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Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 12:56 am
by Darkedone02
hey reci, your terraforming cheat ain't working, still getting ?? on the days.

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 1:30 am
by Recifense
Darkedone02 wrote:
Mon Apr 10, 2017 12:56 am
hey reci, your terraforming cheat ain't working, still getting ?? on the days.
Hi DD02,

There is not a specific cheat for terraforming, but you can use "[X] <====================== Selected Planet Info" to do the trick. When you set a terraforming, just check at the table the Planet Info: You should see the name, Days already passed to Terraform and Days necessary to Terraform:

Example:
Name => Barnard's Star II
Days already passed to Terraform ==> 0
Days necessary to Terraform ==> 1800000

Just change the 0 to 1799000 and it will terrraform in one day

Cheers!

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 8:03 am
by Alex250
Recifense the table don't work when you go with one of the paths added in Utopia(biological, psique and mecanic; I went through biological). I restart the game and the table activates but the cheats don't work. I hope you can fix it please!

Thanks in advance.

EDIT: My empire isn't recognized by the table(looking in table in "Player Info")

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 8:05 am
by Okami
Hey sorry to be a bother but can you update it for the beta 1.5.1 patch because without it the bugs are a pain in the ass.

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 11:48 am
by no-ip.set
thanks for your hard work reci, it works out alright for me so far.

a few things though, it seems that fast build doesn't cover megastructures. is it because they are part of utopia expansion? also, quick task seems to behave a bit weird -- the science ships don't need to be in the target system to complete survey, often the survey is done before the ship reaches the system. is that intended?

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 12:22 pm
by bladechampion
Hi Reci, thanks for the table I absolutely adore your work. Just to confirm that it seems the table stops working after you ascend in the expansion. In my games though it doesn't stop functioning immediately but rather after a few months or a year. If you restart the game and load the table on the same save it will still not work. It does work in a brand new game (i.e. before ascension). The quick build option not affecting megastructures is normal I imagine since it's an expansion feature and probably done in a different way. Thanks again man, you're simply the best. :)

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 6:02 pm
by Pavelius
bladechampion wrote:
Mon Apr 10, 2017 12:22 pm
Hi Reci, thanks for the table I absolutely adore your work. Just to confirm that it seems the table stops working after you ascend in the expansion. In my games though it doesn't stop functioning immediately but rather after a few months or a year. If you restart the game and load the table on the same save it will still not work. It does work in a brand new game (i.e. before ascension). The quick build option not affecting megastructures is normal I imagine since it's an expansion feature and probably done in a different way. Thanks again man, you're simply the best. :)
I am having the same as you. Started new game, played (way more than you - few years) with everything working fine and when I unlock traditions table breaks and stops working.

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 6:52 pm
by CompactDisc
Updated the extension, and eagerly awaiting a bugfix.
viewtopic.php?f=4&t=101&p=759#p759

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 11:52 pm
by Recifense
Hi guys,

I have updated the last table. Added Quick Building for Megastructures and some adjustment.

I am still to look at the reported issues

Cheers!

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 11:53 pm
by Recifense
Alex250 wrote:
Mon Apr 10, 2017 8:03 am
Recifense the table don't work when you go with one of the paths added in Utopia(biological, psique and mecanic; I went through biological). I restart the game and the table activates but the cheats don't work. I hope you can fix it please!

Thanks in advance.

EDIT: My empire isn't recognized by the table(looking in table in "Player Info")
How dod I get tp those paths?

Cheers!

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 11:55 pm
by Recifense
Pavelius wrote:
Mon Apr 10, 2017 6:02 pm
bladechampion wrote:
Mon Apr 10, 2017 12:22 pm
Hi Reci, thanks for the table I absolutely adore your work. Just to confirm that it seems the table stops working after you ascend in the expansion. In my games though it doesn't stop functioning immediately but rather after a few months or a year. If you restart the game and load the table on the same save it will still not work. It does work in a brand new game (i.e. before ascension). The quick build option not affecting megastructures is normal I imagine since it's an expansion feature and probably done in a different way. Thanks again man, you're simply the best. :)
I am having the same as you. Started new game, played (way more than you - few years) with everything working fine and when I unlock traditions table breaks and stops working.
If you guys are not playing in iron mode, could you please send me a savegame with that scenario?

Cheers!

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Mon Apr 10, 2017 11:56 pm
by Recifense
Okami wrote:
Mon Apr 10, 2017 8:05 am
Hey sorry to be a bother but can you update it for the beta 1.5.1 patch because without it the bugs are a pain in the ass.
I am fixing the issues first.

Cheers!

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Tue Apr 11, 2017 12:01 am
by bladechampion
The ascensions paths are the three options you have for upgrading your species. You unlock slots for ascension perks by completing traditions. The options for transforming your species are biological, psionic and synthetic. They are mutually exclusive and you get them by having the required techs and the necessary prerequisite ascension perks. Basically for synths for example you need The Flesh is Weak and Synthetic Evolution (or something like that) and your pops become synths. It's similar with the other two options.

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Tue Apr 11, 2017 12:58 am
by Alex250
Recifense wrote:
Mon Apr 10, 2017 11:53 pm
Alex250 wrote:
Mon Apr 10, 2017 8:03 am
Recifense the table don't work when you go with one of the paths added in Utopia(biological, psique and mecanic; I went through biological). I restart the game and the table activates but the cheats don't work. I hope you can fix it please!

Thanks in advance.

EDIT: My empire isn't recognized by the table(looking in table in "Player Info")
How dod I get tp those paths?

Cheers!
bladechampion just answered(and better than me jajaja).
I download the new table and now after a few days the game crashes(savegame and new games). I only have active: resources and unity, instant construction for all except megastructures, research points and fast research.
My empire in savegames continue being unrecognized by the table. In new games the table recognize my empire.

Re: Stellaris v1.0.2-1.5.0 Steam (GM and More) 2017-Apr-10

Posted: Tue Apr 11, 2017 3:48 am
by Gek
Hey, Recifense!

First, let me say that I absolutely adore the work you do on both Stellaris and EU4 (among other games).

Second, I've had the same issue that bladechampion did, but I've done some work to try to narrow down when it's happening. It's not when you pick an ascension path but rather happens the moment that you completely adopt each one of the seven traditions (Expansion, Domination, Prosperity, Harmony, ... Discovery). It doesn't matter what order you complete all seven paths. You have to select every option under every path. The moment that you select the last available upgrade, the table stops correctly identifying variables.

You do not need to actually choose any ascension perks for this to happen. You only need to "purchase" every tradition option after adopting every tradition.

I hope this helps!