Re: Star Traders: Frontiers v2.0.37 (Updated: 16/Dec/17)
Posted: Mon Aug 20, 2018 2:03 am
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
-- Game Data -- \nselect * from GameData;
-- Game Character List -- \nselect * from GameCharacter;
-- Columns in Game Character Table -- \nPRAGMA table_info(GameCharacter);
-- Character List --\nselect gc.displayName, c.* from GameCharacter gc, Character c where c._id = gc.gameCharacterId;
-- Set Health to 200 --\nupdate Character set health=200, spirit=100;
-- Pay Crew --\nupdate GameCharacter set payTurn = (select turn from GameData limit 1);
-- Refuel Ship --\nUpdate GameShip set fuel = 600 where mapZoneId = -1;
-- Clear Last Talents Used --\nupdate GameTalent set talentUsedTurn=0;
-- Set Max Contact Influence --\nupdate GameContact set influenceScore = influenceScoreMax where influenceScore < influenceScoreMax;
-- Set Contact Reputation to 50 --\nupdate GameContact set contactRep = 50 where contactRep < 50;
-- Clear Ship Component Damage--\nupdate GameContact set contactRep = 50 where contactRep < 50;
-- Table List -- \nselect name, tbl_name from sqlite_master where type = 'table';
-- Character List --\nselect gc.displayName, c.* from GameCharacter gc, Character c where c._id = gc.gameCharacterId;
--Update JobLevel--\nupdate gamejob set joblevel = 15 where gamecharacterid = 1;\nselect * from gamejob;
-- Faction Reputation --\nupdate characterrank set rep = 300 where rep > 0;\nselect * from characterrank;
-- True Insert Trait -- \ninsert into gamecharactertrait (gamecharacterid, traitid, characterknows, optionid) select 1, (select t._id from Trait t where t._id not in (select traitid from gamecharactertrait where gamecharacterid = 1) and t._id not in (4,7,11,22,28,29,30,31,33,36,42,45,59,78,79,81,85,86,87,89,90,92,93,94,95,96,97,98,103,105,108,110,111,112,113,114,115,116,117,118,119,120,124,125,126,127,128,129,130,131,132,133,139,145,146,152,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182)), 1, 0;\n\ndelete from gamecharactertrait where gamecharacterid = 1 and traitid is null;\n\n-- Select Trait -- \n--select * from gamecharactertrait;\n\n--select t._id from Trait t where t._id not in (select traitid from gamecharactertrait where gamecharacterid = 1) and t.traitdesc is not null and t._id not in ();\n\n--select * from trait t where t._id not in (4,7,11,22,28,29,30,31,33,36,42,45,59,78,79,81,85,86,87,89,90,92,93,94,95,96,97,98,103,105,108,110,111,112,113,114,115,116,117,118,119,120,124,125,126,127,128,129,130,131,132,133,139,145,146,152,155,156,157,158,159,160,161,162,163,164,165,166,167,168,169,170,171,172,173,174,175,176,177,178,179,180,181,182); \n\n
-- Update Credits -- \nupdate GameData set money=99999990;\nselect * from gamedata;\n
-- Attribute 30--\nupdate GameCharacter set attQuickness = 30, attStrength = 30, attFortitude = 30, attWisdom = 30, attCharisma = 30, attResilience = 30 where gamecharacterid = 1;\nselect * from GameCharacter;
-- Skill 10 -- \nupdate GameCharacter set skLightFirearms = 10, skHeavyFirearms = 10, skMelee = 10, skEvasion = 10, skTactics = 10, skStealth = 10, skGunnery = 10, skPilot = 10, skShipOps = 10, skRepair = 10, skElectronics = 10, skNavigation = 10, skDoctor = 10, skCommand = 10, skNegotiate = 10, skIntimidate = 10, skExplorer = 10 where gamecharacterid = 1;\nselect * from GameCharacter;\n
-- Full Talent --\ninsert into gametalent (gamecharacterid,talenttype,talentlevel,talentusedturn,ext1,ext2,ext3) select 1, (select talenttype from talent where jobtype in (select jobtype from gamejob where gamecharacterid = 1) and talenttype not in (select talenttype from gametalent where gamecharacterid = 1)) ,1,0,0,0,0;\ndelete from gametalent where talenttype is null;\n--select talenttype from talent where jobtype in (select jobtype from gamejob where gamecharacterid = 1) and talenttype not in (select talenttype from gametalent where gamecharacterid = 1);--order by joblevel desc;\n--select * from gamejob where gamecharacterid = 1;\nselect * from gametalent where gamecharacterid = 1;\n--select * from talent where talenttype = 329;\n
--Update Character Experience--\n--update Character set experience = 90000 where characterid = 1;\nupdate Character set experience = 90000 where experience < 90000;\nselect * from character;\n\n\n
There is, but it's fiddly. It took me a while to figure out how it works:doofus7418 wrote: ↑Mon Oct 15, 2018 2:23 pmIs there any way to edit the stat, skill + talent points?
