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Re: Rogue Legacy 2 (Full Release)

Posted: Thu May 05, 2022 5:52 am
by RileyVace
ndck76 wrote:
Wed May 04, 2022 10:53 am
RileyVace wrote:
Wed May 04, 2022 10:36 am
I'm having some troubles even expanding the Mode Save Data record.
Try activating this at the main menu before continuing a save. Not during the game play. See if activates. If it does, then load your save and see whether it populates.
Ah! Perfect! Thanks, that worked!

Re: Rogue Legacy 2 (Full Release)

Posted: Thu May 05, 2022 6:38 am
by alone cy
Any chance for a code that lets you upgrade the armor and/or weapons without having to keep finding duplicates?

Re: Rogue Legacy 2 (Full Release)

Posted: Thu May 05, 2022 7:04 am
by Vampir0
Hello. Hope anyone can help me)
Until yesterday I used table 1.0.0 for editing resolve value (edited "base resolve" value, so when I picked up new upgrades actual value won't go lower than 1) - but today it didn't work.
I downloaded new version of the table - 1.0.1 - but there no value for "base resolve" and only one about resolve is "actual resolve" - but changing it doesn't do anything for me...

UPD: Sorry, it was me being stupid - pointer for base resolve is under "player controller", but it didn't opened for me, because I opened table after I loaded my game... After restarting game and attaching table in main menu everything worked for me)

Re: Rogue Legacy 2 (Full Release)

Posted: Fri May 06, 2022 3:18 pm
by Minikea
Is there a way to stop timer in scars?

Re: Rogue Legacy 2 (Full Release)

Posted: Sat May 07, 2022 7:51 am
by Disillusioned
Would it be possible to have a gold multiplier option? Kinda the only thing I want. And maybe the timer stop thing.

Re: Rogue Legacy 2 (Full Release)

Posted: Sun May 08, 2022 4:17 am
by nos4r2
Disillusioned wrote:
Sat May 07, 2022 7:51 am
Would it be possible to have a gold multiplier option? Kinda the only thing I want. And maybe the timer stop thing.
Try mod in nexus 'Upgrade Stats' Mod just crank up gold bonus from manor upgrade to the level you want like 20-50% per level or even 100% per lvl

I made xp like 50% per lvl since i hate xp grinding but don't want them to fully unlock in one go with cheat

Re: Rogue Legacy 2 (Full Release)

Posted: Sun May 08, 2022 7:08 am
by Lord Blade
Is there a way to stop the timer on challenges?

Re: Rogue Legacy 2 (Full Release)

Posted: Sun May 08, 2022 6:07 pm
by Disillusioned
nos4r2 wrote:
Sun May 08, 2022 4:17 am
Disillusioned wrote:
Sat May 07, 2022 7:51 am
Would it be possible to have a gold multiplier option? Kinda the only thing I want. And maybe the timer stop thing.
Try mod in nexus 'Upgrade Stats' Mod just crank up gold bonus from manor upgrade to the level you want like 20-50% per level or even 100% per lvl

I made xp like 50% per lvl since i hate xp grinding but don't want them to fully unlock in one go with cheat
Thanks, this is exactly what I needed.

Re: Rogue Legacy 2 (Full Release)

Posted: Mon May 09, 2022 6:38 am
by gyt567j
Is there an invincible mode cheat?

Re: Rogue Legacy 2 (Full Release)

Posted: Mon May 09, 2022 7:10 am
by Lord Blade
gyt567j wrote:
Mon May 09, 2022 6:38 am
Is there an invincible mode cheat?
Under "Player Controller" there's an option "Takes No Damage". Toggle that to Yes and lock it. You'll get hit, but won't take damage.

