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Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sun Mar 10, 2019 5:32 pm
by SunBeam
The table is for the version indicated in main post of this topic.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri Mar 22, 2019 1:50 am
by iamface
SunBeam wrote:
Sun Mar 10, 2019 5:32 pm
The table is for the version indicated in main post of this topic.
Hi SunBeam,

Thank you for putting this table together. Do you have a Patreon or similar I can contribute to?

Do you have plans to update the table to the new game version?

Thanks.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Tue Mar 26, 2019 9:06 pm
by DarthAres
SunBeam wrote:
Wed Jan 23, 2019 9:13 pm
Carmonaro wrote:
Wed Jan 23, 2019 4:13 pm
Thank you for this amazing amazing work.

I read your entire post and couple of pages of comments, and made it work, I added lots of things and maxed out skills and what not.. I played after that without CE for while but I used all of my resources and wanted add more with this cheat, so I closed the game open fearlessrevolution and do all the steps the game launches an CE not detected but when I check the script "initialize" it gives me this error: "GetPBYTE_GetBhvGhostRefs -> AOB not found!", did I mess with something?
You will have to disable the scripts before closing CE :) Else, the hooks are still enabled and reopening CE will just show you need to re-enable the scripts; which scripts will try to look for an array of bytes, and since code is hooked, those arrays' form won't be as the originals'.

Apologies for bringing this up as I'm relatively new with this but how do you fix this error? I've restarted the game a few times and CE keeps giving me this error;

GetPBYTE_SetResource -> AOB not found!

All other aspects work great, I just can't alter resource count!

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Wed Mar 27, 2019 11:50 am
by SunBeam
^ :) Glad to hear my shit still works; in either form :P

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Mon Apr 08, 2019 8:48 am
by vkadekan
Good day, I play with this cheat and is very happy, but just 2 days ago stopped working teleport!!!I don't how many times we can't cheat and have downloaded the trainer that I previously used, nothing works!!! Although other functions are fully working. What to do?

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Mon Apr 08, 2019 11:45 am
by SunBeam
Use fearlessrevolution. The trainer is updated there.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Tue Apr 09, 2019 3:41 am
by AsmodeusCruentus
SunBeam wrote:
Mon Apr 08, 2019 11:45 am
Use fearlessrevolution. The trainer is updated there.

Unsure why, the internet might hate me.

but on fearlessrevolution it says there is no trainer for this game or it says it is outdated since 2.XX

any ideas?

and can you not reupload the .CT here? :P

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Thu May 02, 2019 10:07 am
by ElderWeirdGuy
Just a heads up: The current table is still working with today's update (Operation Oracle) when following the steps provided by SunBeam in this thread's initial post.

Thank you for this table!

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Thu May 02, 2019 12:27 pm
by SunBeam
..cuz SunBeam rulz :P

P.S.: Updating the table at a later time will not be an option for me. Am sick and tired of downloading 80GB of shit to just update a table. Learn to do it on your own. You have AOBs, you have the game .exe (dump it from memory with Task Explorer from ntcore.com) and use it later to compare the old .exe and where the code was to the new .exe and its current location. Then update the AOB and be done with it.

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Thu May 02, 2019 10:17 pm
by dirtydanisreal
do we need a new EAC bypass dll?

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Fri May 03, 2019 7:21 am
by ElderWeirdGuy
dirtydanisreal wrote:
Thu May 02, 2019 10:17 pm
do we need a new EAC bypass dll?
No, no new EAC bypass dll is needed. You can still use the current one. And as for the AOB error appearing since the penultimate update on script injection: I can still use most of the options of the table regardless (except for resources).

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sat May 04, 2019 6:16 am
by salangmx
Does anybody have an older copy, 2355883?

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sun May 05, 2019 6:12 am
by luopeiyun
How do I change hotkeys enable in the script (such as digital keyboard 7 or 9) keyboard

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sat Jul 06, 2019 5:35 pm
by T0PGlitch3r
hi would someone be able to make a cheat to pause the out of map timer that counts down when leaving the map

Re: Tom Clancy's Ghost Recon: Wildlands [Engine:AnvilNEXT64]

Posted: Sun Jul 07, 2019 12:24 pm
by SunBeam
Sure. 100EUR.