Tales of Berseria [Tv4.1 Final][2017-3-16]

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spaladino95
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Re: Tales of Berseria [Tv4.1 Final][2017-3-16]

Post by spaladino95 »

Worked up another list of weapon and armor skills(at full upgrade level 4):
1 - Attack +40
2 - Arte Attack +40
3 - Defense +40
4 - Arte Defense +40
5 - Focus +40
6 - MAX HP +250
7 - 1.45x "Absorb HP" effect for artes
8 - HP recovery on defeating foes +120
9 - 1.22x BG gained from a break soul
10 - Time you can't use items reduced by 30%
11 - Effect of Paralysis reduced by 100%
12 - Effect of Burn reduced by 100%
13 - Effect of Slow reduced by 100%
14 - Effect of Poison reduced by 100%
15 - Effect of Fatigue reduced by 100%
16 - Capability vs. Beast +18%
17 - Capability vs. Crustacean +18%
18 - Capability vs. Amorphous +18%
19 - Capability vs. Apodous +18%
20 - Capability vs. Winged +18%
21 - Capability vs. Demi-human +18%
22 - Capability vs. Armored +18%
23 - Capability vs. Undead +18%
24 - Capability vs. Fiend +18%
25 - Capability vs. Dragon +18%
26 - Non-elemental attack power +25%
27 - Fire attack power +25%
28 - Earth attack power +25%
29 - Water attack power +25%
30 - Wind attack power +25%
31 - Paralyzing capability +1.32x
32 - Burning capability +1.32x
33 - Slowing capability +1.32x
34 - Poisoning capability +1.32x
35 - Fatiguing capability +1.32x
36 - Equipment skills learning speed +25%
37 - Non-elemental damage reduced by 15%
38 - Fire-type damage reduced by 15%
39 - Earth-type damage reduced by 15%
40 - Water-type damage reduced by 15%
41 - Wind-type damage reduced by 15%
42 - +30% Attack up when HP is 32% or lower
43 - +30% Arte Attack up when HP is 32% or lower
44 - +30% Defense up when HP is 32% or lower
45 - +30% Arte Defense up when HP is 32% or lower
46 - +30% Focus up when HP is 32% or lower
47 - All damage taken reduced by 70
48 - 20% Chance of halving SG costs
49 - 15% Chance not to lose soul during Break Soul
50 - Reflect 25% of nullified damage
51 - Enemies stunned duration increased 1.5x
52 - Charge effect activation speed increased by 32%
53 - Invulnerable for 12 seconds at the start of battle
54 - 50% chance to revive if reduced to 0 HP
55 - Attack increased by 1.25x
56 - Arte attack increased by 1.25x
57 - Defense increased by 1.25x
58 - Arte Defense increased by 1.25x
59 - Focus icreased by 1.25x
60 - Max HP increased by 1.25x
61 - HP recovery on attacking stunned foes +80
62 - Restore own HP +600 when using healing artes
63 - HP recovery when standing or moving in battle +120
64 - Recovers 50% of damage you take
65 - Recovery effects up for gels and bottles increased by 5%
66 - Equipment drop rates +1.5x
67 - Non-elemental element malak arte casting time -20%
68 - Fire element malak arte casting time -20%
69 - Earth element malak arte casting time -20%
70 - Water element malak arte casting time -20%
71 - Wind element malak arte casting time -20%
72 - Adds a non-elemental hit to the first part of an attack arte
73 - Adds a fire element hit to the first part of an attack arte
74 - Adds a earth element hit to the first part of an attack arte
75 - Adds a water element hit to the first part of an attack arte
76 - Adds a wind element hit to the first part of an attack arte
77 - 25% Chance to nullify non-elemental damage
78 - 25% Chance to nullify fire element damage
79 - 25% Chance to nullify earth element damage
80 - 25% Chance to nullify water element damage
81 - 25% Chance to nullify wind element damage
82 - Paralyzing attack damage -60%
83 - Burning attack damage -60%
84 - Slowing attack damage -60%
85 - Poisoning attack damage -60%
86 - Fatiguing attack damage -60%
