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Re: Mass Effect Andromeda

Posted: Sun Apr 02, 2017 12:51 pm
by Nume
Itoo wrote:
Sun Apr 02, 2017 6:47 am
Thanks a lot, it fixed the issue and stopped the skills from resetting :)
Didn't work for the cryo pods tough, but still, such a time saver. Cheers !

I am now heading back to planet exploring !
Does the cryo pod issue only happen if you go over the max? I've now set them a few times and haven't had issues with losing them, but I haven't gone over 20 used, so that may be the issue. I know in my first playthrough when I'd already gotten to max (by just setting AVP) before using the table, the value in the table was 100 and wouldn't do anything if I changed it.

Re: Mass Effect Andromeda

Posted: Sun Apr 02, 2017 1:34 pm
by Itoo
Nume wrote:
Sun Apr 02, 2017 12:51 pm
Itoo wrote:
Sun Apr 02, 2017 6:47 am
Thanks a lot, it fixed the issue and stopped the skills from resetting :)
Didn't work for the cryo pods tough, but still, such a time saver. Cheers !

I am now heading back to planet exploring !
Does the cryo pod issue only happen if you go over the max? I've now set them a few times and haven't had issues with losing them, but I haven't gone over 20 used, so that may be the issue. I know in my first playthrough when I'd already gotten to max (by just setting AVP) before using the table, the value in the table was 100 and wouldn't do anything if I changed it.
I've only gone up to 17 maxed.

And I've had to go back to a previous saves everytime to remax, because when I reload the game only the actual number of legit points earned get saved.
I haven't been back to the nexus to make more attempts at this tho, I have been stuck on a planet for a bit :p.

I'll give it more tries again later when I get back up there.

Re: Mass Effect Andromeda

Posted: Sun Apr 02, 2017 3:25 pm
by Shadow_Wulfe
Itoo wrote:
Sun Apr 02, 2017 6:47 am
So for clarification, does that mean every single time I load a savegame I need the skill thing activated? Or only the first time?
Because I load it the first time, save my changes, then quit. On reload everything is reset, but I have not been reactivating the table.

Re: Mass Effect Andromeda

Posted: Sun Apr 02, 2017 4:27 pm
by Nume
Shadow_Wulfe wrote:
Sun Apr 02, 2017 3:25 pm
Itoo wrote:
Sun Apr 02, 2017 6:47 am
So for clarification, does that mean every single time I load a savegame I need the skill thing activated? Or only the first time?
Because I load it the first time, save my changes, then quit. On reload everything is reset, but I have not been reactivating the table.
Every time you load a savegame you have to have it activated. My understanding is that when you load, the game checks to see if you should have enough skill points for the skills you've unlocked. If you don't, it resets your skills. The script stops that from happening.

Re: Mass Effect Andromeda

Posted: Mon Apr 03, 2017 12:08 am
by Nume
I just got to Kadara on my current playthrough and with the latest version of Cieros' table, the inf life support doesn't work on the water. It has worked perfectly on the other planets. It's not a huge issue as I just activated undead to work around it (mostly when doing the annoying search for floating bodies quest since the acid kills in like 1 second if you accidentally step in it) but I figured I'd mention it.

Re: Mass Effect Andromeda

Posted: Mon Apr 03, 2017 4:20 pm
by sacreddruid
Is there any way to reset actual level? Or set actual level?

Setting the values for EXP/TNL or trying to set them to a negative number doesn't seem to do anything useful.

Re: Mass Effect Andromeda

Posted: Mon Apr 03, 2017 8:07 pm
by LorgrenBenirus
Nume wrote:
Mon Apr 03, 2017 12:08 am
I just got to Kadara on my current playthrough and with the latest version of Cieros' table, the inf life support doesn't work on the water. It has worked perfectly on the other planets. It's not a huge issue as I just activated undead to work around it (mostly when doing the annoying search for floating bodies quest since the acid kills in like 1 second if you accidentally step in it) but I figured I'd mention it.
I am not sure that the table is supposed to protect against that anyway, the game almost treats that water like a deadly obstacle. Knocks off your shields and also Nomad's in an eyeblink. Want to survive it, freeze health, that way you will get zapped hard but won't keel over dead.

Re: Mass Effect Andromeda

Posted: Mon Apr 03, 2017 9:27 pm
by Squalor
Hopefully a fix with the banter bug comes soon. It's so quiet.

Re: Mass Effect Andromeda

Posted: Mon Apr 03, 2017 10:19 pm
by Nume
LorgrenBenirus wrote:
Mon Apr 03, 2017 8:07 pm
Nume wrote:
Mon Apr 03, 2017 12:08 am
I just got to Kadara on my current playthrough and with the latest version of Cieros' table, the inf life support doesn't work on the water. It has worked perfectly on the other planets. It's not a huge issue as I just activated undead to work around it (mostly when doing the annoying search for floating bodies quest since the acid kills in like 1 second if you accidentally step in it) but I figured I'd mention it.
I am not sure that the table is supposed to protect against that anyway, the game almost treats that water like a deadly obstacle. Knocks off your shields and also Nomad's in an eyeblink. Want to survive it, freeze health, that way you will get zapped hard but won't keel over dead.
The only reason I mentioned it is that is still considered life support (and it is much slower to drain in the Nomad). Also the number does decrease in the pointer below the script so it is definitely changing that, though freezing that number didn't seem to do anything. I did what you said though as I mentioned using the undead script.

