Re: Prey 2017
Posted: Sun May 07, 2017 5:10 am
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
No dice, it still crashes inside dxgi. Will try the conventional route within the game engine... Thanks for the effort thoughMeltic wrote: ↑Sun May 07, 2017 3:21 amTried to upload the folder without any luck but i used the version 1.2.53. See if that version of 3dMigoto works on Prey to disable the Hud. Hope it will since i can tell that you guys worked really hard for this to work.Otis_Inf wrote: ↑Sat May 06, 2017 7:36 pmI simply changed all settings which had comments with respect to CryEngine to the values recommended, in the ini file and it crashed each time. So depth_stencil for swap chain is the important one I think. You didn't change anything? I used 1.2.56, 1.2.34 and 1.2.10. Attaching the file gives an error on the forum .. If you could add yours I can use that one to test whether it works here.
Yeah i noticed that supersampling. Will def use that later. Play with cheats and take screenshots in 5 FPS. I'm used to that ^^Otis_Inf wrote: ↑Sun May 07, 2017 7:42 amNo dice, it still crashes inside dxgi. Will try the conventional route within the game engine... Thanks for the effort thoughMeltic wrote: ↑Sun May 07, 2017 3:21 amTried to upload the folder without any luck but i used the version 1.2.53. See if that version of 3dMigoto works on Prey to disable the Hud. Hope it will since i can tell that you guys worked really hard for this to work.Otis_Inf wrote: ↑Sat May 06, 2017 7:36 pm
I simply changed all settings which had comments with respect to CryEngine to the values recommended, in the ini file and it crashed each time. So depth_stencil for swap chain is the important one I think. You didn't change anything? I used 1.2.56, 1.2.34 and 1.2.10. Attaching the file gives an error on the forum .. If you could add yours I can use that one to test whether it works here.
(edit). The detached camera is indeed nice, but it resets to point 0.0. I'll keep mine, which starts at the player pos.
Another nice one is r_Supersampling. It's located at 0x1424B174C. It's set to 1 by default, but cranking it up to e.g. 3, will render the game at 3*the window resolution. Of course this kills your framerate when you specify a larger value, but it can be nice for people who want to take screenshots
Could you post your 3dmigoto.ini at pastebin? I think that's all that's needed. Perhaps it's the dx SDK installed on my system that bugs it... They have added their custom HUD system, so anything I find inside cryengine's source isn't used... :/Meltic wrote: ↑Sun May 07, 2017 9:24 amYeah i noticed that supersampling. Will def use that later. Play with cheats and take screenshots in 5 FPS. I'm used to that ^^Otis_Inf wrote: ↑Sun May 07, 2017 7:42 amAnother nice one is r_Supersampling. It's located at 0x1424B174C. It's set to 1 by default, but cranking it up to e.g. 3, will render the game at 3*the window resolution. Of course this kills your framerate when you specify a larger value, but it can be nice for people who want to take screenshots
Otis_Inf wrote: ↑Sun May 07, 2017 10:11 amCould you post your 3dmigoto.ini at pastebin? I think that's all that's needed. Perhaps it's the dx SDK installed on my system that bugs it... They have added their custom HUD system, so anything I find inside cryengine's source isn't used... :/Meltic wrote: ↑Sun May 07, 2017 9:24 amYeah i noticed that supersampling. Will def use that later. Play with cheats and take screenshots in 5 FPS. I'm used to that ^^Otis_Inf wrote: ↑Sun May 07, 2017 7:42 amAnother nice one is r_Supersampling. It's located at 0x1424B174C. It's set to 1 by default, but cranking it up to e.g. 3, will render the game at 3*the window resolution. Of course this kills your framerate when you specify a larger value, but it can be nice for people who want to take screenshots
(edit). TImestop read:
Prey.exe+4A3A654 - 80 79 08 00 - cmp byte ptr [rcx+08],00
rcx+8 refers to m_pause, which is this location: [Link]
At least it looks fairly certain, as it's followed by m_forcePause which is indeed set to 1 too.
Hud toggle left!
If the hud toggle wont work then i guess we have to wait until the developers will make a hud toggle. Read on Twitter that they will do a Hud and a FoV toggle in the next or two updates, but it would be better just to disable the hud with a press of a button rather than going inside the option menu and toggle it there.
Looks great sun, we have freecam,FoV and even timestop and almost Everything. Just that damn Hud in the game need to be removed. Been trying all day with 3dmigoto without any luck. My soul wants to quit but my body wont quitSunBeam wrote: ↑Sun May 07, 2017 1:50 pmSince you guys are having fun, I'm having some as well. Intention here is to try and create something like this in LUA:
That + figuring out how to call Fly/No Clip functions (they're available in game code; the F3 reference to "flymode" has been removed though).
So that means that the Hud toggle is really hard to make. If we just could make 3dmigoto to work....jonasbeckman wrote: ↑Sun May 07, 2017 3:12 pmsys_flash could work to toggle elements including the UI if the hud_hide cvar isn't doing anything, I'm not really sure what version of Cry-Engine this is based on though but it looks like it could possibly be 3.8.1 from mid-2015 going by both text strings in the game exe and the unpacked files and their info and file dates via a unpacker from the Xentax forums.
(Newer than I would have thought, assumed it would be 3.7.x and not 3.8.x although I didn't expect it to be the full on "V" version as they're calling the newest builds.)
EDIT: Well it's definitively 3.8.1 or newer since the game has the e_volumetricfog cvar introduced in 3.8.1
EDIT: And the depth of field cvar from 3.8.2 and the hdr eye adaption cvar from 3.8.3 and r_profiler from 3.8.4, interesting.
(Doesn't really mean all that much though.)
Awesome Work so far !Otis_Inf wrote: ↑Sun May 07, 2017 4:06 pmI've released the camera tools: [Link] (freecam/fov/timestop/supersampling factor)
@Sunbeam: I'm completely burned out at the moment from staring at asm all day but will look at that info as soon as my mind will work again (which should be in a couple of hours hopefully!)
Thanks Oh because the hud stuff is still available? Interesting! Yeah I see the game simply thinks the player is still where the camera is, hehe opens up interesting options.
hmm, that's odd. Never had that... sometimes the mouse keeps moving due to the limiter I have added but moving it a bit fixes that.Bugs I found:
* When I first enabled the camera with INS, camera started going up leaving map
heh well... that's kind of hard, considering the window is owned by the thread spawned by the injected dll, so closing it actually closes the thread and for some odd reason kills the host too. All code is in place to safely close the thread and exit, but for some odd reason that has never worked.* When you close the DLL GUI, it kills the game; fix that