Re: The Lost Village (+13)
Posted: Tue Apr 09, 2024 2:28 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
For Stat Option to work in Dungeon / Fight, you need to:yamisakura wrote: ↑Tue Apr 09, 2024 11:16 pmAll status information can be changed. But during the fight It doesn't have any effect. The status has not changed at all. The status number remains the same.
Thank you. I will do as you say.lmrlmax wrote: ↑Wed Apr 10, 2024 1:45 amFor Stat Option to work in Dungeon / Fight, you need to:yamisakura wrote: ↑Tue Apr 09, 2024 11:16 pmAll status information can be changed. But during the fight It doesn't have any effect. The status has not changed at all. The status number remains the same.
activate -> go to dungeon -> choose character that you will be use -> click character profile and you will see the stat will change (click magnify glass) -> start fight and the stat change will work.
If you don't want to do this for each dungeon / fight, use option that use pill, it will give permanent stat change. or use the armor / weapon forge option.
thanks bro!lmrlmax wrote: ↑Fri Dec 01, 2023 7:44 amHere is my table, hope it work for you guys.
For Game Version 1.0Note:Feature
1. For Char Script is Not Permanent, but before entering any dungeon you can use it and it's work inside dungeon.
----- Activate Set Char Stat > Click Student Detail -> Back -> Go Inside Dungeon
2. For Char Stat to Permanent Change: You can use Added Pill / Elixir Stat to +99999 and Upgrade Armor / Weapon to +99999.
Old Table
TheLostVillage-Win64-Shipping.CT
TheLostVillage-Win64-Shipping.CT
Thank you for the update! I was wondering, did you ever find the address to change a characters traits, such as "Miner", "Lumberman", etcetera? There seem to be two kinds, affair traits and combat traits. I don't mind doing the legwork to try changing the ID and seeing what the result was, but since it's not a visible number in-game I'm not sure how one would even go about finding it.
Thanks! This table is working nicely.
Code: Select all
[ENABLE]
aobscanmodule(nurtureprocessINJECT,TheLostVillage-Win64-Shipping.exe,F3 0F 11 87 5C 06 00 00 E8) // should be unique
alloc(newmem,$1000,nurtureprocessINJECT)
label(code)
label(return)
alloc(nurtureprocess,4,nurtureprocessINJECT)
nurtureprocess:
dd (float)999
newmem:
movss xmm0,[nurtureprocess]
code:
movss [rdi+0000065C],xmm0
jmp return
nurtureprocessINJECT:
jmp newmem
nop 3
return:
registersymbol(nurtureprocessINJECT)
[DISABLE]
nurtureprocessINJECT:
db F3 0F 11 87 5C 06 00 00
unregistersymbol(nurtureprocessINJECT)
dealloc(newmem)
dealloc(nurtureprocess)
{
// ORIGINAL CODE - INJECTION POINT: TheLostVillage-Win64-Shipping.exe+1549B6B
TheLostVillage-Win64-Shipping.exe+1549B30: B2 02 - mov dl,02
TheLostVillage-Win64-Shipping.exe+1549B32: E8 D9 52 FA FF - call TheLostVillage-Win64-Shipping.exe+14EEE10
TheLostVillage-Win64-Shipping.exe+1549B37: E9 90 03 00 00 - jmp TheLostVillage-Win64-Shipping.exe+1549ECC
TheLostVillage-Win64-Shipping.exe+1549B3C: F3 0F 10 87 5C 06 00 00 - movss xmm0,[rdi+0000065C]
TheLostVillage-Win64-Shipping.exe+1549B44: 48 8B D3 - mov rdx,rbx
TheLostVillage-Win64-Shipping.exe+1549B47: F3 0F 58 03 - addss xmm0,[rbx]
TheLostVillage-Win64-Shipping.exe+1549B4B: 48 89 B4 24 78 02 00 00 - mov [rsp+00000278],rsi
TheLostVillage-Win64-Shipping.exe+1549B53: 4C 89 AC 24 88 02 00 00 - mov [rsp+00000288],r13
TheLostVillage-Win64-Shipping.exe+1549B5B: 4C 89 B4 24 48 02 00 00 - mov [rsp+00000248],r14
TheLostVillage-Win64-Shipping.exe+1549B63: 4C 89 BC 24 40 02 00 00 - mov [rsp+00000240],r15
// ---------- INJECTING HERE ----------
TheLostVillage-Win64-Shipping.exe+1549B6B: F3 0F 11 87 5C 06 00 00 - movss [rdi+0000065C],xmm0
// ---------- DONE INJECTING ----------
TheLostVillage-Win64-Shipping.exe+1549B73: E8 28 FC FF FF - call TheLostVillage-Win64-Shipping.exe+15497A0
TheLostVillage-Win64-Shipping.exe+1549B78: 4C 8B B7 D0 07 00 00 - mov r14,[rdi+000007D0]
TheLostVillage-Win64-Shipping.exe+1549B7F: 45 33 ED - xor r13d,r13d
TheLostVillage-Win64-Shipping.exe+1549B82: 48 63 87 D8 07 00 00 - movsxd rax,dword ptr [rdi+000007D8]
TheLostVillage-Win64-Shipping.exe+1549B89: 4D 8D 3C 86 - lea r15,[r14+rax*4]
TheLostVillage-Win64-Shipping.exe+1549B8D: 4D 3B F7 - cmp r14,r15
TheLostVillage-Win64-Shipping.exe+1549B90: 0F 84 55 02 00 00 - je TheLostVillage-Win64-Shipping.exe+1549DEB
TheLostVillage-Win64-Shipping.exe+1549B96: 66 66 0F 1F 84 00 00 00 00 00 - nop word ptr [rax+rax+00000000]
TheLostVillage-Win64-Shipping.exe+1549BA0: 4D 8B C6 - mov r8,r14
TheLostVillage-Win64-Shipping.exe+1549BA3: 48 8D 55 A0 - lea rdx,[rbp-60]
}
Code: Select all
[ENABLE]
alloc(newmem,2048,"TheLostVillage-Win64-Shipping.exe"+1639B8E)
label(returnhere)
label(exit)
newmem:
exit:
jmp returnhere
"TheLostVillage-Win64-Shipping.exe"+1639B8E:
db 90 90 90 90
returnhere:
[DISABLE]
dealloc(newmem)
"TheLostVillage-Win64-Shipping.exe"+1639B8E:
db F3 0F 11 00 5B
Code: Select all
[ENABLE]
alloc(newmem,2048,"TheLostVillage-Win64-Shipping.exe"+1549A95)
label(returnhere)
label(exit)
newmem:
exit:
jmp returnhere
"TheLostVillage-Win64-Shipping.exe"+1549A95:
db 90 90 90 90
returnhere:
[DISABLE]
dealloc(newmem)
"TheLostVillage-Win64-Shipping.exe"+1549A95:
db F3 0F 11 08 EB 9F