87 - +40 EXP from defeating beasts
88 - +40 EXP from defeating crustaceans
89 - +40 EXP from defeating amorphous foes
90 - +40 EXP from defeating apodous foes
91 - +40 EXP from defeating winged foes
92 - +40 EXP from defeating demihuman foes
93 - +40 EXP from defeating armored foes
94 - +40 EXP from defeating undead foes
95 - +40 EXP from defeating fiends
96 - +40 EXP from defeating dragons
97 - +30% attack after inflicting paralysis
98 - +30% arte attack after inflicting burn
99 - +30% defense after inflicting slowing
100 - +30% arte defense after inflicting poison
101 - +30% focus after inflicting fatigue
102 - During increased attack, adds a paralyzing hit to 1st step artes
103 - During increased arte attack, adds a burning hit to 1st step artes
104 - During increased defense, adds a slowing hit to 1st step artes
105 - During increased arte defense, add a poisoning hit to 1st step artes
106 - During increased focus, adds fatiguing hit to 1st step artes
107 - Damage over 1000 reduced by 50%
108 - 60% of healing artes effect reapplied after 5 seconds
109 - Break soul HP recovery 1.5x
110 - 100% of reflected damage is recoverd as HP
111 - -1 Mystic arte BG cost while invulnerable
112 - +10% reclaimed SG after weak point combos
113 - Souls will not be reduced below 3 when taking damage
114 - 2% Chance to instantly defeat a stunned foe
115 - Damage against stunnedfoes +100%
116 - Break Soul power +10%
117 - Reduces stagger duration by 5%
118 - Reduces stun duration by 50%
119 - Successful quickstep HP recovery +50
120 - Recovers 10% of HP when swapping into battle
121 - Invulnerability time +3 seconds after swapping into battle
122 - Prevents status ailments for 30 seconds after swapping into battle
123 - Maximum Souls +1
124 - Damage from artes increases with combo length
125 - Increases power of artes based on their * level
126 - Increases stagger duration of artes based on their * level
127 - Increases iron stance duration of artes based on their * level
128 - Increases effect rate of artes based on there * level
129 - Decreases SG cost of artes based on there * level
130 - 2x arte usage count
131 - Recovers 40% of BG after using a mystic arte
132 - Maximum BG +2
133 - Initial Souls +2
134 - HP regeneration rate +50% when not participating in battle
135 - 30+ hits: -1 to BG cost of Lv. 1 mystic artes
136 - 60+ hits: -1 to BG cost of Lv. 2 mystic artes
137 - 80+ hits: -1 to BG cost of Lv. 3 mystic artes
138 - Halves SG consumption
139 - When recovering from K.O., 50% of HP is restored
140 - Effects of recover artes 1.5x
141 - Prevents all status ailments
142 - Restores 3 BG
143 - -----Blank-----
144 - Recovers 50% of HP
145 - Fills SG Completely
146 - Restores 20 HP every 0.5 seconds
147 - Reduces chance to be stunned by 40%
148 - Iron stance granted for up to 20 hit(s) while casting
149 - Multiplies martial artes' damag by 1.2x, but hidden artes' damage by 0.8x
150 - Multiplies hidden artes' damag by 1.2x, but martial artes' damage by 0.8x
151 - Multiplies martial artes' damag by 1.2x, but spells' damage by 0.8x
152 - Multiplies spells' damag by 1.2x, but martial artes' damage by 0.8x
153 - Multiplies hidden artes' damag by 1.2x, but spells' damage by 0.8x
154 - Multiplies spells' damag by 1.2x, but hidden artes' damage by 0.8x
155 - Prevents BG from depleting when KO'd
156 - Damage reduction while stunned increased by 25%
157 - Damage reduction while guarding increased by 25%
158 - -----Blank-----
159 - -----Blank-----
160 - Crashes the game.
161 - Crashes the game.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Maiden19
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Skills ID Table

