:
addss xmm0,[rax+0C]
jmp return

code:
  addss xmm0,[rax+1C]
  jmp return

Weight:
  jmp newmem
return:
registersymbol(Weight)

[DISABLE]

Weight:
  db F3 0F 58 40 1C

unregistersymbol(Weight)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "WHGame.DLL"+F1E0FD

"WHGame.DLL"+F1E0D6: 48 83 EC 20              -  sub rsp,20
"WHGame.DLL"+F1E0DA: 48 8B F9                 -  mov rdi,rcx
"WHGame.DLL"+F1E0DD: 48 8B DA                 -  mov rbx,rdx
"WHGame.DLL"+F1E0E0: 48 8B CA                 -  mov rcx,rdx
"WHGame.DLL"+F1E0E3: E8 50 1E 5B FF           -  call WHGame.DLL+4CFF38
"WHGame.DLL"+F1E0E8: 66 0F 6E 4B 38           -  movd xmm1,[rbx+38]
"WHGame.DLL"+F1E0ED: 48 8B 47 08              -  mov rax,[rdi+08]
"WHGame.DLL"+F1E0F1: 48 8B 5C 24 30           -  mov rbx,[rsp+30]
"WHGame.DLL"+F1E0F6: 0F 5B C9                 -  cvtdq2ps xmm1,xmm1
"WHGame.DLL"+F1E0F9: F3 0F 59 C1              -  mulss xmm0,xmm1
// ---------- INJECTING HERE ----------
"WHGame.DLL"+F1E0FD: F3 0F 58 40 1C           -  addss xmm0,[rax+1C]
// ---------- DONE INJECTING  ----------
"WHGame.DLL"+F1E102: F3 0F 11 40 1C           -  movss [rax+1C],xmm0
"WHGame.DLL"+F1E107: 48 83 C4 20              -  add rsp,20
"WHGame.DLL"+F1E10B: 5F                       -  pop rdi
"WHGame.DLL"+F1E10C: C3                       -  ret
"WHGame.DLL"+F1E10D: CC                       -  int 3
"WHGame.DLL"+F1E10E: CC                       -  int 3
"WHGame.DLL"+F1E10F: CC                       -  int 3
"WHGame.DLL"+F1E110: 48 83 EC 28              -  sub rsp,28
"WHGame.DLL"+F1E114: 48 8B 49 08              -  mov rcx,[rcx+08]
"WHGame.DLL"+F1E118: 45 33 C0                 -  xor r8d,r8d
}ax+1C],xmm0
"WHGame.DLL"+F1E107: 48 83 C4 20              -  add rsp,20
"WHGame.DLL"+F1E10B: 5F                       -  pop rdi
"WHGame.DLL"+F1E10C: C3                       -  ret 
"WHGame.DLL"+F1E10D: CC                       -  int 3 
"WHGame.DLL"+F1E10E: CC                       -  int 3 
"WHGame.DLL"+F1E10F: CC                       -  int 3 
"WHGame.DLL"+F1E110: 48 83 EC 28              -  sub rsp,28
"WHGame.DLL"+F1E114: 48 8B 49 08              -  mov rcx,[rcx+08]
"WHGame.DLL"+F1E118: 45 33 C0                 -  xor r8d,r8d
}

Re: Kingdom Come Deliverance

Posted: Fri May 31, 2019 6:21 am
by Fred0777
Hi,
In waiting for better table, I modified the file, minimizing it by leaving only the options that work on the 1.9:

Healht (first pointer change to 504)
Stamina (508)
Energy (50C)
Nourishment (510)

+ Max Charisma
+ Infinite weight
+ 0 Visibility
+ 0 Noise
+ 0 Conpicuous
and "Armor does not Effect Speed" does not work

Re: Kingdom Come Deliverance

Posted: Sun Jun 02, 2019 11:17 am
by Wickster
I'd very much appreciate an updated table (full, including EXP, stats, teleport) for version 1.9 of the game. Thanks guys!!

Re: Kingdom Come Deliverance

Posted: Tue Jun 04, 2019 9:38 am
by ulic3190
Yes adding a second request for the full table please guys

Re: Kingdom Come Deliverance

Posted: Tue Jun 04, 2019 8:28 pm
by Lekzes1
anyone have table for perk points for version 1.9?

Re: Kingdom Come Deliverance

Posted: Wed Jun 05, 2019 8:23 am
by porcalete
+1 for 1.9

Re: Kingdom Come Deliverance

Posted: Wed Jun 05, 2019 1:28 pm
by chrisreddot3
The Mogician wrote:
Tue Feb 13, 2018 7:44 pm
Pointer table for:
Health
Stamina
Energy
Nourishment
Skill points and experience pointers (special thanks goes to soulofshiba for discovering how it was stored)
Dice pointers for player and opponent (set opponent numbers to 0 to ensure he never wins and set your own numbers to 2000 for easy win)
Dice bet amount (change it to a high amount when you choose the bet and accept so you win all the money on the gambler)
Horse health and stamina (lock stamina to gallop all the way)
Currently facing enemy health and stamina (change health to 1 to instakill or make stamina 1 and use him as a punching bag)

Work in progress:
Haggle gimmicks with the aim of allowing the player to haggle free items from the salesperson
Pickpocket timer
Disable body part injuries
Easy lockpicking
Inventory editor
Archery Points/Arrows
Update pls

Re: Kingdom Come Deliverance

Posted: Thu Jun 06, 2019 10:17 am
by Fred0777
I upload the entire file for editing :

It is possible to change the coordinates for teleport now.
I will try to understand all this and try to fix this file.

Player Data Pointer (working) --> Stats level + EXP / Skill points ... OK !!
Position Data Pointer (working) --> Coordinates manual OK - Num key not OK
Reputation Data Pointer (fail, disabled)
Horse and Enemy Data Pointer (fail, disabled)
Dice Pointer (fail, disabled)

[EDIT] Position Data Pointers edited / Stats Lvl + EXP / Skills points / Dog trainer!!!

Re: Kingdom Come Deliverance

Posted: Thu Jun 06, 2019 8:07 pm
by Fred0777
Table updated !

the num keys for teleport are (normally) fixed
If anyone can test it and give me feedback here.

Another thing, I don't know how to modify the line with "aobscanmodule". If anyone can explain to me the principle, and how to change it, I could do all the fix.
aobscanmodule(base_reputation,WHGame.DLL,0F 28 F1 48 8D 14 40)
Edit : Teleport and Dice cheat : OK
Edit2 : Horse and NPC ~OK

Re: Kingdom Come Deliverance

Posted: Sat Jun 08, 2019 7:43 am
by Fred0777
Table updated !

Re: Kingdom Come Deliverance

Posted: Sat Jun 08, 2019 2:51 pm
by porcalete
Your work is awesome! I'm wondering if your table is working with 1.9.1? I haven't tested yet, i admit it.

Re: Kingdom Come Deliverance

Posted: Sat Jun 08, 2019 4:50 pm
by Fred0777
Bugs fixed ! I was wrong while saving my table, sorry

- Player Data Pointer (working) --> Stamina, Health, Endurance, nourishment OK / Stats level + EXP / Skill points ... OK !!
- Position Data Pointer (working) --> Coordinates manual OK / Teleport Num key OK

- Reputation Data Pointer (fail, disabled)
- Horse and Enemy Data Pointer (working) --> may cause some oddities during battle (enemies still alive when they are on the ground)
- Dice Pointer (working)
- Other scripts (all working except
"Armor does not Effect Speed")

Lvl, exp and skill points are arranged in one list