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Re: UnderRail

Posted: Sat Dec 31, 2022 3:52 am
by Loomer
Also just gonna throw it out there but I sometimes have severe trouble getting the main script to even work. I click it and nothing happens. The whole table has an attitude some days and I can't figure out how to reproduce this. I have to redownload the table or uninstall/reinstall everything when it's more severe.

Re: UnderRail

Posted: Sat Dec 31, 2022 3:29 pm
by tfigment
Loomer wrote:
Sat Dec 31, 2022 3:52 am
Also just gonna throw it out there but I sometimes have severe trouble getting the main script to even work. I click it and nothing happens. The whole table has an attitude some days and I can't figure out how to reproduce this. I have to redownload the table or uninstall/reinstall everything when it's more severe.
The table is generally fine as it is. As has been pointed out in the thread (Archerodees, me, me and probably others), it is the game and specifically .NET JIT dynamic compilation that is the problem. There is little to be done but restart and then activate the general code you want changed and then activate the table and hope that feature works. If its not something breaking then leave it activated. Maybe you have a unique circumstance that prevents even this but then nobody else will be able to reproduce and help.

Re: UnderRail

Posted: Sun Jan 01, 2023 8:42 pm
by Loomer
Loomer wrote:
Sat Dec 31, 2022 3:52 am
Also just gonna throw it out there but I sometimes have severe trouble getting the main script to even work. I click it and nothing happens. The whole table has an attitude some days and I can't figure out how to reproduce this. I have to redownload the table or uninstall/reinstall everything when it's more severe.
I wrote a large paragraph before this post with some technical info but for some reason the mods did not approve it and it was lost and I don't know who to dm to give me a copy of it. I dm'd ++Methos but he did not respond, maybe too soon. Anyway, the tables are also wrong in the Abilities dropdown. The titles all point to the wrong thing and iRemainingStatPoints changes nothing. Skill points actually changes stat points. "iRemainingStatPoints" actually change skill points. "iRemainingSpecPoints" actually changes feat points. Spec points can't even be changed on here except by manually entering in a new address that is 4 values higher than "iRemainingSpecPoints" address (lookup hexidecimal-alphabet and go 4 values higher than the last two alpha-numeric digits in "iRemainingSpecPoints"). So whoever knows what they're doing please change it and repost, as I do not understand pointers no matter how much I look at the guide. Just missing steps that are throwing me off I guess. Also please note that when you level up after having given yourself >1 specialization points through the above method that you will not gain any spec points for some reason, you will have to enter the address manually every time and then scroll up/down on the specialization list for your points to propagate. I give myself 5 per level.

Re: UnderRail

Posted: Sun Jan 01, 2023 9:26 pm
by LeonZwei
Has a modder ever tried making an oddity pointer? Seems the only option that's still lacking from the tables, it'll be helpful for those on oddity xp runs (like myself).

Re: UnderRail

Posted: Sun Jan 01, 2023 11:04 pm
by Archerodees
Loomer wrote:
Sun Jan 01, 2023 8:42 pm
Loomer wrote:
Sat Dec 31, 2022 3:52 am
Also just gonna throw it out there but I sometimes have severe trouble getting the main script to even work. I click it and nothing happens. The whole table has an attitude some days and I can't figure out how to reproduce this. I have to redownload the table or uninstall/reinstall everything when it's more severe.
Anyway, the tables are also wrong in the Abilities dropdown. The titles all point to the wrong thing and iRemainingStatPoints changes nothing. Skill points actually changes stat points. "iRemainingStatPoints" actually change skill points. "iRemainingSpecPoints" actually changes feat points. Spec points can't even be changed on here except by manually entering in a new address that is 4 values higher than "iRemainingSpecPoints" address (lookup hexidecimal-alphabet and go 4 values higher than the last two alpha-numeric digits in "iRemainingSpecPoints"). So whoever knows what they're doing please change it and repost, as I do not understand pointers no matter how much I look at the guide.
Try this one then. I was able to sort out Atttributes, Skill points, Feats and Specialization points to their respective entry so they don't get confused with each other, all I did was re-adjust the addresses. Not my table obviously, and never uploaded anything here before. So I hope it works, if it doesn't sorry.

So yeah, this is just the original table with those 4 levelling up options fixed.

Re: UnderRail

Posted: Wed Jan 11, 2023 6:07 pm
by canndhha
Archerodees wrote:
Sun Jan 01, 2023 11:04 pm
Loomer wrote:
Sun Jan 01, 2023 8:42 pm
Loomer wrote:
Sat Dec 31, 2022 3:52 am
Also just gonna throw it out there but I sometimes have severe trouble getting the main script to even work. I click it and nothing happens. The whole table has an attitude some days and I can't figure out how to reproduce this. I have to redownload the table or uninstall/reinstall everything when it's more severe.
Anyway, the tables are also wrong in the Abilities dropdown. The titles all point to the wrong thing and iRemainingStatPoints changes nothing. Skill points actually changes stat points. "iRemainingStatPoints" actually change skill points. "iRemainingSpecPoints" actually changes feat points. Spec points can't even be changed on here except by manually entering in a new address that is 4 values higher than "iRemainingSpecPoints" address (lookup hexidecimal-alphabet and go 4 values higher than the last two alpha-numeric digits in "iRemainingSpecPoints"). So whoever knows what they're doing please change it and repost, as I do not understand pointers no matter how much I look at the guide.
Try this one then. I was able to sort out Atttributes, Skill points, Feats and Specialization points to their respective entry so they don't get confused with each other, all I did was re-adjust the addresses. Not my table obviously, and never uploaded anything here before. So I hope it works, if it doesn't sorry.