Post by Maiden19 »

Well I was bored so i decided to make a list of all the (random) skills and their id's to use on this table.
Nº ARTE
01 Att+40
02 A.Att+40
03 Def+40
04 A.Def+40
05 Focus+40
06 Max Hp+250
07 1.45x Absorb HP for artes
08 Hp for defeating Foes+120
09 1.22x BG from a Break Soul
10 Time you can't use items reduced 30%
11 Eff of Paralysis reduced by 100%
12 " Burn
13 " Slow
14 " Poison
15 " Fatigue
16 Capability vs Beasts+18%
17 " Crustaceans
18 " Amorphous
19 " Apodous
20 " Winged
21 " Demihumans
22 " Armored
23 " Undead
24 " Fiends
25 " Dragons
26 Non-elem attack power +25%
27 Fire +25%
28 Earth +25%
29 Water +25%
30 Wind +25%
31 Paralyzing capability +1.32x
32 " Burning
33 " Slowing
34 " Poisoning
35 " Fatiguing
36 Equipment Skills learning speed+25%
37 Non-elem damage reduced by 15%
38 " Fire
39 " Earth
40 " Water
41 " Wind
42 +30% attack when HP is 32% or lower
43 " A.Att
44 " Def
45 " A.Def
46 " Focus
47 All damage taken reduced by 70
48 20% Chance of halving SG costs
49 15% chance not to lose Souls during Break Soul
50 Reflect 25% of nullified damage
51 Enemies stunned duration increased 1.5x
52 Charge effect activation speed increased 32%
53 Invulnerable for 12 seconds at start of battle
54 50% chance to revive if reduced to 0HP
55 Att increased by 1.25x
56 " A.Att
57 " Def
58 " A.Def
59 " Focus
60 Max Hp increased by 1.25x
61 HP recovery on attacking stunned foes +80
62 Restore own HP +600 when using healing artes
63 HP recovery when standing or moving in battle +120
64 Recovers 50% of damage you take
65 Recovery effect for gels and bottles increased by 5%
66 Equipment drop rates +1.5x
67 Non-elem malak arte casting time -20%
68 " Fire
69 " Earth
70 " Water
71 " Wind
72 Adds a non-elem hit to the first part of an attack arte
73 " Fire
74 " Earth
75 " Water
76 " Wind
77 25% chance to nullify non-elem damage
78 " Fire
79 " Earth
80 " Water
81 " Wind
82 Paralyzing attack damage -60%
83 " Burning
84 " Slowing
85 " Poisoning
86 " Fatiguing
87 +40% EXP from defeating Beasts
88 " Crustaceans
89 " Amorphous
90 " Apodous
91 " Winged
92 " Demihumans
93 " Armored
94 " Undead
95 " Fiends
96 " Dragons
97 +30% attack after inflicting Paralysis
98 " Burn
99 " Slow
100 " Poison
101 " Fatigue
102 During increased attack adds a Paralyzing hit to 1st step artes
103 " Burning
104 " Slowing
105 " Poisoning
106 " Fatiguing
107 Damage over 1000 is reduced by 50%
108 60% of healing arte effects reaplied after 5 seconds
109 Break Soul HP recovery 1.5x
110 100% of reflected damage is recovered as HP
111 -1 mystic arte BG cost while invunerable
112 +10% reclaimed SG after weak point combos
113 Souls will not be Reduced below 3 when taking Damage
114 2% chance to instantly defeat stunned foe
115 Damage against stunned foes +100%
116 Break Soul Power +10%
117 Reduces Stagger duration by 5%
118 Reduces stun duration by 50%
119 Successful quickstep HP recovery +50
120 Recovers 10% of hp when swapping into battle
121 Invulnerability time +3 seconds after swapping into battle
122 Prevents status ailments for 30 seconds after swaping into battle
123 Maximum Souls +1
124 Damage from artes increases with combo length
125 Increases power of artes based on their ★level
126 Increases stagger duration of artes based on their ★ level
127 Increases iron stance duration of artes based on their ★ level
128 Increases effect rate of artes based on their ★ level
129 Decreases SG cost of artes based on their ★ level
130 2x arte usage count
131 Recovers 40% of BG after using a mystic arte
132 Maximum BG +2
133 Initial Souls +2
134 HP regeneration rate +50% when not participating in battle
135 30+ hits: -1 to BG cost of Lv.1 mystic artes
136 60+ hits: -1 to BG cost of Lv.2 mystic artes
137 80+ hits: -1 to BG cost of Lv.3 mystic artes
138 Halves SG consumption
139 When recovering from K.O. 50% of HP is restored
140 Effects of recovery artes 1.5x
141 Prevents all status ailments
142 Restores 3 BG
143 BLANK
144 Recovers 50% of HP
145 Fills SG completely
146 Restores 20 HP every 0.5 sec
147 Reduces chance to be stunned by 40%
148 Iron Stance granted for up to 20 hit(s) while casting
149 Multiplies martial artes' damage by 1.2x but hidden artes damage by 0.8x
150 Multiplies hidden artes' damage by 1.2x but martial artes damage by 0.8x
151 Multiplies martial artes' damage by 1.2x but spells' damage by 0.8x
152 Multiplies spells' damage by 1.2x but martial artes damage by 0.8x
153 Multiplies hidden artes' damage by 1.2x but spells' damage by 0.8x
154 Multiplies spells' damage by 1.2x but hidden artes' damage by 0.8x
155 Prevents BG from depleting when KO'd
156 Damage reduction while stunned increased by 25%
157 Damage reduction while guarding increased by 25%
158 BLANK
159 BLANK
160 CRASH

