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Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Sun Apr 07, 2019 5:47 pm
by Cielos
Takamichinoku wrote:
Sun Apr 07, 2019 1:49 pm
[...]
Here ya go! Yea I'm not at all knowledgeable with the Cheat Engine codes and terms so I won't know exactly what I'm doing when backtracking lol.
turns out I need to convert the savegame file manually in order for it to work on my game.... and it seems a lot of work...
so, I power through the game and get the skill myself...

I abandon the previous filter as it would exclude the puppeteer countdown. and I didn't pursue the caller check neither...
instead I went with the stupid way: just do some checks of the max countdown:
buffs' countdown: some are 150, some are 30.
puppeteer's countdown: 45.
and it's literally the filter I implemented now... in theory I can just do a ">=" condition check to cover all these, but I'm afraid that would have a much greater chance to manipulate some other countdowns by accident...
anyway, as usual, I din't test it much, so please report if it doesn't cover some buffs and I'll add them in.
and in case there ARE some buffs not covering by this script, I won't add it to the OP table for now.

so, report! in details~

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>16341</ID>
      <Description>"inf. buffs / puppeteer TEST"</Description>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(countdownObjEndChkAOB,sekiro.exe,F3 0F ** ** ** ** ** ** F3 ** ** ** 0F 2F ** F3 ** ** ** 76)
registersymbol(countdownObjEndChkAOB)

alloc(newmem,2048,countdownObjEndChkAOB+8) //"sekiro.exe"+BEF42E)
label(returnhere)
label(originalcode_countdownObjEndChkAOB)
registersymbol(originalcode_countdownObjEndChkAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
push rax
mov eax,(float)30
movd xmm1,eax
comiss xmm1,[rbx+4]
je @f
mov eax,(float)45
movd xmm1,eax
comiss xmm1,[rbx+4]
je @f
mov eax,(float)150
movd xmm1,eax
comiss xmm1,[rbx+4]
je @f
movss xmm1,[rbx]
jmp end

@@:
xorps xmm7,xmm7

end:
pop rax

originalcode_countdownObjEndChkAOB:
readmem(countdownObjEndChkAOB+8,7)
//subss xmm1,xmm7
//comiss xmm0,xmm1

exit:
jmp returnhere

///

countdownObjEndChkAOB+8: //"sekiro.exe"+BEF42E:
jmp newmem
nop
nop
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
countdownObjEndChkAOB+8: //"sekiro.exe"+BEF42E:
readmem(originalcode_countdownObjEndChkAOB,7)
//db F3 0F 5C CF 0F 2F C1
//Alt: subss xmm1,xmm7
//Alt: comiss xmm0,xmm1
unregistersymbol(originalcode_countdownObjEndChkAOB)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
copy & paste the above code ONto your table (highlight any entry of your table, press Ctrl-V).

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Sun Apr 07, 2019 6:33 pm
by Otrivin
Is it possible to have an option to increase and decrease the attack stat? Doing it with the mask is tedious if ya wanna reach 99

Also I did it already and forgot I didn't kill a couple bosses and it bugs me out lmao I didn't know I wouldn't be able to get the remnants anymore

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Sun Apr 07, 2019 7:12 pm
by Cotomilli
The offset for the number of emblems in storage is 137C8 and equipped combat art is 330, both under [misc]. The combat art Id changes every time I load a savegame though. Also, if you input an invalid Id, your weapon may turn invisible.

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Sun Apr 07, 2019 8:44 pm
by bedman88
I still didn't find out how to add the father's bell charm to my items, i don't understand...

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Sun Apr 07, 2019 9:38 pm
by bloodaxis
Otrivin wrote:
Sun Apr 07, 2019 6:33 pm
Is it possible to have an option to increase and decrease the attack stat? Doing it with the mask is tedious if ya wanna reach 99

Also I did it already and forgot I didn't kill a couple bosses and it bugs me out lmao I didn't know I wouldn't be able to get the remnants anymore
You can already directly change attack power under the Misc pointers.

Edit: Quoted wrong person. :(

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Mon Apr 08, 2019 1:48 am
by bloodaxis
killerkrok555 wrote:
Sun Apr 07, 2019 2:32 pm
did anyone make a list of the item id, im making one myself just making sure if anyone already made one
viewtopic.php?f=4&t=8938&p=83331#p83312

There is that but it's pretty unfinished if you're looking for all items in the game, it's got most essentials though.

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Mon Apr 08, 2019 2:38 am
by forkinator
Did anyone figure out how to change Sekiro's blade to the Mortal Blade permanently through cheat engine?

Using mods to do it is no good. It causes a lot of arts to not work at all.

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Mon Apr 08, 2019 3:45 am
by KS212
forkinator wrote:
Mon Apr 08, 2019 2:38 am
Did anyone figure out how to change Sekiro's blade to the Mortal Blade permanently through cheat engine?

Using mods to do it is no good. It causes a lot of arts to not work at all.
There's a pretty decent mod on Nexus that does it without glitching. Hell, you can change the Kusabimaru to anything you want. I'm currently rocking a Dragon Sword/Blade of the Archfiend combo.

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Mon Apr 08, 2019 3:28 pm
by killerkrok555
bloodaxis wrote:
Mon Apr 08, 2019 1:48 am
killerkrok555 wrote:
Sun Apr 07, 2019 2:32 pm
did anyone make a list of the item id, im making one myself just making sure if anyone already made one
viewtopic.php?f=4&t=8938&p=83331#p83312

There is that but it's pretty unfinished if you're looking for all items in the game, it's got most essentials though.
thank you for this, im going through a 100% walkthrough in order to get all items and it seems ill have to complete the game twice in order to get "All Items" so some of the codes might make it so i don't need to complete the game twice

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Mon Apr 08, 2019 3:56 pm
by bloodaxis
killerkrok555 wrote:
Mon Apr 08, 2019 3:28 pm
thank you for this, im going through a 100% walkthrough in order to get all items and it seems ill have to complete the game twice in order to get "All Items" so some of the codes might make it so i don't need to complete the game twice
No thank you if you're actually going to make a fully updated list. :D

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Mon Apr 08, 2019 5:05 pm
by bedman88
Did anyone succed on adding the father's bell charm ?

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Mon Apr 08, 2019 5:38 pm
by axischris
I'm looking for a table with unlimited enemy posture (so you could basically figure Isshin or Owl forever) not sure if this is actually a doable feature, but I figured I would ask.

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Mon Apr 08, 2019 10:27 pm
by demorest
Dear, Cielos. Could u add player speed and FOV from this mod https://www.fearlessrevolution.com/sekiro/mods/13 ?! Ita a pain n heavy to run 2 progs...
Actually hes using some of your camera offsets.

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Tue Apr 09, 2019 4:47 am
by AegonVI
Thank you so much!
+1

Re: Sekiro™: Shadows Die Twice +15 +1 (table Update7.2)

Posted: Tue Apr 09, 2019 8:59 am
by killerkrok555
bloodaxis wrote:
Mon Apr 08, 2019 3:56 pm
killerkrok555 wrote:
Mon Apr 08, 2019 3:28 pm
thank you for this, im going through a 100% walkthrough in order to get all items and it seems ill have to complete the game twice in order to get "All Items" so some of the codes might make it so i don't need to complete the game twice
No thank you if you're actually going to make a fully updated list. :D
i hope i can release it a week from now