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Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Tue Nov 20, 2018 4:01 am
by sonpro1997
Hi guys, so I am quite new to Cheat Engine and I have not used script table before.
So I tried to use the table but so far nothing has work.
I right click the table a script pop up and from there, I go to "table" and then "show cheat table lua script".
When the cheat table lua script windows pop up, I tried to "execute script" but nothing happens.
Is there a step I am missing? How can I use this table? Can somebody point me where to look?
Many thanks in advance guys.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Tue Nov 20, 2018 9:02 pm
by Phoenix911
Anyway to add MB coins?
Or is that a server thing.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Fri Nov 23, 2018 4:36 pm
by predprey
I'm getting this error suddenly. Some issue with the table extensions? Table is fine but I get spammed by this error dialogs.

---------------------------
Timer Exception
---------------------------
:TApplication->MainForm:TMainForm->:TAddresslist->:TTimer:TTreeNodes.GetNodeFromIndex Index 2032 out of bounds (Count=2032)
---------------------------
OK
---------------------------

EDIT: Redownloaded and reinstalled CE6.81. Problem fixed.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Fri Nov 30, 2018 3:02 am
by TimFun13
I think I'll have time tomorrow to have a look at it, just been busy with the holidays and work.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Fri Nov 30, 2018 9:26 pm
by LoneStrider
How do you use this table, it looks nothing like any other I have seen.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Sun Dec 02, 2018 4:28 am
by athrun200
Reward Hook seems doesn't work now. You can modify anything except the Quantify.
So if you change you reward to other type, the Quantity will becomes 0 in the game.

Even if you don't change the reward, you cannot edit the quantity. To me, it seems the address storing the Quantity has changed

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Mon Dec 03, 2018 1:31 pm
by peebeee
I got the same problem like many posted:
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx44xxxx4Cxxxxxx4Bxxxxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Only with Main Hooks when try to enable.

I see some fix it but no solutions posted or no answers... anyone know the fix?

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Sun Dec 09, 2018 1:45 pm
by Empi3
peebeee wrote:
Mon Dec 03, 2018 1:31 pm
I got the same problem like many posted:
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx44xxxx4Cxxxxxx4Bxxxxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
Only with Main Hooks when try to enable.

I see some fix it but no solutions posted or no answers... anyone know the fix?
you have to complete mission 2 and unlock your base first.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Mon Dec 10, 2018 10:33 am
by NewMember
Can you add the following options?

Infinite Health Vehicles (Jeeps/Trucks/Tanks/Pequod/D-Walker/any of them)
Infinite Ammo Vehicles (Jeeps/Trucks/Tanks/Pequod/D-Walker/any of them)
Infinite Time Reflex Mode (Speed option is also ok)
Enable Serious Injury Mode (if Reflex Mode infinite is not possible)
Freeze Enemy Vehicle Location (makes headshots easier on enemy chopper pilot)
Spawn Bodyguards/Enemies near you (similar to GTA games)

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Wed Dec 12, 2018 6:35 pm
by predprey
@ShyTwig16
The Emblem Unlock hook point does not seem to be targetting the actual unlock flags for the emblems. Instead it seemed to be changing some ID field of the emblem objects, causing some ID compare checks to fail and resulting in the game falling back on the failsafe behaviour of unlocking the emblem. The unlock is not permanent and are lost on the next startup.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>68</ID>
      <Description>"Unlock Emblem [Scroll Over Emblem To Unlock]"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(emblemunlock_aob,mgsvtpp.exe,40 08 BC 10 60 02 00 00)
registersymbol(emblemunlock_aob)
alloc(emblemunlock_newmem,1024,mgsvtpp.exe)
label(emblemunlock_return)

emblemunlock_newmem:
  mov byte [rax+rdx+00000260],04
  or [rax+rdx+00000260],dil
  jmp emblemunlock_return

emblemunlock_aob:
  jmp emblemunlock_newmem
  nop
  nop
  nop
emblemunlock_return:
[DISABLE]
emblemunlock_aob:
  db 40 08 BC 10 60 02 00 00

unregistersymbol(emblemunlock_aob)
dealloc(emblemunlock_newmem)