Re: Rogue Legacy 2 (Full Release)

Posted: Mon May 09, 2022 7:48 am
by ndck76
gyt567j wrote:
Mon May 09, 2022 6:38 am
Is there an invincible mode cheat?
Under "Player Controller" you can also set the 'Base Invincibility Duration' to 9999 and freeze it

Re: Rogue Legacy 2 (Full Release)

Posted: Tue May 10, 2022 4:19 pm
by Aldooin
Awesome trainer but is it possible to add a reveal map feature please?

Re: Rogue Legacy 2 (Full Release)

Posted: Tue May 10, 2022 5:31 pm
by Pekar
Hello everyone!

I'd like to share my changes for the one who don't want to change values directly but would like to improve farming or other bored things
Information
Gameplay Misc:
  • Economy
    • Gold Gain Add - value of modifier for adding percentage of gaining Gold
    • Ore Gain Add - value of modifier for adding percentage of gaining Ore ( ingots )
    • RuneOre Gain Add - value of modifier for adding percentage of gaining RuneOre ( blood )
  • XP Gain
    • XP Gain Add - value of modifier for adding percentage of gaining XP
  • Resolve Gain
    • Resolve Gain Add - value of modifier for adding percentage of gaining Resolve
      why do not use fields from the Player Controller?
      because they are used by the game to apply relic changes and updated frequently.
      Just a pure way to add your value instead of freezing
  • Global Timer - could be used in Challenges with a time limits to get higher score for souls
    for versions lower than v1.0.4: requires to reach once timer form at the right bottom corner before activating
    • Ignore Tick - prevents tick accumulation at the timer
    • Elapsed Time - current value of the timer ( 1.0f = 1s )
  • One Hit Kill - converts your damage to pure damage with the specified value
    • Pure Damage - pure damage value that would be applied to the enemy ( 9999 by default )
  • Ignore Hit Count - could be used in Challenges with a hit counts to get higher score for souls
  • Armor Absorbtion Cap - allows you to change current damage absorption by armor (by default in the game the armor absorbs 35% of the armor value)
    • Modifier - absorption value( 35 by default )
  • Fairy Rule - rules that are added to the gameplay as puzzle for chests
    • Ignore DontTakeDamage
    • Ignore DontGetHit
    • Ignore NoAttacking
    • Ignore NoDash
    • Ignore NoDoubleJump
    • Ignore NoJumping
    • Ignore TimeLimit
      for versions lower than v1.0.4: requires to reach once the start of the challenge before activating
  • Ignore Lineage Reroll Count - ignores characters reroll count
  • Ignore Relic Reroll Count - ignores relics reroll count (prevents room's roll saving, you can reroll again after re-enter)
    After ~26 rerolls game will fall into inf loop. The game is not designed to have amount of rolls more than amount of relics. Kek.
  • Force double relic in rolls - forces double relics in rolls if it's allowed or possible.
  • Ignore Ability Reroll Count - ignores abilities reroll count (prevents room's roll saving, you can reroll again after re-enter)
Percentage modifiers:
  • field value: 1.0f = 1% ( adds 1% to the current value )
  • general formula: your_current_value + custom_modifier
  • game formula: (base_value + game_accumulated ) * (game_modifier + custom_modifier)
Challenges: How to get high score ( 50000 )
  • Enter challenge
  • Do not pick any relic
  • Enable One Hit Kill
  • Enable Ignore Hit Count
  • Enable Global Timer -> Ignore Tick
  • SetGlobal Timer -> Elapsed Time to 0
  • Pass the challenge
Updated: 26 March 2024

Enjoy! :)

Re: Rogue Legacy 2 (Full Release)

Posted: Thu May 19, 2022 9:48 pm
by bloodaxis
Biggest problem with this game imo is having to grind those blueprints and runes, takes so god damn long.

Re: Rogue Legacy 2 (Full Release)

Posted: Wed May 25, 2022 12:59 pm
by RandomGuy21
can we hack the weapon we get? there are numbers on weapon type, but change it does nothing. Or am i doing it wrong? what about talent? can we change that too?