Mortal Kombat 11 - table v: 1.0.8 CT

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by SunBeam »

KS212 wrote:
Wed May 08, 2019 4:47 am
60fps mod works fine yo... there's no way it will conflict as it doesn't even touch the game engine code, just the graphics API.
Technically, you're altering static memory, part of the game code.. the game code is the engine. So you're doing exactly that. The mod has nothing to do with graphics or external libraries.. doesn't even touch APIs. The "yo" in your post says it all, pretty much.. I find it funny that no one asked that fucker from 2 posts ago what ELSE is he using combined with Tim's table; people often use 3 options from a table, 2 from a trainer and don't think THAT might be what's conflicting. Not just the table T_T..

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by Another_ari »

Thank you very much for all the effort. You did an excellent job. Tomorrow we are going to have an update so I hope you keep updating this. I'm going to start learning how to do this to start helping you

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by Another_ari »

@SunBeam @ShyTwig16 can you tell me what do you do when a new update comes to make a new hook? I want to learn and don't bother you with the new updates.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by siro2156 »

does anyone know how to remove the progress of the game and the krypt?Sorry for bad English guys

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by Nureruu »

DEUS wrote:
Tue May 07, 2019 9:46 am
....

there is content that can only be obtained in the crypt. I don't think the time towers have a blueprint for a forge. The problem is that I have already rebooted all the chests 6 times and nothing fell out of them except the material for forging.
there is a suspicion that rare loot stopped falling out after I reduced the price of chests to 1 coin.
I've 100% the krypt myself and from what i have noticed there's roughly 2-3 skins/armor for each character that only come from kronica's orbs. Once you open all chests you can trade items to the kollector at 4:00 krypt time over and over by re-entering. I want to say it was only 1 skin/1 armor piece per character. The Shrine has roughly 50 million worth of skins if you do 100k a roll. There's only like 10 million for armor items at 75k. For player icons/backgrounds i got very few i think i only spent 500k at most at 20k per. When it comes to crafting you can only do armor pieces and not skins. Reddit has a post on how to get all but 4.

Unfortunately Kronika Orb's seem to be server side as they 100% spawn once a day in front of you. After that every ingame hour has a chance to spawn one i heard but that was just reddit speculation.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by SunBeam »

Another_ari wrote:
Wed May 08, 2019 5:54 pm
@SunBeam @ShyTwig16 can you tell me what do you do when a new update comes to make a new hook? I want to learn and don't bother you with the new updates.
I would drop it and play another game. Enough with the OCD. The way the game is set up allows you to FINISH its story or whatever before any update. Updating a table cuz you insist grinding for life only proves WB was right.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by KS212 »

SunBeam wrote:
Wed May 08, 2019 1:13 pm

Technically, you're altering static memory, part of the game code.. the game code is the engine. So you're doing exactly that.
Good to know, thanks. I only said what I did coz that's what the mod creator himself said about it.
SunBeam wrote:
Thu May 09, 2019 12:08 am


I would drop it and play another game. Enough with the OCD. The way the game is set up allows you to FINISH its story or whatever before any update. Updating a table cuz you insist grinding for life only proves WB was right.
Pretty much this too. Initially I was under the impression that 100% of everything was ACTUALLY obtainable, just gated behind ridiculous grind requirements, but actually still obtainable if you could just auto-complete the requirements or w/e. Like eg if you were to literally open everything in the Krypt, it would give you every single Krypt gated item.

Turns out that is NOT the case. There is a %age of content that they simply do not intend for you to ever get, or is gated behind pure LUCK/RNGesus requirements, absolutely NOTHING to do with grind. Even if all the tower completion requirements were bypassed and hacked... even if you had 0 cost for everything in the Krypt including the slot machine statue, even if you could spawn Kronika Orbs, etc etc... you will STILL never get everything.

So, fuck WB. The only way to really win is simply not play and also not ever buy their games in future, ever.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by SunBeam »

T_T. What the fucking fuck? WIN WHAT? The game's format doesn't even have a proper story line to normally "win the game". I believe you have a shitload of games in your libraries that you've NOT FINISHED 100% (thus you didn't "win"). And am sure as hell there's no gated crap in there. Why not go back and finish them to WIN, eh? I beg to differ: the Batman series was one of the most amazing in game history.

