Re: Arty's Portal Knights Table
Posted: Tue Mar 31, 2020 6:29 pm
Updated: Should be more stable on the newest patch now
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
If you can't activate scripts anymore then you probably closed CE with code still injected in the game. Easiest way to fix this is to restart the game and attach CE again. Scripts don't tend to suddenly just stop working.darkwater wrote: ↑Sat Apr 18, 2020 4:47 amit worked really well for awhile, then the scripts other then infinite blocks stopped - I could not even click them.
I redownloaded - I've tried having CE running, then loading the scripts then the game, and other combonations there of, but I can't seem to click on the scripts and mess about as I did before.. did it break? help? panic?
I've done it in the order you said:Artykalamata wrote: ↑Thu Apr 23, 2020 8:34 pmHow to CE:
1. Start CE + Game
2. Attach CE to Game
3. Open table
4. activate scripts
5. deactivate scripts before closing CE
Any other sequence makes no sence.
There is no error message in any of your screenshots so I cant help you with that.
Yea thats very likely, unfortunally I cant afford them. Thanks corona.
Code: Select all
[ENABLE]
aobscanmodule(INJECT_getInv,portal_knights_x64.exe,49 8B F2 F3 A4)
alloc(pCode,$1000,INJECT_getInv)
label(_inv)
label(pReturn)
pCode:
cmp rcx,134
jne @f
mov [_inv],r10
@@:
mov rsi,r10
repe movsb
jmp pReturn
_inv:
dq 0
INJECT_getInv:
jmp pCode
pReturn:
registersymbol(INJECT_getInv)
registersymbol(_inv)
[DISABLE]
INJECT_getInv:
db 49 8B F2 F3 A4
dealloc(pCode)
unregistersymbol(INJECT_getInv)
unregistersymbol(_inv)
If you have no background in programming assembler and reversing in general, teaching you would take months if not years. If you want to invest a lot of time nevertheless "Injection Copie" is the keyword you would need to research. Due to the nature how portal knights is programmed stable pointer paths off of static base addresses are non existing unfortunately.McMannus wrote: ↑Wed Aug 05, 2020 5:22 pmGreat stuff Arty! Works flawlessly. I am trying to change the values of the attributes individually. Because I am completely lost when it comes to CE, I tried to follow your process for finding the player bases and locking the HP, Mana, & XP, but I failed. Is this something that you could do in a flash? If not, could you explain to me how to do it and I could do it? Thank you in advance for any assistance you are able to provide. If no to either, thanks for taking the time to read my post.
Excellent! Thanks for the feedback Arty. I've got time and am a fairly quick study. I'll start searching for Injection Copie and see what's what.Artykalamata wrote: ↑Wed Aug 05, 2020 5:52 pmIf you have no background in programming assembler and reversing in general, teaching you would take months if not years. If you want to invest a lot of time nevertheless "Injection Copie" is the keyword you would need to research. Due to the nature how portal knights is programmed stable pointer paths off of static base addresses are non existing unfortunately.McMannus wrote: ↑Wed Aug 05, 2020 5:22 pmGreat stuff Arty! Works flawlessly. I am trying to change the values of the attributes individually. Because I am completely lost when it comes to CE, I tried to follow your process for finding the player bases and locking the HP, Mana, & XP, but I failed. Is this something that you could do in a flash? If not, could you explain to me how to do it and I could do it? Thank you in advance for any assistance you are able to provide. If no to either, thanks for taking the time to read my post.