So yeah, this is just the original table with those 4 levelling up options fixed.
Good News: Cheat Table works 100% for all purposes.
Bad News: This might be the nature of UnderRail (Latest Non Beta Steam Version, Windows 11) itself, but the game keeps crashing when the cheat table is active.

Re: UnderRail

Posted: Wed Jan 11, 2023 10:48 pm
by Archerodees
canndhha wrote:
Wed Jan 11, 2023 6:07 pm
Archerodees wrote:
Sun Jan 01, 2023 11:04 pm
Loomer wrote:
Sun Jan 01, 2023 8:42 pm


Anyway, the tables are also wrong in the Abilities dropdown. The titles all point to the wrong thing and iRemainingStatPoints changes nothing. Skill points actually changes stat points. "iRemainingStatPoints" actually change skill points. "iRemainingSpecPoints" actually changes feat points. Spec points can't even be changed on here except by manually entering in a new address that is 4 values higher than "iRemainingSpecPoints" address (lookup hexidecimal-alphabet and go 4 values higher than the last two alpha-numeric digits in "iRemainingSpecPoints"). So whoever knows what they're doing please change it and repost, as I do not understand pointers no matter how much I look at the guide.
Try this one then. I was able to sort out Atttributes, Skill points, Feats and Specialization points to their respective entry so they don't get confused with each other, all I did was re-adjust the addresses. Not my table obviously, and never uploaded anything here before. So I hope it works, if it doesn't sorry.

So yeah, this is just the original table with those 4 levelling up options fixed.
Good News: Cheat Table works 100% for all purposes.
Bad News: This might be the nature of UnderRail (Latest Non Beta Steam Version, Windows 11) itself, but the game keeps crashing when the cheat table is active.
Well like I said it's not my table, I only adjusted those 4 addresses on the old one. Which means I can't help you.

I've never had a crash using it though fwiw. And I don't use win 11. Also using the 7.4 patreon version of CT. Could be either.

Re: UnderRail

Posted: Wed Jan 11, 2023 11:29 pm
by canndhha
Edit: it seems the culprit is either the "Action" or "Movement" Points script. Durability scripts and Chargen (Attributes, Skill and Feat points) scripts work 100%

Re: UnderRail

Posted: Thu Jan 12, 2023 12:35 am
by Archerodees
I really couldn't say. It's a very fussy game engine, hard to make a table for.

Although I should clarify, it doesn't crash for the cheats I use it for, and I don't use those ones. Probably would if I did. I only use it for item editing, character and leveling up, and the bigger inventory and jetski cheats.

Re: UnderRail

Posted: Thu Jan 26, 2023 11:08 pm
by kakalka7
Hello! Maybe the question has already been asked, but I did not find the answer.
Why do specialization points increase a character's level? Can this be somehow avoided? I want to pump many things, but alas, because of this feature, I can’t do it.
And one more question, is there a function in this table so that the level of suspicion does not increase when stealing. I like to rob NPCs, but it's very annoying that after a couple of things you have to wait for a while to get into their pocket again.
Thanks in advance! =)

Re: UnderRail

Posted: Fri Jan 27, 2023 6:27 pm
by cjoy1
Hi, i'm interested how does item editing works in this table? Is there a way to copy and item id from one save and insert it into another?

Re: UnderRail

Posted: Sat Jan 28, 2023 1:18 pm
by Archerodees
cjoy1 wrote:
Fri Jan 27, 2023 6:27 pm
Hi, i'm interested how does item editing works in this table? Is there a way to copy and item id from one save and insert it into another?
I don't think you can. I tried it but it didn't work.

As for editing, you can change the stats of an item like weight, quality, critical chance etc. Note though that while you can do this on vanilla items you pick up, the stats will revert when you run the game again. However, items you craft will keep any change you make. The most important change you can make though, is to the quality of an item so bear that in mind. I'm sure you're aware if you've played the game that better quality means a more powerful item. Even after you've crafted the item, you can then change it's weight to keep your inventory limit down, and any other stats like range and crit chance if it's a weapon, and ap cost, and it will keep.

Re: UnderRail

Posted: Mon Apr 24, 2023 5:31 am
by Asph
Hi! how do you edit Item Bonuses value while in-game it's in percentage but in cheatengine it's standard numerical. for example Tabi boot has 8% movement speed increased, but in cheatengine it's value are 1035422663. How do i change this? Also can i increase slot to Item Bonuses slot? Like the ingame item got 7 item bonuses, but the script only has 4 slot of item bonuses.

Re: UnderRail

Posted: Fri May 26, 2023 12:16 pm
by VadimPerhov
Hello everyone. Should I wait for tables with the ability to edit the types and levels of protection on the armor?

Re: UnderRail

Posted: Tue Jun 06, 2023 7:09 pm
by Horokey
Latest steam version, character with PSI, area with NPCs (junkyard), can't launch Main Script:
<<The array of byte named aobPsiOffset could not be found>>
Help please :(