To Simplify:cantorsdust wrote: ↑Tue Oct 16, 2018 3:51 amThere is, but it's fiddly. It took me a while to figure out how it works:
It's not enough to just reset the level to 1 and level up again. The game counts how many job levels and talents you've taken and compares that to how many you should have at your level to calculate your free points to spend. So it's not enough to just reset the level, you need to reset the count of how many job levels and talents you've bought. Fortunately, this is easy:
Do a grouped search for the health and morale of your target, eg "4:98 4:97"
Right click on the found address and choose "Browse this memory region"
17 bytes and 4 bits from the health value is the 4 byte value for the number of job levels
18 bytes and 0 bits from the health value is the 4 byte value for the number of talents taken
Reset both to 0, and you can level again.
Code: Select all
1 crew dog
2 mechanic
3 electronics tech
4 gunner
5 soldier
6 pistoleer
7 sniper
8 swordsman
10 assassin
11 combat medic
12 doctor
13 diplomat
15 zealot
16 hyperwarp navigator
18 exo scout
19 scavenger
23 commander
24 pilot
26 merchant
27 smuggler
28 pirate
29 bounty hunter
30 military officer
31 explorer
32 spy
33 engineer
34 quartermaster
Code: Select all
insert into gamejob(gameCharacterId,jobType,jobLevel,experience) values(1,12,1,0);
select * from gamejob where gamecharacterid=1;
Code: Select all
001 Gossip Gregarious and quick to make friends, gain 20% chance to learn a Rumor when Spicing Worldly +1
002 Durable +25% Chance to Survive Death Saves Worldly +1
003 Seedy At home in the Spice Hall, gain +20% Morale bonus when Spicing Worldly +1
004 Professional Pay Rate increases by $2 every level Worldly -1
005 Classically Trained +10% All Accuracy Worldly +1
006 Wily +1 Wisdom, +10% Deflection Worldly +1
007 Proud Pay Rate increases by $1 every level, double Morale penalty if not paid when other Crew are paid Worldly -1
008 Charmer +3 Charisma Empathetic +1
009 Inspiring 20% chance to gain permanent +1 Command Skill Bonus when leveling (max 12) Empathetic +2
010 Mediator 20% chance to gain permanent +1 Negotiate Skill Bonus when leveling (max 12) Empathetic +2
011 Pacifist -20% All Accuracy Empathetic -1
012 Magnetic Captivating personality keeps people in your orbit, 10% + Charisma chance that crew will not abandon when at critically low Morale, only if Officer or Captain, +2 Charisma Empathetic +2
013 Obedient Pay Rate increase when leveling is 80% less likely Empathetic +1
014 Storyteller Known for spinning engaging tales and cracking hilarious jokes, this storyteller increases Morale gains in Spice Hall by +2 Empathetic +1
015 Scrappy Tough to put down, +5% Death Save to survive lethal hit in any situation, +2 Fortitude Hardy +1
016 Thick Skinned +10% Armor Hardy +1
017 Tank -2 Quickness, +4 Fortitude Hardy 0
018 Hardened Presence Dominant presence reduces cost of paying off mutineers by 10%, +2 Resilience, +25% To Resist Debuffs Hardy +2
019 Bearbuilt +3 Strength Hardy +1
020 Rugged +2 Fortitude, +10 Plasma Resist, +10 Bio-Poison Resist, +10 Bleed Resist Hardy +1
021 Hard Hitting +10% Armor Piercing Hardy +1
022 Stubborn Once below 50 Morale, obstinately digs in on a grudge and all Morale gains are reduced by 50%, +2 Resilience Hardy -1
023 Wanderlust Insatiable drive to travel can only be sated by new experiences, gain 5 to 10 Morale when orbiting a new world Spacer 0
024 Traveler Excited by far-flung travel, gains 3-6 Morale when making a Hyperwarp jump Spacer +1