Re: Mass Effect Andromeda +15 (table EDIT12)

Posted: Tue Apr 04, 2017 2:10 pm
by virus2009
Cielos wrote:
Fri Mar 17, 2017 4:27 pm
by watching vids, it seems the motion capture is better then previous instalment...
may actually buy the game this time.
still 2 days to go until it release in my area, can still do a pre-order.... and with free cheat already...
so tempting...

////////////////////////////////////////////////

//
updates:
EDIT12:
- added inf. equipped item usage to [exploration related] scripts ([on-foot]).
- added xp gained multiplier to [misc.] scripts.
- added one more option to undead, i.e., you can choose to apply to teammates only now.
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.
//
options:
[exploration related] scripts:
[on-foot]:

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masseffectandromeda.CT
backups:
masseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CTmasseffectandromeda.CT
masseffectandromeda.CTmasseffectandromeda.CT
Why I can't enable the main script in this table ?

Re: Mass Effect Andromeda

Posted: Tue Apr 04, 2017 9:42 pm
by eTheBlack
[Link]
Patch 1.05 Notes (live 06.04.2017)

Improved tutorial placement
Increased inventory limits
Single player balance changes: Ammo crates, armor, weapons, nomad, profiles, attacks, and progression
Multiplayer balance changes: Weapons, cover, and enemies (check back for detailed notes on balance changes)
Improved matchmaking and latency in multiplayer
Added option to skip autopilot sequences in the galaxy map
Decreased the cost of remnant decryption keys and made them more accessible at merchants
Improved logic, timing, and continuity for relationships and story arcs
Improved lip-sync and facial acting during conversations, including localized VO
Fixed an issue with Ryder’s movements when running in a zig zag pattern
Improved the appearance of eyes for human and asari characters
Fixed various collision issues
Fixed bugs where music or VO wouldn’t play or wasn’t correct
Fixed issue where global squad mate banter sometimes wasn’t firing on UNCs
Fixed issue where player was unable to access the Remnant Console Interface after failing decryption multiple times
Fixed issue where fast travel is sometimes disabled after recruiting Drack until the player reloads a save
Fixed issue where Ryder can become stuck in the start of Biotic Charge Pose
Fixes issues related to some saves
Fixed issue where objective sometimes becomes un-interactable for players in multiplayer
Streaming and stability improvements

Re: Mass Effect Andromeda

Posted: Wed Apr 05, 2017 5:22 am
by r3v4n
eTheBlack wrote:
Tue Apr 04, 2017 9:42 pm
[Link]
Patch 1.05 Notes (live 06.04.2017)
[...]
Added option to skip autopilot sequences in the galaxy map
[...]
Best!

Re: Mass Effect Andromeda

Posted: Wed Apr 05, 2017 5:05 pm
by Kalas
Hey, just wanted to share my Cheat Table as well.

Compatible with 1.0.4 Version

Features:

  • Infinite Health
    Infinite Shield
    No Reload
    Infinite Ammo
    Instant Skill Cooldown
    Infinite Consumables
    Better Accuracy
    Infinite Skill Points
    Infinite Credits
    Infinite Life Support
    Infinite Nomad Shield
    Infinite Nomad Boost
    Infinite Research Points
    Infinite Materials
    Instant Reward Cooldown


Note:

  • Important - Run the game first and then the Cheat Table / Trainer.

    Infinite Consumables - Equipped Consumables will be set to 99 upon use.

    Infinite Skill Points - Spend some Skill Points for the cheat to take effect.

    Infinite Credits - Sell an item for the cheat to take effect.

    Infinite Research Points - Spend some Research Points for the cheat to take effect.

    Infinite Materials - Sell a material so it's value will change to 9999.

    Instant Reward Cooldown - After activation enter any menu (Ctyo Pod Menu or Inventory Menu) and press X to collect rewards, you can do that as much as you want.

Mass Effect Andromeda.CT
(16.2 KiB) Downloaded 82 times

Re: Mass Effect Andromeda

Posted: Wed Apr 05, 2017 9:15 pm
by CheatBastard
I just want to thank everyone who has been sharing their free and fully functional cheat tables here! My cheating bastard heart appreciates all of your work!

Re: Mass Effect Andromeda

Posted: Wed Apr 05, 2017 10:48 pm
by Kalas
CheatBastard wrote:
Wed Apr 05, 2017 9:15 pm
I just want to thank everyone who has been sharing their free and fully functional cheat tables here! My cheating bastard heart appreciates all of your work!
You welcome, we're not greedy like you know who ;P