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Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Mon Jan 13, 2020 11:24 pm
by Recifense
Hi guys,

A table was updated to version 1.8.2 at the first post.

Cheers and a great 2020 for you all!

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Tue Jan 14, 2020 7:14 am
by PowerofTwo
Praise be!

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Tue Jan 14, 2020 10:31 am
by naigaxeon
Recifense wrote:
Mon Jan 13, 2020 11:24 pm
Hi guys,

A table was updated to version 1.8.2 at the first post.

Cheers and a great 2020 for you all!
fast as always... thanks...

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Tue Jan 14, 2020 11:52 pm
by Recifense
Hi guys,

Someone asked for this one.

Cheers!

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Tue Feb 04, 2020 6:04 pm
by Truhel
Thank you for your great work.

Do you think that there is any chance to include Agent Critical Success Cheat?

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Wed Feb 05, 2020 8:32 pm
by H Con
So, there's a 1.8.3 beta out now.

On one hand, it's a beta. You might want to wait for the patch to go live.
On the other hand, it's a CA patch. It's big and it's probably going to stay a beta for some time.
On the other other hand, I might have jinxed it, and CA alters the patch the second you post a table.

So yeah, just wanted to let you know.

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Thu Feb 13, 2020 6:03 pm
by Jojo00182
I ripped the script for the hero and for the faction pointer from the table and updated it.
If anyone desperately needs those two features for the 1.8.3 beta i could post my (very bad ^^) scripts.

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Tue Feb 25, 2020 7:56 am
by famicom9x
are there cheats that make infinite amber? thanks

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Tue Feb 25, 2020 4:48 pm
by masaigu1
1.8.3 update is now live and no longer in beta. Hopefully the trainer is updated soon!

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Tue Feb 25, 2020 6:04 pm
by lcmiracle
Ditto the update; by the way, it is possible to create pointers to faction-specific resources that are permenant? e.g. amber, empire authority etc.; the imperial authority pointer is not permanent because the value is dependent on all the factors that influences it, like the values of political events and confederation penalties.

I have been able to change the value permanently by manually searching for the political event value, and when changing it to 100, my next turn's imperial authority value became 94 due to other bonuses and penalties. It'd be a lot easier if there can be a pointer to the value of a specific factor so these resources can be changed.

Anyways not a priority, but a feature I'd still like to see. Thanks.

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Wed Feb 26, 2020 5:17 pm
by Tulling
You know you guys can change amber and other stuff under: Player info - [X] <== Some Values with Name (valid for some factions/Lords) :)

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Wed Feb 26, 2020 8:02 pm
by lcmiracle
Tulling wrote:
Wed Feb 26, 2020 5:17 pm
You know you guys can change amber and other stuff under: Player info - [X] <== Some Values with Name (valid for some factions/Lords) :)
I mentioned amber already. The fact is I recall it doesn't stick. As I wrote, for the imperial authority for example, the Imperial Authority under the "Some Values" pointer points to a value derived from the sum of all modifiers. Meaning if I press the "End Turn" button, the game will recalculate it and the next turn it will reset to the value before.

If you place the cursor over the Imperial Authority icon left of the bar, you'll see a breakdown: elector counts reinstated, prevented civil war, political events etc. that increases the value, and confederation, destroyed elector counts, etc. that reduces it. To permanently change it one needs to search for one of the above values (e.g. political events) and change it.

Since it's unpredictable when I will get what event, it takes a long time and some luck to just find the right values.

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Wed Feb 26, 2020 8:03 pm
by Ilya_Rysenkov
Please update, there's a 1.8.3 patch.

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Wed Feb 26, 2020 8:19 pm
by naigaxeon
Recifense wrote:
Tue Jan 14, 2020 11:52 pm
Hi guys,

Someone asked for this one.

Cheers!

please update...;

Re: Total War Warhammer 2 v1.1.0/v1.8.2 (GM and More) 2020-Jan-13

Posted: Thu Feb 27, 2020 2:06 pm
by Tulling
lcmiracle wrote:
Wed Feb 26, 2020 8:02 pm
Tulling wrote:
Wed Feb 26, 2020 5:17 pm
You know you guys can change amber and other stuff under: Player info - [X] <== Some Values with Name (valid for some factions/Lords) :)
I mentioned amber already. The fact is I recall it doesn't stick. As I wrote, for the imperial authority for example, the Imperial Authority under the "Some Values" pointer points to a value derived from the sum of all modifiers. Meaning if I press the "End Turn" button, the game will recalculate it and the next turn it will reset to the value before.

If you place the cursor over the Imperial Authority icon left of the bar, you'll see a breakdown: elector counts reinstated, prevented civil war, political events etc. that increases the value, and confederation, destroyed elector counts, etc. that reduces it. To permanently change it one needs to search for one of the above values (e.g. political events) and change it.

Since it's unpredictable when I will get what event, it takes a long time and some luck to just find the right values.
Have you tried to freeze the value after changing it? I have not really needed to change it so have not tried it myself yet