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Re: Resident Evil 4 Remake

Posted: Sat Sep 23, 2023 10:27 pm
by EdenAndrei
gir489 wrote:
Fri Sep 22, 2023 3:53 pm
blueroom wrote:
Fri Sep 22, 2023 1:40 pm
gir489 wrote:
Fri Sep 22, 2023 1:34 am

It worked for me when I tested it with Ada during her DLC, I did not test anything else.
just test it again , can't even activate "infinite item"
Unlock all extra content and all challenges works fine tho
Image
Sucks for you.
Thank you very much! I learned to time my passage!

Re: Resident Evil 4 Remake

Posted: Sun Sep 24, 2023 12:56 am
by MIKAELBR
Where is the code?

Re: Resident Evil 4 Remake

Posted: Sun Sep 24, 2023 6:54 am
by vbhatti
MIKAELBR wrote:
Sun Sep 24, 2023 12:56 am
Where is the code?
1st page as mentioned before

Re: Resident Evil 4 Remake

Posted: Sun Sep 24, 2023 5:48 pm
by MariFin
gir489 wrote:
Thu Sep 21, 2023 8:13 pm
My table has been updated. I couldn't be assed to test the challenge/unlock scripts, but they should work, I guess.

EDIT: They work, lmao.

Image

When you click challenges while playing as Ada in the new DLC, everything pops up all at once. I was going to post a video of it, but Shadow Play turned itself off for some fucking reason.
It works but its kinda confusing, you need to watch all challenge when the cheat is on, then you gotta turn it off and step back, then watch again and it will unlock everything

Re: Resident Evil 4 Remake

Posted: Sun Sep 24, 2023 8:13 pm
by gir489
MariFin wrote:
Sun Sep 24, 2023 5:48 pm
It works but its kinda confusing, you need to watch all challenge when the cheat is on, then you gotta turn it off and step back, then watch again and it will unlock everything
Image

Re: Resident Evil 4 Remake

Posted: Mon Sep 25, 2023 4:11 pm
by mrsnowman01
gir489 wrote:
Sat Mar 25, 2023 12:38 am
Here's my table.

Features:

Remove protection
Infinite Ammo (No Reload) (makotech222's)
Infinite Spinels
Infinite Items
Manipulate Current Selected Item
  • Item ID
  • Value
  • Weapon Manipulation
    • Condition
    • Ammo Type
    • Ammo Loaded
    • +1 (Pistol)
    • Edit Specs
      • Power
      • Ammo Capacity
      • Reload Speed
      • Rate of Fire
      • Exclusive
Infinite Armor
No Spread + No Recoil
Always first save
Easy Craft
Lake Monster Dies in One Hit
Unlocks and Ranking
  • Unlock All Extra Content
  • Infinite Completion Points
  • Always Get S+
  • Unlock All Challenges
The Mercenaries
  • Infinite Mayhem (Based on Cissa90's addresses)
  • Infinite Combo Time (Based on Cissa90's addresses)
  • Set Mercenaries Timer
How to Find Protection?

Re: Resident Evil 4 Remake

Posted: Mon Sep 25, 2023 6:39 pm
by NeoDio40
gir489 wrote:
Sat Mar 25, 2023 12:38 am
Here's my table.

Features:

Remove protection
Infinite Ammo (No Reload) (makotech222's)
Infinite Spinels
Infinite Items
Manipulate Current Selected Item
  • Item ID
  • Value
  • Weapon Manipulation
    • Condition
    • Ammo Type
    • Ammo Loaded
    • +1 (Pistol)
    • Edit Specs
      • Power
      • Ammo Capacity
      • Reload Speed
      • Rate of Fire
      • Exclusive
Infinite Armor
No Spread + No Recoil
Always first save
Easy Craft
Lake Monster Dies in One Hit
Unlocks and Ranking
  • Unlock All Extra Content
  • Infinite Completion Points
  • Always Get S+
  • Unlock All Challenges
The Mercenaries
  • Infinite Mayhem (Based on Cissa90's addresses)
  • Infinite Combo Time (Based on Cissa90's addresses)
  • Set Mercenaries Timer
Thanks again, working perfectly.

I took the liberty of quick fixing 'Always Get S+', it's set for 50 minutes on the 2nd option ("2 hours 59 minutes 10 seconds"), it is working up to Professional:

Code: Select all

<DropDownList DescriptionOnly="1" DisplayValueAsItem="1">15670000000: 4 hours 20 minutes 69 seconds
3000000000: 2 hours 59 minutes 10 seconds // ***50minutes***
</DropDownList>
3000000000 microseconds = 50 minutes

Image

Least I could do since I've been using this table all along, from the start; hope you don't mind, nothing else is changed, it's all you, sir. Tyvm again!

Re: Resident Evil 4 Remake

Posted: Tue Sep 26, 2023 7:10 pm
by gir489
NeoDio40 wrote:
Mon Sep 25, 2023 6:39 pm
hope you don't mind
I'm just fucking impressed you managed to do the time conversion at all. Even walking through my own steps, I still couldn't do it, because of how half-assed my notes are.

Re: Resident Evil 4 Remake

Posted: Wed Sep 27, 2023 2:46 am
by Henzeru
how to use the manipulate selected item?

Re: Resident Evil 4 Remake

Posted: Thu Sep 28, 2023 2:13 am
by gir489
I finished Separate Ways. I think I've cataloged all the new items, although I couldn't be assed to play it again to be sure. The last 2 chapters were an absolute snooze fest.

Re: Resident Evil 4 Remake

Posted: Sat Sep 30, 2023 11:22 am
by mrAaron
krustytoe wrote:
Mon Apr 24, 2023 4:23 pm
Arkaides wrote:
Mon Apr 24, 2023 4:20 pm
Very helpful table, thanks a lot for this!
Unfortunately the latest RE4R update broke some options (like 'Always get S+'), resulting in the game crashing...
Also, would it be possible to implement 'No grab / no hit' and/or 'Infinite vehicle health' (for e.g. mine cart, jetski) options?
All the tables I found in this thread already containing these options have been impacted by the new update as well :\
it changed a bit
may update the god mode for Separate Ways?
thanks.

Re: Resident Evil 4 Remake

Posted: Sun Oct 01, 2023 2:14 am
by krustytoe
mrAaron wrote:
Sat Sep 30, 2023 11:22 am
krustytoe wrote:
Mon Apr 24, 2023 4:23 pm
Arkaides wrote:
Mon Apr 24, 2023 4:20 pm
Very helpful table, thanks a lot for this!
Unfortunately the latest RE4R update broke some options (like 'Always get S+'), resulting in the game crashing...
Also, would it be possible to implement 'No grab / no hit' and/or 'Infinite vehicle health' (for e.g. mine cart, jetski) options?
All the tables I found in this thread already containing these options have been impacted by the new update as well :\
it changed a bit
may update the god mode for Separate Ways?
thanks.
Here you go. Bear trap will still catch you, however no damage. If you are lock in an animation like Luis long melee animation. You may take damage while performing that animation.

Re: Resident Evil 4 Remake

Posted: Mon Oct 02, 2023 5:47 pm
by gir489
Table verified and working against the patch today, EXE compiled September 27, 2023 08:30 AM.

Re: Resident Evil 4 Remake

Posted: Sat Oct 07, 2023 5:30 pm
by Cyborgue46
100% in gallery shooting

Re: Resident Evil 4 Remake

Posted: Sat Oct 07, 2023 5:32 pm
by RogueTech
Cyborgue46 wrote:
Sat Oct 07, 2023 5:30 pm
100% in gallery shooting
@Cyborgue46, Hello. What does that mean? What are you asking?