025 Listener Empathetic and approachable, a gain in Morale causes an equal gain for another crew member, +2 Initiative Spacer +2
026 Adventurous Exhilarated by wandering new and dangerous lands, gains a Resilience % chance to recover 3 to 5 Morale whenever Exploring Spacer +1
027 Other Fascination What might terrify others invokes an intense fascination, gain +6 Morale when encountering xeno ship Spacer 0
028 Gravity Sickness Illness from the savage pull of gravity, loss of 3 to 6 HP when landing on a world Spacer -2
029 Stormshock Afflicted by even the slightest radiation, loss of 3 to 10 HP and Morale when sailing through Radiation Storms Spacer -1
030 Worldsick Security of gravity and spice hall are a reminder of the loneliness of space, loss of 1 to 4 Morale on landing on a world Grav -1
031 Moody Volatile temperament brings down energy, 50% to double all negative Morale changes Grav 0
032 Earthy +3 Fortitude Grav +1
033 Hyperwarp Sickness Wrenching experience of Hyperwarp travel causes sickness, loss of 3 to 10 HP when jumping Hyperwarp Grav -1
034 Earthbound Friends Charisma % chance to learn about a new Contact when Spicing in the Hall Grav +1
035 Stout +1 Fortitude, +1 Strength, +1 Resilience Grav +1
036 Xenophobic Sickening dread paralyzes when encounter something alien, loss of 6 Morale when encountering xeno ship Grav -1
037 Focused +1 Quickness, +1 Fortitude, +1 Strength Determined +1
038 Steady Dependable and enduring, all Morale loss is reduced by 50%, +2 Fortitude, +5% Armor Determined +1
039 Enduring +2 Fortitude, +2 Resilience Determined +2
040 Fearless Never suffers a Morale Break in Crew Combat, regardless of how low Morale is Determined +2
041 Valiant +10% Parry, +10% Dodge Determined +1
042 Obdurate Stubborn and stuck in old ways, 25% chance of not gaining XP Determined -1
043 Calm +10% To Resist Debuffs Tolerant +2
044 Iron Spine +3 Resilience Tolerant +1
045 Peacemaker Gain Morale whenever ending ship combat in Draw or Ransom, lose Morale when destroying enemy ship Tolerant 0
046 Observant Always alert and wary of danger, reduces crew and ship damage by 10% whenever Exploring Tolerant +1
047 Sharp Witted Astute and clever, +25% chance of gaining double XP Curious +2
048 Scavenger Naturally voracious seeker, gain +10% rewards whenever Exploring Curious +1
049 Risky +10% All Damage, -10% Armor Curious 0
050 Mysterious Perplexing and good at hiding the truth of things, this one has 50% resistance to hidden Traits being discovered Curious -1
051 Klepto +3 Quickness, -2 Wisdom Curious -1
052 Shrewd +1 Quickness, +3 Wisdom Curious +1
053 Tense +3 Initiative Curious +1
054 Sly Artful in devious craft, gain +10% Intel Record rewards whenever Spying Curious +1
055 Dead Aim +15% Critical Focused +1
056 Blind Focus +15% All Accuracy, -15% Parry Focused 0
057 Concentration +2 Wisdom, +1 Resilience Focused +1
058 Virtuous Proud to do the right thing, gains a Wisdom % chance to recover 3 to 5 Morale whenever Patrolling Focused +1
059 Ill-Tempered Surly and morose, Morale never rises above 80 Focused -1
060 Fleet footed +4 Initiative, +10% Dodge Agile +1
061 Acrobatic +15% Parry, +15% Dodge Agile +2
062 Discreet 20% chance to gain permanent +1 Stealth Skill Bonus when leveling (max 12) Agile +2
063 Precise +2 Quickness Agile +1
064 Twitchy +4 Initiative, -5% Armor Agile 0
065 Mechsync 20% chance to gain permanent +1 Repair Skill Bonus when leveling (max 12) Gearhead +2
066 Vandal When boarding, +10% Dmg to enemy ship components Gearhead +1