Yes, that's my personal opinion. So I would still buy shit from them. It's just I can't stand you people with the high expectations from PAID CONTENT. IGNORE IT and play the damn game till you get bored of it.

P.S.#1: I'm old. For me "winning a game" means finishing the main story. Not completing 100% the collectibles.

P.S.#2: You also have a shitload of games on your phone. That have paid content. Where if you don't buy crap, you struggle to progress or watch in awe how others have cooler or shinier items than you have. What's so different with MK11? It uses the same fucking model you're used to since Android games surfaced. Let's just drop the stupid fucking attitude. Boo-hoo.

P.S.#3: The FPS mod author has the knowledge level of people who just NOP stuff in games to obtain some effect. Of course he doesn't properly get what he just did. He's altering the value for the rendering frame. But again.. that's stored in the game's static memory (at a fixed address). That's why this address works for everyone and their CEs.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by TimFun13 »

Another_ari wrote:
Wed May 08, 2019 5:54 pm
@SunBeam @ShyTwig16 can you tell me what do you do when a new update comes to make a new hook? I want to learn and don't bother you with the new updates.
Don't write a new hook just update the old one.
Here's a script from this table that's already been updated before. Look torwards the bottom because I save the original code for each update and the AOB for that code is there as well.

Code: Select all

{
	Process			: MK11.exe  -  (x64)
	Module			: MK11.exe
	Game Title		: MK11
	Game Version	: 1.0.0.0
	CE Version		: 6.83
	Script Version	: 0.0.1
	Date			: 04/25/19
	Author			: ShyTwig16
	Name			: RoundTimerHook

	Round Timer Hook

	8B8148070000C348xxxxxx4Cxxxxxx41
	8B8148070000C34Cxxxxxx48xxxxxx48
}

{$STRICT}

define(address, MK11.exe+7688020)
define(bytes, 8B 81 48 07 00 00)

////
//// ------------------------------ ENABLE ------------------------------
[ENABLE]
// aobScanModule(aobRoundTimerHook, MK11.exe, 3B66908B8148070000C3)
i2aobScanModule(aobRoundTimerHook, MK11.exe, 3B66908B8148070000C3)
define(injRoundTimerHook, aobRoundTimerHook+3)
// assert(injRoundTimerHook, bytes)
i2assert(injRoundTimerHook, bytes)
registerSymbol(injRoundTimerHook)

alloc(memRoundTimerHook, 0x400, injRoundTimerHook)

label(ptrRoundTimerHook)
registerSymbol(ptrRoundTimerHook)

label(n_code)
label(o_code)
label(exit)
label(return)

memRoundTimerHook:
	ptrRoundTimerHook:
		dq 0
	align 10 CC
	n_code:
		mov [ptrRoundTimerHook],rcx
	o_code:
		mov eax,[rcx+00000748]
	exit:
		jmp return


////
//// ---------- Injection Point ----------
injRoundTimerHook:
	jmp n_code
	nop
	return:


////
//// ------------------------------ DISABLE ------------------------------
[DISABLE]
////
//// ---------- Injection Point ----------
injRoundTimerHook:
	db bytes

unregisterSymbol(injRoundTimerHook)

unregisterSymbol(ptrRoundTimerHook)

dealloc(memRoundTimerHook)

