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Re: Arty's Portal Knights Table

Posted: Tue Mar 31, 2020 6:29 pm
by Artykalamata
Updated: Should be more stable on the newest patch now

Re: Arty's Portal Knights Table

Posted: Thu Apr 02, 2020 6:20 am
by Moselle640
Seem to be hard to use so what 1.6.3 use is even if say, and business is used oneself, 1.6.1; ...

Re: Arty's Portal Knights Table

Posted: Sat Apr 18, 2020 4:47 am
by darkwater
this is great! it worked really well for awhile, then the scripts other then infinite blocks stopped - I could not even click them.
I redownloaded - I've tried having CE running, then loading the scripts then the game, and other combonations there of, but I can't seem to click on the scripts and mess about as I did before.. did it break? help? panic? :D

thanks to Artykalamata for keeping this dream alive :D

Re: Arty's Portal Knights Table

Posted: Tue Apr 21, 2020 8:36 pm
by blablagaidenguy
Seems like the "Find Inventory Base" scripts have stopped working, I hope someone can fix it.

Re: Arty's Portal Knights Table

Posted: Thu Apr 23, 2020 8:34 pm
by Artykalamata
darkwater wrote:
Sat Apr 18, 2020 4:47 am
it worked really well for awhile, then the scripts other then infinite blocks stopped - I could not even click them.
I redownloaded - I've tried having CE running, then loading the scripts then the game, and other combonations there of, but I can't seem to click on the scripts and mess about as I did before.. did it break? help? panic? :D
If you can't activate scripts anymore then you probably closed CE with code still injected in the game. Easiest way to fix this is to restart the game and attach CE again. Scripts don't tend to suddenly just stop working.

How to CE:
1. Start CE + Game
2. Attach CE to Game
3. Open table
4. activate scripts
5. deactivate scripts before closing CE
Any other sequence makes no sence.

I just tested the table and everything still works fine on 1.7.2 with no dlc in singleplayer.

Have fun,
~Arty

Re: Arty's Portal Knights Table

Posted: Sat Apr 25, 2020 3:09 am
by Moselle640
That reminds me do you know why I should search the numbers of the attack interval such as the discharge speed?

Re: Arty's Portal Knights Table

Posted: Thu Apr 30, 2020 9:19 pm
by darkwater
Artykalamata wrote:
Thu Apr 23, 2020 8:34 pm
How to CE:
1. Start CE + Game
2. Attach CE to Game
3. Open table
4. activate scripts
5. deactivate scripts before closing CE
Any other sequence makes no sence.
I've done it in the order you said:
picture: [Link][/
I get that error message when I do it this way.
However if I just run the table and attach it to the game, then the infinite block works, as well as increasing stats - but it can not find my bag / hotbar at all as you see its all question marks. I do own the DLC and I am not sure if that effects it at all.
The innovatory base simply does not open if I do it this way.

Re: Arty's Portal Knights Table

Posted: Thu Apr 30, 2020 10:21 pm
by Artykalamata
darkwater wrote:
Thu Apr 30, 2020 9:19 pm
I get that error message when I do it this way.
There is no error message in any of your screenshots so I cant help you with that.
darkwater wrote:
Thu Apr 30, 2020 9:19 pm
I do own the DLC and I am not sure if that effects it at all.
Yea thats very likely, unfortunally I cant afford them. Thanks corona. :(

Re: Arty's Portal Knights Table

Posted: Sat May 02, 2020 4:18 pm
by darkwater
why am I getting ? next to values and amounts for hotbar etc?

Re: Arty's Portal Knights Table

Posted: Sun May 03, 2020 8:44 am
by Bedvar
"Find Inventory Base" script for game with DLCs:

Code: Select all

[ENABLE]

aobscanmodule(INJECT_getInv,portal_knights_x64.exe,49 8B F2 F3 A4)
alloc(pCode,$1000,INJECT_getInv)
label(_inv)
label(pReturn)

pCode:
  cmp rcx,134
  jne @f
  mov [_inv],r10
@@:
  mov rsi,r10
  repe movsb
  jmp pReturn

_inv:
  dq 0

INJECT_getInv:
  jmp pCode
pReturn:

registersymbol(INJECT_getInv)
registersymbol(_inv)

[DISABLE]

INJECT_getInv:
  db 49 8B F2 F3 A4

dealloc(pCode)
unregistersymbol(INJECT_getInv)
unregistersymbol(_inv)

Re: Arty's Portal Knights Table

Posted: Wed May 06, 2020 12:41 am
by darkwater
Somehow everything is working now! :D thanks. :) <3

Arty's Portal Knights Table

Posted: Tue Jun 02, 2020 6:52 pm
by Greenpakto
Guys. Please someone tell me how to spawn " Diving Helmet recipe" and "Venom Arch recipe". They were in the game but have been removed so unobtainable legit. What is the id for these?

How can we find ID when we dont already have the items??

Re: Arty's Portal Knights Table

Posted: Wed Aug 05, 2020 5:22 pm
by McMannus
Great stuff Arty! Works flawlessly. I am trying to change the values of the attributes individually. Because I am completely lost when it comes to CE, I tried to follow your process for finding the player bases and locking the HP, Mana, & XP, but I failed. Is this something that you could do in a flash? If not, could you explain to me how to do it and I could do it? Thank you in advance for any assistance you are able to provide. If no to either, thanks for taking the time to read my post.

Re: Arty's Portal Knights Table

Posted: Wed Aug 05, 2020 5:52 pm
by Artykalamata
McMannus wrote:
Wed Aug 05, 2020 5:22 pm
Great stuff Arty! Works flawlessly. I am trying to change the values of the attributes individually. Because I am completely lost when it comes to CE, I tried to follow your process for finding the player bases and locking the HP, Mana, & XP, but I failed. Is this something that you could do in a flash? If not, could you explain to me how to do it and I could do it? Thank you in advance for any assistance you are able to provide. If no to either, thanks for taking the time to read my post.
If you have no background in programming assembler and reversing in general, teaching you would take months if not years. If you want to invest a lot of time nevertheless "Injection Copie" is the keyword you would need to research. Due to the nature how portal knights is programmed stable pointer paths off of static base addresses are non existing unfortunately.

Re: Arty's Portal Knights Table

Posted: Wed Aug 05, 2020 5:55 pm
by McMannus
Artykalamata wrote:
Wed Aug 05, 2020 5:52 pm
McMannus wrote:
Wed Aug 05, 2020 5:22 pm
Great stuff Arty! Works flawlessly. I am trying to change the values of the attributes individually. Because I am completely lost when it comes to CE, I tried to follow your process for finding the player bases and locking the HP, Mana, & XP, but I failed. Is this something that you could do in a flash? If not, could you explain to me how to do it and I could do it? Thank you in advance for any assistance you are able to provide. If no to either, thanks for taking the time to read my post.
If you have no background in programming assembler and reversing in general, teaching you would take months if not years. If you want to invest a lot of time nevertheless "Injection Copie" is the keyword you would need to research. Due to the nature how portal knights is programmed stable pointer paths off of static base addresses are non existing unfortunately.
Excellent! Thanks for the feedback Arty. I've got time and am a fairly quick study. I'll start searching for Injection Copie and see what's what.