067 Spatial 20% chance to gain permanent +1 Pilot Skill Bonus when leveling (max 12) Gearhead +2
068 Acid Burnt +25 Fire Resist, +25 Plasma Resist Gearhead +1
069 Sharpshooter +10% Ranged Accuracy Gearhead +1
070 Vulture Adept at picking over the wreck for valuable scrap, gain +10% credits when Salvaging enemy ship or orbital Gearhead 0
071 Device Freak Special obsession with tech and devices allows equip of 2nd Gear slot, only if Officer or Captain Gearhead +2
072 Ex-Military +5% All Accuracy, +10% All Damage, +5% Armor Stalwart +1
073 Brave +2 Initiative Stalwart +1
074 Tough +3 Fortitude, +10% Armor Stalwart +1
075 Loyal Committed to the ship, the captain and the crew, has only a 20% chance to abandon the ship due to low Morale Stalwart +1
076 Confident +2 Charisma, +15% To Resist Debuffs Stalwart +1
077 Bandit Frightening and overawing with threats, gain +10% profits on forcing other ships to give Tribute Savage +1
078 Merciless Reveling in the death, gain Morale whenever destroying enemy ship but lose Morale whenever ending combat in Draw or Ransom Savage +1
079 Brute Penchant for taking out frustration on others, a loss in Morale causes an equal loss from another crew member, +2 Strength, +15% All Damage Savage -1
080 Fearsome -2 Charisma, +15% All Damage Savage 0
081 Rash +15% All Damage, -10% Parry, -10% Dodge Savage 0
082 Menacing 20% chance to gain permanent +1 Intimidate Skill Bonus when leveling (max 12) Savage +2
083 Berserk +15% All Damage, +15% Critical Savage +1
084 Terrifying Scary in the worst way, confiscates 10% more Credits whenever successfully Blockading Savage +1
085 Addictive Tick Increases chance that Trait mutation will result in other addiction-related Traits, -2 Resilience, +3 Initiative Addictive -1
086 Drunk Only gains 50% Morale while at the Spice Hall Addictive -1
087 Spice Addict Refuses anything but spice at the Spice Hall, requires more time and money Addictive -2
088 Pain Tolerant +2 Fortitude, +1 Resilience Addictive +1
089 Greedy Pay Rate increases by $3 every level, gains extra Morale bonus whenever paid Addictive -1
090 Obsessive Constantly fixating on something good or bad, double all negative or positive Morale changes, +5% Critical Addictive +1
091 Battle Scarred -2 Fortitude, +4 Wisdom, -2 Charisma, +20 Bleed Resist Veteran 0
092 Crippled -4 Fortitude, -2 Strength, +3 Resilience Veteran -2
093 Revenant NOT IMPLEMENTED; 50% chance to stand up with Fortitude worth of HP on death Veteran +2
094 Death Wish Going out in a blaze of glory, -25% Death Save to survive lethal hit in any situation, +15% All Accuracy, +15% Critical Veteran 0
095 Flashbacks Vivid and disturbing memories of past trauma cause paralysis, always 25% Stunned in Crew Combat, causes 25% Stun Veteran -2
096 Combat Nerves -10% All Accuracy, -10% Parry, -10% Dodge Veteran -1
097 Jaded 50% Chance of resisting a positive or negative Morale changes Veteran 0
098 Rigidly Lawful 25% chance to lose 2-4 Morale when spicing in the brazen carnival of a 6 or higher Spice Hall. Loses 2-4 Morale on successfully accessing a Black Market Strict -1
099 Righteous +2 Strength, +20% Armor Piercing, -10% Parry Strict +1
100 Reveres Authority Always joins the Captain's side of a Mutiny Strict +1
101 Driven Unshakable in resolve, Morale will never drop below 50, +2 Resilience Strict +3
102 Assertive Commanding and convinced of own authority, gains a Charisma % chance to increase Reputation bonuses by 25% whenever on Patrol Strict +1
103 Frail -2 Fortitude, -1 Strength Educated -1