{ 3B66908B8148070000C3
MK11.exe+7D6E3BB - 48 8D 35 112AAE0F     - lea rsi,[MK11.exe+17850DD3]
MK11.exe+7D6E3C2 - 4C 31 ED              - xor rbp,r13
MK11.exe+7D6E3C5 - 49 31 E9              - xor r9,rbp
MK11.exe+7D6E3C8 - E9 92C70110           - jmp MK11.exe+17D8AB5F
MK11.exe+7D6E3CD - 3B 66 90              - cmp esp,[rsi-70]
MK11.exe+7D6E3D0 - 8B 81 48070000        - mov eax,[rcx+00000748] // ---------------
MK11.exe+7D6E3D6 - C3                    - ret 
MK11.exe+7D6E3D7 - 41 C1 FF 0F           - sar r15d,0F
MK11.exe+7D6E3DB - 41 BB 74060C9D        - mov r11d,9D0C0674
MK11.exe+7D6E3E1 - 45 11 FB              - adc r11d,r15d
MK11.exe+7D6E3E4 - 48 83 EC 08           - sub rsp,08
MK11.exe+7D6E3E8 - 4C 89 1C 24           - mov [rsp],r11
}
{ 8B8148070000C34Cxxxxxx48xxxxxx48
MK11.exe+ADEAA30 - 8B 81 48070000        - mov eax,[rcx+00000748] // ---------------
MK11.exe+ADEAA36 - C3                    - ret 
MK11.exe+ADEAA37 - 4C 8B 24 24           - mov r12,[rsp]
MK11.exe+ADEAA3B - 48 83 EC F8           - sub rsp,-08
MK11.exe+ADEAA3F - 48 8B 1C 24           - mov rbx,[rsp]
MK11.exe+ADEAA43 - 48 83 C4 F8           - add rsp,-08
MK11.exe+ADEAA47 - 4C 89 24 24           - mov [rsp],r12
MK11.exe+ADEAA4B - 4C 8B 64 24 08        - mov r12,[rsp+08]
MK11.exe+ADEAA50 - 4D 31 E4              - xor r12,r12
}
{ 8B8148070000C348xxxxxx4Cxxxxxx41
//// Injection Point: MK11.exe+7688020  -  0000000147688020
//// AOB address: 0000000147688020  -  MK11.exe+7688020
//// Process: MK11.exe  -  0000000140000000
//// Module: MK11.exe  -  0000000140000000
//// Module Size: 0000000017EBE000
MK11.exe+7687FCF:  C3                          -  ret                                
MK11.exe+7687FD0:  3B 48 83                    -  cmp ecx,[rax-7D]                   
MK11.exe+7687FD3:  EC                          -  in al,dx                           
MK11.exe+7687FD4:  08 4C 89 24                 -  or [rcx+rcx*4+24],cl               
MK11.exe+7687FD8:  24 49                       -  and al,49                          
MK11.exe+7687FDA:  F7 D4                       -  not esp                            
MK11.exe+7687FDC:  48 87 34 24                 -  xchg [rsp],rsi                     
MK11.exe+7687FE0:  4C 21 E6                    -  and rsi,r12                        
MK11.exe+7687FE3:  48 89 34 24                 -  mov [rsp],rsi                      
MK11.exe+7687FE7:  41 5C                       -  pop r12                            
MK11.exe+7687FE9:  4C 03 24 24                 -  add r12,[rsp]                      
MK11.exe+7687FED:  48 83 C4 08                 -  add rsp,08                         
MK11.exe+7687FF1:  48 8D 2C 24                 -  lea rbp,[rsp]                      
MK11.exe+7687FF5:  48 81 ED D7132D50           -  sub rbp,502D13D7                   [00000000]
MK11.exe+7687FFC:  48 8B B5 D7132D50           -  mov rsi,[rbp+502D13D7]             
MK11.exe+7688003:  48 89 14 24                 -  mov [rsp],rdx                      
MK11.exe+7688007:  48 8D 15 3213E100           -  lea rdx,[148499340]                [83485340]
MK11.exe+768800E:  48 87 14 24                 -  xchg [rsp],rdx                     
MK11.exe+7688012:  C3                          -  ret                                
MK11.exe+7688013:  66 66 66 66 2E 0F1F 84 00 00000000   -  nop cs:[rax+rax+00000000]          
////  INJECTING START  ----------------------------------------------------------
MK11.exe+7688020:  8B 81 48070000              -  mov eax,[rcx+00000748]             <<<--- AOB Starts Here
////  INJECTING END  ----------------------------------------------------------
MK11.exe+7688026:  C3                          -  ret                                
MK11.exe+7688027:  48 8B 2C 24                 -  mov rbp,[rsp]                      
MK11.exe+768802B:  4C 89 3C 24                 -  mov [rsp],r15                      
MK11.exe+768802F:  41 89 EF                    -  mov r15d,ebp                       
MK11.exe+7688032:  41 F7 DF                    -  neg r15d                           
MK11.exe+7688035:  45 29 F9                    -  sub r9d,r15d                       
MK11.exe+7688038:  41 5F                       -  pop r15                            
MK11.exe+768803A:  0F8A 50D45FFC               -  jp 143C85490                       
MK11.exe+7688040:  48 8D 2D D5E8490E           -  lea rbp,[155B2691C]                [04834854]
MK11.exe+7688047:  41 51                       -  push r9                            
MK11.exe+7688049:  49 89 E9                    -  mov r9,rbp                         
MK11.exe+768804C:  4C 87 0C 24                 -  xchg [rsp],r9                      
MK11.exe+7688050:  C3                          -  ret                                
MK11.exe+7688051:  C7                          -  db -39                             
MK11.exe+7688052:  4C 8B 1C 24                 -  mov r11,[rsp]                      
MK11.exe+7688056:  48 89 2C 24                 -  mov [rsp],rbp                      
MK11.exe+768805A:  48 8D 2D 5FFFC003           -  lea rbp,[14B297FC0]                [E9D18948]
MK11.exe+7688061:  48 87 2C 24                 -  xchg [rsp],rbp                     
MK11.exe+7688065:  C3                          -  ret                                
MK11.exe+7688066:  E7 CC                       -  out -34,eax                        
//// Template: I2CEA_AOBFullInjection
//// Generated with: I2 Cheat Engine Auto Assembler Script Template Generator
//// Code Happy, Code Freely, Be Awesome.
}


