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Re: The Lost Village (+13)

Posted: Tue Apr 09, 2024 2:28 pm
by lmrlmax
lmrlmax wrote:
Fri Dec 01, 2023 7:44 am
*Update for game version 1.0. Fix script and delete some option

Re: The Lost Village (+13)

Posted: Tue Apr 09, 2024 8:28 pm
by sundrops
lmrlmax wrote:
Tue Apr 09, 2024 2:28 pm
lmrlmax wrote:
Fri Dec 01, 2023 7:44 am
*Update for game version 1.0. Fix script and delete some option
nice its work like a charm thank you so much

Re: The Lost Village (+13)

Posted: Tue Apr 09, 2024 11:16 pm
by yamisakura
lmrlmax wrote:
Tue Apr 09, 2024 2:28 pm
lmrlmax wrote:
Fri Dec 01, 2023 7:44 am
*Update for game version 1.0. Fix script and delete some option

All status information can be changed. But during the fight It doesn't have any effect. The status has not changed at all. The status number remains the same.

Re: The Lost Village (+13)

Posted: Wed Apr 10, 2024 1:45 am
by lmrlmax
yamisakura wrote:
Tue Apr 09, 2024 11:16 pm
All status information can be changed. But during the fight It doesn't have any effect. The status has not changed at all. The status number remains the same.
For Stat Option to work in Dungeon / Fight, you need to:
activate -> go to dungeon -> choose character that you will be use -> click character profile and you will see the stat will change (click magnify glass) -> start fight and the stat change will work.

If you don't want to do this for each dungeon / fight, use option that use pill, it will give permanent stat change. or use the armor / weapon forge option.

Re: The Lost Village (+13)

Posted: Wed Apr 10, 2024 2:32 am
by yamisakura
lmrlmax wrote:
Wed Apr 10, 2024 1:45 am
yamisakura wrote:
Tue Apr 09, 2024 11:16 pm
All status information can be changed. But during the fight It doesn't have any effect. The status has not changed at all. The status number remains the same.
For Stat Option to work in Dungeon / Fight, you need to:
activate -> go to dungeon -> choose character that you will be use -> click character profile and you will see the stat will change (click magnify glass) -> start fight and the stat change will work.

If you don't want to do this for each dungeon / fight, use option that use pill, it will give permanent stat change. or use the armor / weapon forge option.
Thank you. I will do as you say.

Re: The Lost Village (+13)

Posted: Wed Apr 10, 2024 2:49 am
by kingqi0725
lmrlmax wrote:
Fri Dec 01, 2023 7:44 am
Here is my table, hope it work for you guys.
For Game Version 1.0
Feature
Image
Note:
1. For Char Script is Not Permanent, but before entering any dungeon you can use it and it's work inside dungeon.
----- Activate Set Char Stat > Click Student Detail -> Back -> Go Inside Dungeon
2. For Char Stat to Permanent Change: You can use Added Pill / Elixir Stat to +99999 and Upgrade Armor / Weapon to +99999.
Old Table
TheLostVillage-Win64-Shipping.CT
TheLostVillage-Win64-Shipping.CT
thanks bro!

Re: The Lost Village (+13)

Posted: Wed Apr 10, 2024 2:24 pm
by ChaosFang11236
Update table please!

Re: The Lost Village (+13)

Posted: Wed Apr 10, 2024 6:07 pm
by Valatros
lmrlmax wrote:
Tue Apr 09, 2024 2:28 pm
lmrlmax wrote:
Fri Dec 01, 2023 7:44 am
*Update for game version 1.0. Fix script and delete some option
Thank you for the update! I was wondering, did you ever find the address to change a characters traits, such as "Miner", "Lumberman", etcetera? There seem to be two kinds, affair traits and combat traits. I don't mind doing the legwork to try changing the ID and seeing what the result was, but since it's not a visible number in-game I'm not sure how one would even go about finding it.

Re: The Lost Village (+13)

Posted: Sun Apr 14, 2024 8:35 am
by tekknen
Weapon+Armor Editor
this can edit item stat but for item lv less than 20
it has more attributes and can be edit manually
to activate just strength an item once after activation

Re: The Lost Village (+13)

Posted: Sun Apr 21, 2024 5:34 am
by masturbaiter
tekknen wrote:
Sun Apr 14, 2024 8:35 am
Weapon+Armor Editor
this can edit item stat but for item lv less than 20
it has more attributes and can be edit manually
to activate just strength an item once after activation
Thanks! This table is working nicely.

