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Re: Captain of Industry +48 (cheat engine table)

Posted: Sat Sep 17, 2022 3:35 pm
by DarthNihilus
WarStalkeR, how about custom excavator grabbing q-ty?

Re: Captain of Industry +48 (cheat engine table)

Posted: Tue Sep 20, 2022 10:44 am
by SpaceCoyote
Hi. I can't get the table to work. I always get this error when right-clicking one of the nonfunctional cheats

<<Lua error in the script at line 2:[string "local syntaxcheck,memrec=... ..."]:6 attempt to index a nil value (global 'monoDetours')>>

on CE 7.4 and attached CE to process at main menu... any help? thanks.

Re: Captain of Industry +48 (cheat engine table)

Posted: Thu Sep 22, 2022 6:19 am
by altman.k@gmail.com
Hey, how would I go about viewing the specific C# code your script injects? I tried to look at it from the CT file but it was all encoded and I couldn't figure out how to decode. Is there some github repo with the source code for reference?

Re: Captain of Industry +48 (cheat engine table)

Posted: Fri Sep 23, 2022 6:33 pm
by scorptron
Really glad you made the table. Searching CE for number changes was very limited. You might list what versions work with with what Captain of industry version. They are in early access and update the game a lot, making tables updates a pain in the rear. So thanks again!!!!!

Re: Captain of Industry +48 (cheat engine table)

Posted: Sat Sep 24, 2022 1:21 pm
by Pak
Hey, first of all thanks for your work. Is there a posibilty, to reverse some of the changes? In specific the truck capaity change.

Re: Captain of Industry +48 (cheat engine table)

Posted: Sat Sep 24, 2022 5:10 pm
by scorptron
Pak wrote:
Sat Sep 24, 2022 1:21 pm
Hey, first of all thanks for your work. Is there a posibilty, to reverse some of the changes? In specific the truck capaity change.
Later in the game you can "overload" trucks. Before i had the table i did the capacity myself and spending unity to "overload on and off reset truck capacity. I assume it will still if you reload the game with the table off. AND new truck built had lower capacity. I had an issue because if the truck capacity is more than the capacity of the building IE the city trash, no one would go empty it... BUT you can converyer the trash into a large storage and then the trucks can haul it away.

Re: Captain of Industry +48 (cheat engine table)

Posted: Thu Oct 13, 2022 4:39 pm
by DarthNihilus
scorptron wrote:
Sat Sep 24, 2022 5:10 pm
Pak wrote:
Sat Sep 24, 2022 1:21 pm
Hey, first of all thanks for your work. Is there a posibilty, to reverse some of the changes? In specific the truck capaity change.
Later in the game you can "overload" trucks. Before i had the table i did the capacity myself and spending unity to "overload on and off reset truck capacity. I assume it will still if you reload the game with the table off. AND new truck built had lower capacity. I had an issue because if the truck capacity is more than the capacity of the building IE the city trash, no one would go empty it... BUT you can converyer the trash into a large storage and then the trucks can haul it away.
there is an option allow partial loading of a truck

Re: Captain of Industry +48 (cheat engine table)

Posted: Sun Oct 23, 2022 11:11 am
by KUDr
New version:

2022-10-23 - CoI.00.060.CT (1 new cheat)

- added: ResearchManager.onEntityConstructed (unlock all research - you must contruct a lab that is paused when construction is finished)

Last tested on v0.4.12E

Re: Captain of Industry +48 (cheat engine table)

Posted: Thu Oct 27, 2022 8:59 am
by KUDr
altman.k@gmail.com wrote:
Thu Sep 22, 2022 6:19 am
Hey, how would I go about viewing the specific C# code your script injects? I tried to look at it from the CT file but it was all encoded and I couldn't figure out how to decode. Is there some github repo with the source code for reference?
In CE menu click on "Table" and you will see the list of files the table contains (Lua, C#). You can save them to a disk and view with any text/code editor. You can even edit them and put back to the table.

Re: Captain of Industry +48 (cheat engine table)

Posted: Fri Dec 23, 2022 5:45 am
by DemBones78
is this still working , mine just keeps scanning over and over and I cant select anything , have to close CE

Re: Captain of Industry +48 (cheat engine table)

Posted: Fri Dec 23, 2022 5:24 pm
by mookis
VehicleDepotBase.stepVehicleConstruction (free/instant vehicles in depot)
Does not work in 0.4.13

Code: Select all

Compile result: 40 - "Mafi.Core.Entities.Static.ConstructionProgress" ?? ???????? ??????????? ??? "SetProgressTo". ?? ??????? ????? ?????  ?????????? "SetProgressTo", ??????????? ?????? ???????? ???? "Mafi.Core.Entities.Static.ConstructionProgress"  (????????? ????????? using ??? ?????? ?? ???????)

Re: Captain of Industry +48 (cheat engine table)

Posted: Thu Dec 29, 2022 10:35 am
by SamoRo
The code "VehicleDepotBase.stepVehicleConstruction" works, it's very easy to fix it.

- Run cheat file in CE
- click "Table"
- find "VehicleDepotBase.stepVehicleConstruction.cs"
- click "save to disk"
- file open in text editor
- change old text "SetProgressTo" to new text "SetProgressRaw"
- save it
- back to CE
- again find "VehicleDepotBase.stepVehicleConstruction.cs"
- click "delete"
- click "add file"
- upload your modified file
- and click "File" and "Save"
- That's all

Re: Captain of Industry +48 (cheat engine table)

Posted: Thu Dec 29, 2022 10:39 am
by SamoRo
CoI.00.060_(v0.4.13).CT
Modified file for version 0.4.13
(138.89 KiB) Downloaded 379 times

Re: Captain of Industry +48 (cheat engine table)

Posted: Tue Feb 07, 2023 7:33 am
by wedhusbalap
SamoRo wrote:
Thu Dec 29, 2022 10:39 am
CoI.00.060_(v0.4.13).CT
it's kind not work at V.0.4.13, please fix it, thank you

Re: Captain of Industry +48 (cheat engine table)

Posted: Tue Feb 07, 2023 11:20 pm
by SamoRo
wedhusbalap wrote:
Tue Feb 07, 2023 7:33 am
SamoRo wrote:
Thu Dec 29, 2022 10:39 am
CoI.00.060_(v0.4.13).CT
it's kind not work at V.0.4.13, please fix it, thank you
OK, but also write here what error message it gives you.