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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by TimFun13 »

KS212 wrote:
Thu May 09, 2019 1:15 am
...
A true gentleman is one who has set his heart upon the Way. A fellow who is ashamed merely of shabby clothing or modest meals is not even worth conversing with.
-- Confucius

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by KS212 »

SunBeam wrote:
Thu May 09, 2019 1:24 am
T_T. What the fucking fuck? WIN WHAT? The game's format doesn't even have a proper story line to normally "win the game". I believe you have a shitload of games in your libraries that you've NOT FINISHED 100% (thus you didn't "win"). And am sure as hell there's no gated crap in there. Why not go back and finish them to WIN, eh? I beg to differ: the Batman series was one of the most amazing in game history.

Yes, that's my personal opinion. So I would still buy shit from them. It's just I can't stand you people with the high expectations from PAID CONTENT. IGNORE IT and play the damn game till you get bored of it.

P.S.#1: I'm old. For me "winning a game" means finishing the main story. Not completing 100% the collectibles.

P.S.#2: You also have a shitload of games on your phone. That have paid content. Where if you don't buy crap, you struggle to progress or watch in awe how others have cooler or shinier items than you have. What's so different with MK11? It uses the same fucking model you're used to since Android games surfaced. Let's just drop the stupid fucking attitude. Boo-hoo.

P.S.#3: The FPS mod author has the knowledge level of people who just NOP stuff in games to obtain some effect. Of course he doesn't properly get what he just did. He's altering the value for the rendering frame. But again.. that's stored in the game's static memory (at a fixed address). That's why this address works for everyone and their CEs.
I don't know how 'old' you are or claim to be but I'm from the era when cheat codes built into games were a thing, and when you bought a game you got ALL of it and a company couldn't tell you what to do afterwards with it. 'Winning' isn't necessarily about completing a game. The 'win' I speak of here is against shitty business practices like this where always online singleplayer is a thing and selling unfinished games and Disk Locked Content is not only forgiven but defended.

If you're fine with this sort of shit, that's fine, you do you... But your opinion is yours and not everyone's. Don't tell us to 'drop the fucking attitude' just because you don't agree. I'll say again like in my other post... If you're okay with this shit, next time you go buy a meal I'll lock half your plate away and charge you more to unlock the rest of your meal. Oh, and I'll tell you to quit with the OCD too. You don't NEED the rest of it.

I also get it that you're sick of it because ppl ask you for shit. If you're that sick of it, then feel free to ignore like you always do. But your opinions and beliefs are yours and yours alone. Attitude goes both ways.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by KS212 »

ShyTwig16 wrote:
Thu May 09, 2019 1:39 am
A true gentleman is one who has set his heart upon the Way. A fellow who is ashamed merely of shabby clothing or modest meals is not even worth conversing with.
-- Confucius
Not even sure what you're getting at here.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by TimFun13 »

^^ That's not surprising.

If your conduct is determined solely by considerations of profit you will arouse great resentment.
-- Confucius

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by KS212 »

ShyTwig16 wrote:
Thu May 09, 2019 1:53 am

If your conduct is determined solely by considerations of profit you will arouse great resentment.
-- Confucius
There's an entire world of difference between profit and 'wanting to get at content you already paid for'.

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Re: Mortal Kombat 11 - table v: 1.0.5 CT

Post by TimFun13 »

^^ The central theme in those quotes is "materialism".

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