Re: God Eater 3 (Steam)
Posted: Mon Feb 11, 2019 12:00 pm
would you make player speed modifier and motion canceller please
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
sorry im a noob but how to use these code ?pox911 wrote: ↑Mon Feb 11, 2019 7:09 amI updated my item list to have most, if not all, clothing. Now to make a nice code for the sake of changing the clothing inventory
edit: Here is a code that accesses the base player info. As it gets mapped out it will show more things but it has the player's name, code name, and slots 1,500,and 501 of the clothing inventory. I'm hoping to find out enough info to parse though most of the inventory nicely
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>25</ID> <Description>"Raw Player Info"</Description> <LastState Activated="1"/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript> [ENABLE] aobscanmodule(PlyInfoAOB,ge3.exe,48 8B 81 88 00 00 00 8B 40 08 C3) // should be unique alloc(newmem,$1000,"ge3.exe"+649E70) label(code) label(return) label(PlyInfo) registersymbol(PlyInfo) newmem: code: mov rax,[rcx+00000088] mov [PlyInfo],rax jmp return PlyInfo: PlyInfoAOB: jmp newmem nop nop return: registersymbol(PlyInfoAOB) [DISABLE] PlyInfoAOB: db 48 8B 81 88 00 00 00 unregistersymbol(PlyInfoAOB) unregistersymbol(PlyInfo) dealloc(newmem) { // ORIGINAL CODE - INJECTION POINT: "ge3.exe"+649E70 "ge3.exe"+649E66: CC - int 3 "ge3.exe"+649E67: CC - int 3 "ge3.exe"+649E68: CC - int 3 "ge3.exe"+649E69: CC - int 3 "ge3.exe"+649E6A: CC - int 3 "ge3.exe"+649E6B: CC - int 3 "ge3.exe"+649E6C: CC - int 3 "ge3.exe"+649E6D: CC - int 3 "ge3.exe"+649E6E: CC - int 3 "ge3.exe"+649E6F: CC - int 3 // ---------- INJECTING HERE ---------- "ge3.exe"+649E70: 48 8B 81 88 00 00 00 - mov rax,[rcx+00000088] // ---------- DONE INJECTING ---------- "ge3.exe"+649E77: 8B 40 08 - mov eax,[rax+08] "ge3.exe"+649E7A: C3 - ret "ge3.exe"+649E7B: CC - int 3 "ge3.exe"+649E7C: CC - int 3 "ge3.exe"+649E7D: CC - int 3 "ge3.exe"+649E7E: CC - int 3 "ge3.exe"+649E7F: CC - int 3 "ge3.exe"+649E80: CC - int 3 "ge3.exe"+649E81: CC - int 3 "ge3.exe"+649E82: CC - int 3 } </AssemblerScript> <CheatEntries> <CheatEntry> <ID>27</ID> <Description>"Name"</Description> <LastState RealAddress="46590060"/> <VariableType>String</VariableType> <Length>10</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>PlyInfo</Address> <Offsets> <Offset>10</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>28</ID> <Description>"Code Name"</Description> <LastState RealAddress="4659007C"/> <VariableType>String</VariableType> <Length>10</Length> <Unicode>1</Unicode> <CodePage>0</CodePage> <ZeroTerminate>1</ZeroTerminate> <Address>PlyInfo</Address> <Offsets> <Offset>2c</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>33</ID> <Description>"Clothing Inventory Info"</Description> <Options moHideChildren="1"/> <LastState Value="" RealAddress="00000000"/> <GroupHeader>1</GroupHeader> <CheatEntries> <CheatEntry> <ID>29</ID> <Description>"Slot 1 Enable"</Description> <LastState Value="1" RealAddress="4667A8F8"/> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>35</ID> <Description>"Slot 1 Hash ID"</Description> <LastState Value="9A314283" RealAddress="4667A8FC"/> <ShowAsHex>1</ShowAsHex> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>32</ID> <Description>"Slot 500 Enable"</Description> <LastState Value="0" RealAddress="4667DFA8"/> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+36B0</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>37</ID> <Description>"Slot 500 Hash ID"</Description> <LastState Value="00000000" RealAddress="4667DFAC"/> <ShowAsHex>1</ShowAsHex> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+36B4</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>36</ID> <Description>"Slot 501 Enable"</Description> <LastState Value="0" RealAddress="4667DFC4"/> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+36cc</Offset> </Offsets> </CheatEntry> <CheatEntry> <ID>34</ID> <Description>"Slot 501 Hash ID"</Description> <LastState Value="00000000" RealAddress="4667DFC8"/> <ShowAsHex>1</ShowAsHex> <VariableType>4 Bytes</VariableType> <Address>PlyInfo</Address> <Offsets> <Offset>EA8A8+36d0</Offset> </Offsets> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
When you say it retains them, could you explain further? In my testing it changed the name fine. Even when i put it to a single characterbudboy wrote: ↑Mon Feb 11, 2019 1:50 pmNah, when I put in spaces it used the previous entry I used, as if ignoring my new entry
It's a long shot, but maybe if the +1 flag isn't in the immediate structure, they're doing something stupid like using modulus or a high bit flag to denote +1 in the level itself. With 1000 slots I wouldn't necessarily be surprised if they pulled something like that to try and save some space.
For example, the original codename I used was PW-0012345pox911 wrote: ↑Mon Feb 11, 2019 7:12 pmyou select all the text and copy it. In cheat engine you would would right click in the code area and hit paste. CE uses plain text when copying and pasting a code so it's easy to put on the forum and share with others
When you say it retains them, could you explain further? In my testing it changed the name fine. Even when i put it to a single character
in the item prep screen you can use the "Highlighted Item Pointer" to get the item that you hover over. The item id is the item hash. Squall just doesnt have it in hex format. You can right click the ID code and tell it to view as hexadecimal. Item hash can then just be pasted over.john1712345 wrote: ↑Tue Feb 12, 2019 12:09 amAnyone mind telling me how exactly to use the item hashIDs to get items?
Pressing the Tilda key for instant acceleration trigger caused me to have a CTD.Squall8 wrote: ↑Fri Feb 08, 2019 7:18 pmOnce again, I'd like to give my most gracious thanks to Lukacross for gifting me this game on Steam!
Table for God Eater 3
Game version - 1.11 (Steam)
Features
Inf HP
OHK
Inf OP
Inf ST
Inf Item Use
Inf Burst Duration
Max Level Burst
Maxed Engage Meter
Inf Engage Duration
Awakening Chance Multiplier
Instant Acceleration Trigger - 'Tilde' key to max trigger requirements
Inf Acceleration Trigger Duration
Acceleration Trigger Analysis Multiplier
Return Time
Money PTR
Base HP,OP,ST PTR
Ignore Crafting Requirements
Highlighted Item Pointers
Pretty basic table in its early stages! Enjoy!
Update 1 - Added Inf Burst Duration and Max Level Burst.
Edit - Oh, also added AP pointers to Stuff.
Update 2 - Added Maxed Engage Meter, Inf Engage Duration, Awakening Chance Multiplier and Return Time, which gives you 3 options of Normal, Instant and Infinite.
Update 3 - Added Instant Acceleration Trigger, Inf Acceleration Trigger Duration and Acceleration Trigger Analysis Multiplier.