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Re: Bloons TD6 [+15]

Posted: Mon Apr 06, 2020 4:49 pm
by GreenHouse
tsganey wrote:
Mon Apr 06, 2020 3:58 pm
i try this but it crash when i press start :?
I said that you should open it from the main menu, not there. I know that it crashes if you enable it there, that's why I did specify that.

Re: Bloons TD6 [+15]

Posted: Tue Apr 07, 2020 8:16 am
by oatesdaboss
Hi, so when i try execute the script, its says 'module not found:GameAssembly.dll' could I get some help please? thanks

Re: Bloons TD6 [+15]

Posted: Tue Apr 07, 2020 2:31 pm
by tsganey
GreenHouse wrote:
Mon Apr 06, 2020 4:49 pm
tsganey wrote:
Mon Apr 06, 2020 3:58 pm
i try this but it crash when i press start :?
I said that you should open it from the main menu, not there. I know that it crashes if you enable it there, that's why I did specify that.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1837</ID>
      <Description>"Collection Event Cheat"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(get_CollectionInstance,GameAssembly.dll,48 8B 81 B8 00 00 00 48 83 38 00 0F 85 AB)
alloc(newmem,$1000,"GameAssembly.dll"+43B046)
label(code)
label(return)
alloc(CollectionEvent,8) //[x]+x pointer
registersymbol(CollectionEvent)

newmem:

code:
  mov rax,[rcx+000000B8]
  mov [CollectionEvent],rax
  push rdi
  push rbx
  mov rax,[rax]
  mov rdi,[rax+30]
  mov rbx,[rdi+18]
  mov rdi,[rbx+10]
  mov rbx,[rdi+30]
  mov [rdi+10],rbx //DIAMOND -&gt; WOOD (1)
  //mov [rdi+14],rbx //DIAMOND -&gt; BRONZE (2)
  //mov [rdi+18],rbx //DIAMOND -&gt; SILVER (3)
  //mov [rdi+1C],rbx //DIAMOND -&gt; GOLD (4)
  mov rdi,[rax+30]
  mov rbx,[rdi+20]
  mov [rbx+10],#0 //WOOD (1)
  //mov [rbx+14],#0 //BRONZE (2)
  //mov [rbx+18],#0 //SILVER (3)
  //mov [rbx+1C],#0 //GOLD (4)
  pop rbx
  pop rdi
  mov rax,[rcx+000000B8]
  jmp return

get_CollectionInstance:
  jmp newmem
  nop 2
return:
registersymbol(get_CollectionInstance)

[DISABLE]
get_CollectionInstance:
  db 48 8B 81 B8 00 00 00

unregistersymbol(get_CollectionInstance)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

i already get full 1k point so this code not working . how i edit this code to worrking with diamon create ?

Re: Bloons TD6 [+17]

Posted: Wed Apr 08, 2020 1:56 am
by GreenHouse
Table updated to version 17.0.
tsganey wrote:
Tue Apr 07, 2020 2:31 pm
i already get full 1k point so this code not working . how i edit this code to worrking with diamon create ?
Read the description of that option in the main post. I've added there how to do that.

Re: Bloons TD6 [+17]

Posted: Wed Apr 08, 2020 5:54 am
by I_AFK_PornHub
When I activate the Place towers anywhere script i cannot place a tower anywhere

Re: Bloons TD6 [+17]

Posted: Wed Apr 08, 2020 6:46 am
by GreenHouse
I_AFK_PornHub wrote:
Wed Apr 08, 2020 5:54 am
When I activate the Place towers anywhere script i cannot place a tower anywhere
Should be working now. I forgot to change something. Thanks for the warning :P

[Request] Bloons TD6 [+17]

Posted: Fri Apr 10, 2020 5:22 pm
by I_AFK_PornHub
Can you make a way to get money because having infinite in-game cash is useless without the money to use it.

Currently I go in and modify the amount of money I spent on a specific tower finding that value using the pop count of a specific tower but I am not able to write a script to do that or find an easier way to add in-game money.

Re: [Request] Bloons TD6 [+17]

Posted: Fri Apr 10, 2020 8:28 pm
by GreenHouse
I_AFK_PornHub wrote:
Fri Apr 10, 2020 5:22 pm
Can you make a way to get money because having infinite in-game cash is useless without the money to use it.

Currently I go in and modify the amount of money I spent on a specific tower finding that value using the pop count of a specific tower but I am not able to write a script to do that or find an easier way to add in-game money.
You can just change the match settings to give you more cash at the beginning of the match, or just buy a monkey, upgrade it and then sell it.

Re: [Request] Bloons TD6 [+17]

Posted: Sat Apr 11, 2020 4:25 pm
by I_AFK_PornHub
GreenHouse wrote:
Fri Apr 10, 2020 8:28 pm
I_AFK_PornHub wrote:
Fri Apr 10, 2020 5:22 pm
Can you make a way to get money because having infinite in-game cash is useless without the money to use it.

Currently I go in and modify the amount of money I spent on a specific tower finding that value using the pop count of a specific tower but I am not able to write a script to do that or find an easier way to add in-game money.
You can just change the match settings to give you more cash at the beginning of the match, or just buy a monkey, upgrade it and then sell it.
But giving cash at the beginning of the match wouldnt work in an online match with my friends. I want a way to get a lot of money to then give them.