Are you able to add the special item affix like Pulse type skill projectile +1 on to the table as well?
I am trying to figure out the digit for the other affix. It seems to be located -8 -10 -28 hex from Strengthen LVL in the memory viewer. Can't figure out which skill is which digits. They seems to be tied together. Changing a digit will give you several skills etc. I keep refining the item and look at the number change and still cant figure it out lol

Re: The Lost Village (+13)

Posted: Mon Jun 03, 2024 3:06 pm
by niaforever
I Try to Fix some code
I Think is Success
Try on v1.19

This is For Nurture Process (Original from lmrlmax)

Code: Select all

[ENABLE]

aobscanmodule(nurtureprocessINJECT,TheLostVillage-Win64-Shipping.exe,F3 0F 11 87 5C 06 00 00 E8) // should be unique
alloc(newmem,$1000,nurtureprocessINJECT)

label(code)
label(return)

alloc(nurtureprocess,4,nurtureprocessINJECT)
nurtureprocess:
dd (float)999
newmem:
movss xmm0,[nurtureprocess]

code:
  movss [rdi+0000065C],xmm0
  jmp return

nurtureprocessINJECT:
  jmp newmem
  nop 3
return:
registersymbol(nurtureprocessINJECT)

[DISABLE]

nurtureprocessINJECT:
  db F3 0F 11 87 5C 06 00 00

unregistersymbol(nurtureprocessINJECT)
dealloc(newmem)
dealloc(nurtureprocess)

{
// ORIGINAL CODE - INJECTION POINT: TheLostVillage-Win64-Shipping.exe+1549B6B

TheLostVillage-Win64-Shipping.exe+1549B30: B2 02                          - mov dl,02
TheLostVillage-Win64-Shipping.exe+1549B32: E8 D9 52 FA FF                 - call TheLostVillage-Win64-Shipping.exe+14EEE10
TheLostVillage-Win64-Shipping.exe+1549B37: E9 90 03 00 00                 - jmp TheLostVillage-Win64-Shipping.exe+1549ECC
TheLostVillage-Win64-Shipping.exe+1549B3C: F3 0F 10 87 5C 06 00 00        - movss xmm0,[rdi+0000065C]
TheLostVillage-Win64-Shipping.exe+1549B44: 48 8B D3                       - mov rdx,rbx
TheLostVillage-Win64-Shipping.exe+1549B47: F3 0F 58 03                    - addss xmm0,[rbx]
TheLostVillage-Win64-Shipping.exe+1549B4B: 48 89 B4 24 78 02 00 00        - mov [rsp+00000278],rsi
TheLostVillage-Win64-Shipping.exe+1549B53: 4C 89 AC 24 88 02 00 00        - mov [rsp+00000288],r13
TheLostVillage-Win64-Shipping.exe+1549B5B: 4C 89 B4 24 48 02 00 00        - mov [rsp+00000248],r14
TheLostVillage-Win64-Shipping.exe+1549B63: 4C 89 BC 24 40 02 00 00        - mov [rsp+00000240],r15
// ---------- INJECTING HERE ----------
TheLostVillage-Win64-Shipping.exe+1549B6B: F3 0F 11 87 5C 06 00 00        - movss [rdi+0000065C],xmm0
// ---------- DONE INJECTING  ----------
TheLostVillage-Win64-Shipping.exe+1549B73: E8 28 FC FF FF                 - call TheLostVillage-Win64-Shipping.exe+15497A0
TheLostVillage-Win64-Shipping.exe+1549B78: 4C 8B B7 D0 07 00 00           - mov r14,[rdi+000007D0]
TheLostVillage-Win64-Shipping.exe+1549B7F: 45 33 ED                       - xor r13d,r13d
TheLostVillage-Win64-Shipping.exe+1549B82: 48 63 87 D8 07 00 00           - movsxd  rax,dword ptr [rdi+000007D8]
TheLostVillage-Win64-Shipping.exe+1549B89: 4D 8D 3C 86                    - lea r15,[r14+rax*4]
TheLostVillage-Win64-Shipping.exe+1549B8D: 4D 3B F7                       - cmp r14,r15
TheLostVillage-Win64-Shipping.exe+1549B90: 0F 84 55 02 00 00              - je TheLostVillage-Win64-Shipping.exe+1549DEB
TheLostVillage-Win64-Shipping.exe+1549B96: 66 66 0F 1F 84 00 00 00 00 00  - nop word ptr [rax+rax+00000000]
TheLostVillage-Win64-Shipping.exe+1549BA0: 4D 8B C6                       - mov r8,r14
TheLostVillage-Win64-Shipping.exe+1549BA3: 48 8D 55 A0                    - lea rdx,[rbp-60]
}
This is For Unlimited Divine Beast Stamina [Nurturing]

Code: Select all

[ENABLE]

alloc(newmem,2048,"TheLostVillage-Win64-Shipping.exe"+1639B8E) 
label(returnhere)
label(exit)

newmem:

exit:
jmp returnhere

"TheLostVillage-Win64-Shipping.exe"+1639B8E:
db 90 90 90 90
returnhere:

[DISABLE]

dealloc(newmem)
"TheLostVillage-Win64-Shipping.exe"+1639B8E:
db F3 0F 11 00 5B
This is For Unlimited Divine Beast Stamina [Training]

Code: Select all

[ENABLE]

alloc(newmem,2048,"TheLostVillage-Win64-Shipping.exe"+1549A95)
label(returnhere)
label(exit)

newmem:

exit:
jmp returnhere

"TheLostVillage-Win64-Shipping.exe"+1549A95:
db 90 90 90 90
returnhere:

[DISABLE]

dealloc(newmem)
"TheLostVillage-Win64-Shipping.exe"+1549A95:
db F3 0F 11 08 EB 9F

need help for update other cheat (v1.19) :
1. Sect Affinity [Activate > Diplomacy Building > Sect Store > Move Between Sect]
2. Instant Tribulation