104 Erudite +3 Wisdom, +1 Resilience Educated +1
105 Snob At times condescending to the point of being insulting, gains a 50% chance to cause Morale loss in other crew members when spending time in the Spice Hall Educated -2
106 Astute Timing +10% All Damage, +10% Critical Educated +1
107 Brilliant Expansive and lightning fast mind leaps to conclusions and solutions, +50% chance of gaining double XP Educated +3
108 Headstrong Resistant to new ideas, +3 Wisdom, +3 Resilience, 25% chance of not gaining XP Educated -1
109 Skeptic +2 Resilience, +35% To Resist Debuffs Educated +2
110 Highbrow Pay Rate increases by $2 every level, suffers Morale penalty if paid as a Crew instead of Officer Educated -1
111 - Hates X NOT IMPLEMENTED
121 - 136 Loves X NOT IMPLEMENTED
137 Life-Spark +25% Chance to Survive death in crew combat (still removed from battle) Determined +1
138 Survivor +50% Death Save to Survive lethal hit in any situation Hardy +2
139 Malcontent Always rises against the Captain in a Mutiny Hardy -1
140 Lucky +25% Death Save to Survive lethal hit in any situation; has a chance of wearing off after each use Determined +1
141 Calculating 20% chance to gain permanent +1 Tactics Skill Bonus when leveling (max 12) Focused +2
142 Problem Solver 20% chance to gain permanent +1 Electronics Skill Bonus when leveling (max 12) Educated +2
143 Intrepid 20% chance to gain permanent +1 Explore Skill Bonus when leveling (max 12) Stalwart +2
144 Neverlost 20% chance to gain permanent +1 Navigation Skill Bonus when leveling (max 12) Spacer +2
145 Fatalistic Seeing death as inevitable in the end, -10% Death Save to Survive lethal hit in any situation Addictive -1
146 Weak System -20 Bio-Poison Resist Veteran -1
147 Mindful -1 Fortitude, +2 Wisdom, +2 Resilience, -1 Initiative Educated +1
148 Meticulous Care 20% chance to gain permanent +1 Doctor Skill Bonus when leveling (max 12) Educated +2
149 Sturdy +3 Fortitude, +20 Bio-Poison Resist, +10% To Resist Debuffs Stalwart +2
150 Libertine Freewheeling and loved for leading the party, increases Morale bonus in Spice Hall when Trade Law is less than 5 Curious +1
151 Spiritual Seeing past worldly turmoil leads to inner zen, reduces Morale loss by 25%, +2 Resilience, +10% To Resist Debuffs Determined +2
152 Power Hungry Always rises against the Captain in a Mutiny, +10% All Damage, +5% Critical Savage 0
153 Nimble 20% chance to gain permanent +1 Evasion Skill Bonus when leveling (max 8) Agile +2
154 Principled Upstanding and stern in peaceful ransom, gain +10% profits on Ransoming enemy ship Tolerant +1
155 - 163 Faction NOT IMPLEMENTED
164 - 179 Class NOT IMPLEMENTED
180 Pox Infected Infected may spread pox to landing Zones, -10 Fortitude, -2 Strength, +16 Bio-Poison Resist
181 Plague Scarred Scarred by the crimson pox, +2 Fortitude, +2 Wisdom, -4 Charisma, +12 Bleed Resist
182 Pox Survivor +4 Fortitude, +2 Resilience, +16 Bio-Poison Resist, +25 to Resist Debuffs
183 Resillient System Morale loss -50%, +2 Fortitude, +4 Resillience
184 Hazard High Thrilled by the high-stakes risks, gains a Resilience % chance to recover 5 to 8 Morale whenever Salvaging at an Orbital Spacer +1
185 Crafty Good at spotting hiding spots, grants +10% cargo rewards whenever Salvaging an orbital Spacer +2
Code: Select all
insert into gamecharactertrait(gamecharacterid,traitid,characterknows,optionid) values(1,185,1,0);
select * from gamecharactertrait where gamecharacterid=1
changing ship maximums might be possible, but I've never tried.