Edit : Was actually able to write a script so when you buy an upgrade for a monkey it changes the price the paid for it to 10000 (number changable) meaning that the monkey then sells for 7000 no matter what monkey it is. Also, heros just sell for 7000 when they are bough, might be due to knowledge making them instantly level 3

Re: Bloons TD6 [+17]

Posted: Sun Apr 12, 2020 9:00 pm
by thegrayninja2009
i tried it once and the enable button worked. i closed it and reopened it and enable button doesnt work anymore. pls help!

Re: Bloons TD6 [+17]

Posted: Mon Apr 13, 2020 8:30 pm
by thegrayninja2009
GreenHouse wrote:
Sun Feb 23, 2020 5:32 pm
Image

Store page: [Link]
Last version compatible: 17.0


I'M NOT RESPONSIBLE IF YOUR ACCOUNT GETS BANNED. YOU'LL GET BANNED IF YOU GO TOO FAR WITH CHEATS, SO YOU'RE FULLY RESPONSIBLE FOR IT, NOT ME.

- Infinite Insta Monkeys
Insta Monkeys won't decrease on use.

- Infinite In-Game Cash
In-game money won't decrease on use.

- Infinite Money Money
Monkey Money won't decrease on use.

- Free Upgrades
Makes all in-game upgrades free.

- Freeze Knowledge + Cheaper Monkey Money Cost
Knowledge won't decrease on use, and the Monkey Money cost will be 1.

- Unlock All Towers/Upgrades/Heroes
All towers, upgrade and heroes will be fully available.

- Chest Always Available
The daily reward chest will always be available to open.

- Double Cash
Double the amount of Monkey Money you get.

- Instant Cooldowns
No ability cooldowns.

- Immunity
Bloons won't decrease your health when leaking.

- Edit Current Daily Reward
Change the current daily reward you're on.

- Custom Match Settings
Change match settings like starting money, health and shield. Change the value to whatever you want, and restart the match.

- Next Round
Change the next round spawned. Round number desired + 2. Meaning that if you want to spawn the round 100, you need to set the value to 98.

- Attack Through Everything
Allows all towers to attack through everything. Walls, buildings, etc.

- Place Towers Anywhere Image
Allows all towers to be placed everywhere.

- Infinite Tier 5 Monkeys Image
Allows multiple tier 5 monkeys of the same kind.

- Collection Event Cheat Image
Makes the wood crate have diamond crate rewards, and reduces the cost to 0. Enable the script from the main menu, then get in and out of the event screen. YOU'LL BE STUCK ON THAT SCREEN. So when you're done getting insta monkeys, you'll need to restart the game.
If you need to reduce the cost or get diamond rewards on another crate, you can edit the script and remove the // in front of the line of the desired crate. Like so:
//mov [rbx+14],#0 //BRONZE COST (2) -> mov [rbx+14],#0 //BRONZE COST (2)
Update 1:
(February 28th 2020)
- Added table compatible with version 16.0.2395.
- Added 'Infinite In-Game Cash' script.
- Added 'Custom Starting Cash' script.
- Changed 'Freeze Knowledge' to include cheaper Monkey Money cost.
- Changed 'Unlock All Towers/Upgrades' script to unlock heroes too.

Update 2:
(March 2nd 2020)
- Changed last compatible version to v16.1.2422.
- Added 'Free Upgrades' script.
- Replaced 'Custom Starting Cash' script with editable match settings (Starting cash, health and shield).
- Removed hacker detection. This in theory should avoid you getting flagged as a hacker. I repeat, IN THEORY.

Update 3:
(March 19th 2020)
- Changed last compatible version to v16.2.2484.
- Added 'Next Round' editable value.
- Added 'Attack Through Everything' script.
- Added 'Place Towers "Anywhere"' script.

Update 4:
(April 8th 2020)
- Added table compatible with version 17.0.
- Added 'Infinite Tier 5 Monkeys' script.
- Added 'Collection Event Cheat' script.
- Changed 'Place Towers Anywhere' script. Now it will allow you to place them anywhere, no limitations anymore.
i got it to work. but can you pls add a script that removes upgrade restrictions, making 5-5-5 towers possible?
thanks.

Re: Bloons TD6 [+17]

Posted: Wed Apr 15, 2020 11:06 pm
by TJ11911
17.0 isn't working won't let me enable anyways to fix this? and yes I'm doing it right, If anyone can help me out it'll be much appreciated

Re: Bloons TD6 [+17]

Posted: Tue Apr 28, 2020 1:27 am
by Jokerall
Tried the Cheat table on version 17.1 and everthing works other than the match settings like skip round, double cash etc. Also i'd like to make a request, can you add an insta-win feature if possible? thanks alot for the hard work! :)

Re: Bloons TD6 [+17]

Posted: Tue Apr 28, 2020 7:28 am
by GreenHouse
Jokerall wrote:
Tue Apr 28, 2020 1:27 am
Tried the Cheat table on version 17.1 and everthing works other than the match settings like skip round, double cash etc. Also i'd like to make a request, can you add an insta-win feature if possible? thanks alot for the hard work! :)
I just updated the table to fix that. And as for insta-win, you can just change the current round to the last one, and enable immunity. So you get to the last round, let the last bloon leak, and you'll be fine and win.

Re: Bloons TD6 [+18]

Posted: Thu Apr 30, 2020 8:35 am
by MeisMia
i'm creating new account just to say thank you :)
this is some fine work