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Call to Arms

Posted: Sun May 06, 2018 8:00 pm
by WhiteSnoop
[QUOTE="Ghip, post: 44905, member: 17020"]Is it possible if you can make it free reinforcements and lock its capacity on Skirmish mode for the 64x bit and add unlimited ammo for the vehicles as well?[/QUOTE]



[QUOTE="iSystem, post: 44928, member: 16872"]V. 1.000.8

Improved Godmode for game units (vehicles, infantry, tanks) - not working

Infinite infantry ammo - not working

Endless endurance-running

Endless fuel-running

The availability of reinforcement; It will simplify and free up reinforcements. This script also blocks the number of reinforcements. - not work





Get that please, and then have to play on version 1.000.5 ( it sometimes crashes )[/QUOTE]



I do not intend to make this work on 'Battle > (Local) Skirmish'. The problem here is that the skirmish runs (partially?) on the MP netcode. Which is 1: Bugged at the moment, and 2: Might be illegal as that would be considered MP cheating I think. Ofcourse I know it's been played offline, but I just don't want to get in the way of developers.

Call to Arms

Posted: Sun May 06, 2018 8:07 pm
by sefh
haven't been home in a week due to work but I will test it out now that I'm on my time off for a few days

Call to Arms

Posted: Mon May 07, 2018 1:11 am
by Ghip
[QUOTE="WhiteSnoop, post: 44937, member: 6265"]I do not intend to make this work on 'Battle > (Local) Skirmish'. The problem here is that the skirmish runs (partially?) on the MP netcode. Which is 1: Bugged at the moment, and 2: Might be illegal as that would be considered MP cheating I think. Ofcourse I know it's been played offline, but I just don't want to get in the way of developers.[/QUOTE]



Ah, alright. Great cheats by the way. Also, are you planning to add infinity ammo for vehicles as well?

Call to Arms

Posted: Sun May 13, 2018 2:09 am
by WhiteSnoop
[QUOTE="Ghip, post: 44970, member: 17020"]Ah, alright. Great cheats by the way. Also, are you planning to add infinity ammo for vehicles as well?[/QUOTE]

I actually have issues on filtering on vehicle ammo. Since I want only the player to have infinite ammo, I could not get a solid filter on vehicle/tank pointers. Without the filtering every vehicle had infinite ammo and it resulted in a lot of lagg with all the infinite shooting the tanks did :D

Call to Arms

Posted: Sun May 13, 2018 8:40 am
by reinzhart
i found vehicle ammo too but it's buggy and will work on multi like WhiteSnoop said.



btw WhiteSnoop did you make bullet inside clip not droping(no reloading ammo needed) or make ammo on invetory no droping after reload, just curious if your tricks same to me.

1526200922

Call to Arms

Posted: Tue May 15, 2018 12:03 am
by WhiteSnoop
[QUOTE="reinzhart, post: 45744, member: 1207"]i found vehicle ammo too but it's buggy and will work on multi like WhiteSnoop said.



btw WhiteSnoop did you make bullet inside clip not droping(no reloading ammo needed) or make ammo on invetory no droping after reload, just curious if your tricks same to me.

1526200922[/QUOTE]

I basically just write the max ammo to the current ammo MINUS one. Without the -1 the game won't let you fire guns, so thats why every infinite ammo gun with the option has max clip - 1.

Call to Arms

Posted: Tue May 15, 2018 4:16 pm
by reinzhart
[USER=6265]@WhiteSnoop[/USER] wow thank you for your insight for your trick.

this game single player not as great as AS2 that i like so much(more sandbox)

i hope they update with more single player mission like AS2 in future so.

Call to Arms

Posted: Mon May 21, 2018 7:03 am
by Ghip
[QUOTE="WhiteSnoop, post: 45720, member: 6265"]I actually have issues on filtering on vehicle ammo. Since I want only the player to have infinite ammo, I could not get a solid filter on vehicle/tank pointers. Without the filtering every vehicle had infinite ammo and it resulted in a lot of lagg with all the infinite shooting the tanks did :D[/QUOTE]



Ah, alright. Thanks. Also, please update to 1.002.0 Thanks

Call to Arms

Posted: Fri Jun 15, 2018 1:09 am
by Burarum
Hello Snoop,

if it's easy for you please update the table.

ThanX .

Re: Call to Arms - 0.962.0 STEAM [updated 20-10-2017]

Posted: Tue Oct 02, 2018 3:53 am
by gamebob
Will there be any updates for version 1.003.2?

Re: Call to Arms - 0.962.0 STEAM [updated 20-10-2017]

Posted: Wed Feb 20, 2019 5:34 pm
by LillyanaKabal
I just need infinite health. BFVs die so easily...

Re: Call to Arms - 0.962.0 STEAM [updated 20-10-2017]

Posted: Fri Feb 22, 2019 6:59 pm
by WhiteSnoop
LillyanaKabal wrote:
Wed Feb 20, 2019 5:34 pm
I just need infinite health. BFVs die so easily...
Updated. Keep in mind that infinite ammo might crash the game. Although it must just be my godmode script aswell.

Re: Call to Arms - 1.018.1 STEAM [updated 22-02-2019]

Posted: Tue Mar 05, 2019 1:18 pm
by jambo112
where is the table can't see it ?

Re: Call to Arms - 0.962.0 STEAM [updated 20-10-2017]

Posted: Thu May 30, 2019 10:20 am
by reinzhart
WhiteSnoop wrote:
Fri Feb 22, 2019 6:59 pm
Updated. Keep in mind that infinite ammo might crash the game. Although it must just be my godmode script aswell.
kinda curious is performance still bad?
btw i heard you're making cheat mod for this right?
if yes goodluck and thanks since i really enjoy your mod for mowas and mowas2 since i can play it like sandbox/roleplay mode.

Re: Call to Arms - 1.018.1 STEAM [updated 22-02-2019]

Posted: Sun Aug 25, 2019 9:41 am
by Ecthelion75
Any update for 1.022.0? Hopefully the infinite ammo bug for enemies can be fixed.