{
// ORIGINAL CODE - INJECTION POINT: "mgsvtpp.exe"+3445247

"mgsvtpp.exe"+344521E: 48 8B 03                 -  mov rax,[rbx]
"mgsvtpp.exe"+3445221: B2 0A                    -  mov dl,0A
"mgsvtpp.exe"+3445223: 48 89 D9                 -  mov rcx,rbx
"mgsvtpp.exe"+3445226: FF 50 10                 -  call qword ptr [rax+10]
"mgsvtpp.exe"+3445229: 48 8B 5C 24 30           -  mov rbx,[rsp+30]
"mgsvtpp.exe"+344522E: E8 1D 72 68 00           -  call mgsvtpp.exe+3ACC450
"mgsvtpp.exe"+3445233: 48 8B 88 98 00 00 00     -  mov rcx,[rax+00000098]
"mgsvtpp.exe"+344523A: 48 0F BF C6              -  movsx rax,si
"mgsvtpp.exe"+344523E: 48 8B 74 24 38           -  mov rsi,[rsp+38]
"mgsvtpp.exe"+3445243: 48 8B 51 10              -  mov rdx,[rcx+10]
// ---------- INJECTING HERE ----------
"mgsvtpp.exe"+3445247: 40 08 BC 10 60 02 00 00  -  or [rax+rdx+00000260],dil
// ---------- DONE INJECTING  ----------
"mgsvtpp.exe"+344524F: 48 83 C4 20              -  add rsp,20
"mgsvtpp.exe"+3445253: 5F                       -  pop rdi
"mgsvtpp.exe"+3445254: F3 C3                    - repe  ret 
"mgsvtpp.exe"+3445256: CC                       -  int 3 
"mgsvtpp.exe"+3445257: CC                       -  int 3 
"mgsvtpp.exe"+3445258: CC                       -  int 3 
"mgsvtpp.exe"+3445259: CC                       -  int 3 
"mgsvtpp.exe"+344525A: CC                       -  int 3 
"mgsvtpp.exe"+344525B: CC                       -  int 3 
"mgsvtpp.exe"+344525C: CC                       -  int 3 
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Wed Dec 19, 2018 12:33 pm
by twentyOne
I faced the same problem as some new users faced:
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx44xxxx4Cxxxxxx4Bxxxxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
FIX:
1. Re-install CE 6.8.1: this will fix a timer exception error popup. CE actually patched some things in v6.8.1, but chose to release it under the same version. So, uninstall all versions of CE you have, and install the latest version [v6.8.1 at time of writing]. Again, even if you have the version 6.8.1, uninstall it and get the latest installer from CE.

2. Go to "C:\Program Files (x86)\Steam\userdata\297781228\287700\local" and delete everything except "personal_data0" and "personal_data1"
Start the game and the script should run without errors. The files you deleted will be regenerated, but you will lose some settings like graphics and binds, and you'll have to set them to your preference again.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Wed Dec 19, 2018 5:47 pm
by BreadTM
twentyOne wrote:
Wed Dec 19, 2018 12:33 pm
I faced the same problem as some new users faced:
I2CETLogger::CETlog - ERROR: aobScan:
Error with "PlayerHook.CEA", AOB pattern not found: "48xxxxxx48xxxxxx44xxxx4Cxxxxxx4Bxxxxxx4C"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "PlayerHook.CEA"

I2CETLogger::CETlog - ERROR: autoAssembleFile:
Error assembling file: "_Main.CEA"
FIX:
1. Re-install CE 6.8.1: this will fix a timer exception error popup. CE actually patched some things in v6.8.1, but chose to release it under the same version. So, uninstall all versions of CE you have, and install the latest version [v6.8.1 at time of writing]. Again, even if you have the version 6.8.1, uninstall it and get the latest installer from CE.

2. Go to "C:\Program Files (x86)\Steam\userdata\297781228\287700\local" and delete everything except "personal_data0" and "personal_data1"
Start the game and the script should run without errors. The files you deleted will be regenerated, but you will lose some settings like graphics and binds, and you'll have to set them to your preference again.
Sadly that didn't work for me at all, still spews the same errors. But the 1st fix worked so atleast thanks for that!

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Mon Dec 24, 2018 8:52 am
by smashbro596
anyone know if they can get an infinite health code for buddys?

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Mon Dec 24, 2018 11:40 am
by Carmonaro
ShyTwig16 wrote:
Fri Nov 30, 2018 3:02 am
I think I'll have time tomorrow to have a look at it, just been busy with the holidays and work.
Thank you for your work, really appreciate it. Any news for the updated scrip? thank you in any case.

Re: Metal Gear Solid 5 Phantom Pain - table v: 4.0.4 CT

Posted: Mon Dec 24, 2018 3:40 pm
by RottenAzzRonnie
Hey yall.

Could anyone help me with Staff Editing?

I've been using this setup:

Clicked on Staff Hook, then Staff Stats Setter.
Then clicked Custom, then Header (Stats), which brings you to the Stat options.
Below is the Stats I was attempting to edit for the Staff on my R&D team:

Suppress Non-Primary Stats = Normal
Non-Primary Stat Bonus = Massive Boost
Peak Rank = S++
Stat Distribution (binary) = R&D/Support/Intel/Med
Skill = Empty
Proficiency = 15
Distinguished Service Medal
Distinguished Service Cross
Medal of Honor
Health Level (0-7) = 7
Morale (0-15) = 15

At first none of my stats were changing, but after reading it says to change view so I pressed (Y) button a few times to switch the display, but the stats still didn't change.
So I looked at a few of the options that I left unchanged or didn't select, and above Header there is an option flgSuperStaffHook.
Its default value is "Disabled" so I checked the other values and selected "Custom".
After I did that, I tried pressing (Y) button a few times, and the Stats changed.
I went to the next Staff member and as soon as I did, the previous Staff member changed from a Male to a Female soldier.
I was careful enough to not have edited the Face value, so I'm not sure why it did that.
All I want to do is edit the "individual staff member stats" listed above WITHOUT changing the gender or face value of the soldier.
If anyone has a detailed understanding of the Stats Hook and editing Staff, please help?
Thanks in advance.
BTW- playing the Steam ver. 1.15. using CE 6.8.1 and most recent table.