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Re: Dragon Quest XI (Steam)

Posted: Fri Nov 01, 2019 1:22 am
by Raijinken
Would someone be able to make a time stopper for the horse races?

Re: Dragon Quest XI (Steam)

Posted: Mon Nov 25, 2019 1:12 am
by Reba
does the cheat table works if the game is pirated ?
I just wanna edit the draconian quest and I can't press enable in the cheat table ?

Re: Dragon Quest XI (Steam)

Posted: Sat Dec 14, 2019 7:55 am
by Nobody_VC
Table also not working for me, have steam version and tried CE 6.7 and 7.0 but can't press Enable.

Re: Dragon Quest XI (Steam)

Posted: Mon Dec 16, 2019 1:46 am
by DrummerIX
This table works for me in latest Steam version. I am playing full screen if that makes a difference. You have to be in game to Enable. As in after loading a save game or starting a new game and able to move around. I am using CE 7.0.

Re: Dragon Quest XI (Steam)

Posted: Wed Jan 01, 2020 2:44 pm
by Caliginis
Hello, I get an error if I use the cheat table:

Error is shown if I right click on "Enable" (I can't enable this field)

<<Lua error in the script at line 18:[string "local syntaxcheck,memrec=... ..."]:10: attempt to perform arithmetic on a nil value>>

Can I do anything about this? Because I would love to use the cheat table.

Re: Dragon Quest XI (Steam)

Posted: Wed Jan 01, 2020 2:46 pm
by DrummerIX
If you are not using the latest Steam version, try one of the earlier tables that was made for the original release of the game is all I can suggest.

Re: Dragon Quest XI (Steam)

Posted: Wed Jan 01, 2020 2:55 pm
by Caliginis
Thanks, this solved my problem :)

And a happy new year ;)

Re: Dragon Quest XI (Steam)

Posted: Thu Feb 06, 2020 3:35 am
by nejitaihei
Absolutely sorry if this is necro or if this is in the wrong forum section, but I encountered a problem when using this particular table. I had the EXP multiplier turned on when Serena rejoins the party and now she appears dead, with no HP or MP, all stats on 0 and can't be revived. Also on the stats screen where it shows how much exp is needed until the next level it shows a "$" sign. After entering a cutscene her MP and HP replenish but as soon as I finish a battle (even if she's not in the party), the game crashes. Any idea on how I can solve this? All help is appreciated :-)

Re: Dragon Quest XI (Steam)

Posted: Sat Feb 08, 2020 7:33 pm
by shackie
This was working perfectly for me as of Feb 2, but now, whenever I run it, my game crashes almost immediately. Was there an update on Steam or is the table finding fields to adjust, but they're the wrong ones?

@nejitahei, I had that problem, too, but I would delete all the XP for the character, drop them back to a lower level, make sure that they had some number for MAX HP (for some reason, it goes to 0 in some cases) and then level them up.

Re: Dragon Quest XI (Steam)

Posted: Sun Mar 01, 2020 1:32 am
by mike9k1
I just wanna say, thanks so much for this kickass cheat table! It makes repeat playthroughs of the game SO much more palatable.

I did want to inquire, since i've not seen it mentioned: is it conceivable to adapt PS4 cheat codes for use in this cheat table?

The reason I ask is that I found a "Dragon Rider" cheat code on this Japanese website: [Link]

Everywhere Vehicle Code (Dragon Rider) -- どこでも乗り物コード(ドラゴンライダー)
8001000C FFFFFFFF
FFFFFFFF FFFFFFFF
18000CE2 00001801

Image

I figure it's beyond likely that the addresses wouldn't match, but maybe you'd know a way to find an offset/pointer considering your impressive AoB knowledge.

Thank you!

Re: Dragon Quest XI (Steam)

Posted: Sun Mar 01, 2020 2:17 am
by DrummerIX
I know PS4 codes are changes to the save game. Not sure if you can modify the save game on PC, but I also don't know how to make a cheat engine code out of it currently.

Re: Dragon Quest XI (Steam)

Posted: Sun Mar 01, 2020 3:27 am
by mike9k1
DrummerIX wrote:
Sun Mar 01, 2020 2:17 am
I know PS4 codes are changes to the save game. Not sure if you can modify the save game on PC, but I also don't know how to make a cheat engine code out of it currently.

Hehe, well it was worth an ask ;)

Thank you!! Such a fast reply too! :D

Re: Dragon Quest XI (Steam)

Posted: Mon Mar 23, 2020 12:28 am
by Olaola
Hey, I am new to this and would liek to know if there is a script to edit the normal character stats and not the "other stats"? I want to experiment with different builds.

Re: Dragon Quest XI (Steam)

Posted: Mon Mar 23, 2020 1:20 am
by DrummerIX
it says Character Editor has base stats as well. You can try that.

Re: Dragon Quest XI (Steam)

Posted: Tue Apr 28, 2020 7:36 pm
by mike9k1
Hi DrummerIX, I've been playing around with your "Infinite Turns Good Status" script and I think I may have found some ways to improve it (or at least another variant :P ).

Originally I was looking to make the "dance" (negative) status effect permanent to make a video (also had another to instantly negate it when I needed to switch out party members)


But after I was done with that, I noticed I could permanently extend other positive status effects with a few changes, as well as instantly nullify some negative ones. Things like the "defend" action and Erik's "Divide", which normally only lasts for one turn I could keep for an entire battle :D

Anyway, I decided to improve it and clean things up a little so I could share it with you here:

Code: Select all

[ENABLE]

aobscanmodule(StatusTurnsAOB,"DRAGON QUEST XI.exe",8B 83 EC 00 00 00 83 F8 01 7C 11) // should be unique
registersymbol(StatusTurnsAOB)
alloc(newmem,1024,StatusTurnsAOB)

label(return)

newmem:
  cmp [rbx+000000EC],1
  je goodstatus
  cmp [rbx+000000EC],FFFFFFFF
  je goodstatus
  cmp [rbx+000000E0],0 //defense up
  je goodstatus
  cmp [rbx+000000D8],0 //pep-up, oomph
  je goodstatus

  cmp [rbx+000000E0],1 //defense down
  je badstatus
  cmp [rbx+000000C0],0 //dance, laugh
  je badstatus

  inc [rbx+000000EC]

goodstatus:
  mov eax,0 //make status effect permanent
  jmp return

badstatus:
  mov eax,1 //instantly nullify status effect
  jmp return

StatusTurnsAOB:
  jmp newmem
  nop
return:

[DISABLE]

StatusTurnsAOB:
  db 8B 83 EC 00 00 00

unregistersymbol(StatusTurnsAOB)
dealloc(newmem)
Some of the status effects I have tested:

Positive (permanently extended): Pep-up, Oomph, Buff, Accelerate, Magic Barrier, Bounce, Elemental Resistance (Harp/Insulate), Defend (action), Erik's divide
Negative (instantly nullified): Paralyze, Dance, Laugh, Dazzle, Fizzle, Snooze, Fuddle, Infatuation

Have a look and maybe see if it's worthy to add to your table. Thanks for all that you do ;)