I hope this is useful (if anyone still plays this)

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Rienfleche
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Re: Tales of Berseria [Tv4.1 Final][2017-3-16]

Post by Rienfleche »

added the weapon skills into dropdown one, but only for level 4 description

it's combined and edited my personal use
Attachments
Tales of Berseria.CT
(826.37 KiB) Downloaded 12 times

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Rienfleche
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Re: Tales of Berseria [Tv4.1 Final][2017-3-16]

Post by Rienfleche »

Need a little fix for title multiplier
it's multiply is not the gain value but overall value
eq: current issue value 6, if multi x2 the next value become 14 (2x(6+1)), 1 is the gained value
need fix issue value 6, if multi x2 the next value become 8 (6+(2x1)), 1 is the gained value
Spoiler
[ENABLE]

aobscanmodule(ToBTitleMasterAOB,Tales of Berseria.exe,89 91 D0 18 00 00) // should be unique
alloc(newmem,$1000,"Tales of Berseria.exe")

alloc(ToBTitleMasteryMult,1)
registersymbol(ToBTitleMasteryMult)

label(code)
label(return)

newmem:
imul edx,#10
code:
mov [rcx+000018D0],edx
jmp return

ToBTitleMasteryMult:
dd #100

ToBTitleMasterAOB:
jmp newmem
nop
return:
registersymbol(ToBTitleMasterAOB)

[DISABLE]

ToBTitleMasterAOB:
db 89 91 D0 18 00 00

unregistersymbol(ToBTitleMasterAOB)
dealloc(newmem)
dealloc(ToBTitleMasteryMult,1)
unregistersymbol(ToBTitleMasteryMult)

{
// ORIGINAL CODE - INJECTION POINT: "Tales of Berseria.exe"+13FD187

"Tales of Berseria.exe"+13FD167: 48 01 EA - add rdx,rbp
"Tales of Berseria.exe"+13FD16A: 48 8D 0C 90 - lea rcx,[rax+rdx*4]
"Tales of Berseria.exe"+13FD16E: 8B 91 D0 18 00 00 - mov edx,[rcx+000018D0]
"Tales of Berseria.exe"+13FD174: 44 01 CA - add edx,r9d
"Tales of Berseria.exe"+13FD177: 79 04 - jns "Tales of Berseria.exe"+13FD17D
"Tales of Berseria.exe"+13FD179: 31 D2 - xor edx,edx
"Tales of Berseria.exe"+13FD17B: EB 0A - jmp "Tales of Berseria.exe"+13FD187
"Tales of Berseria.exe"+13FD17D: B8 7F 96 98 00 - mov eax,0098967F
"Tales of Berseria.exe"+13FD182: 39 C2 - cmp edx,eax
"Tales of Berseria.exe"+13FD184: 0F 4F D0 - cmovg edx,eax
// ---------- INJECTING HERE ----------
"Tales of Berseria.exe"+13FD187: 89 91 D0 18 00 00 - mov [rcx+000018D0],edx
// ---------- DONE INJECTING ----------
"Tales of Berseria.exe"+13FD18D: 48 8B 47 10 - mov rax,[rdi+10]
"Tales of Berseria.exe"+13FD191: C6 80 48 1E 00 00 01 - mov byte ptr [rax+00001E48],01
"Tales of Berseria.exe"+13FD198: 48 8B 6C 24 38 - mov rbp,[rsp+38]
"Tales of Berseria.exe"+13FD19D: 48 8B 74 24 40 - mov rsi,[rsp+40]
"Tales of Berseria.exe"+13FD1A2: 48 83 C4 20 - add rsp,20
"Tales of Berseria.exe"+13FD1A6: 5F - pop rdi
"Tales of Berseria.exe"+13FD1A7: C3 - ret
"Tales of Berseria.exe"+13FD1A8: 00 00 - add [rax],al
"Tales of Berseria.exe"+13FD1AA: 00 00 - add [rax],al
"Tales of Berseria.exe"+13FD1AC: 00 00 - add [rax],al
}

Sword X
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Re: Tales of Berseria [Tv4.1 Final][2017-3-16]

Post by Sword X »

Can you make a script so that you can learn the skills of mastery infinitely many times on each individual piece of equipment?

Sword X
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Re: Tales of Berseria [Tv4.1 Final][2017-3-16]

Post by Sword X »

You can fix the thing that when you try to edit the master skills, zeros come out, and this item of equipment will become impossible to learn.

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