Page 20 of 66

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 6:43 am
by ulki0rr4
ANY CHANCE TO UNLOCK THE WARP JUMP DISTANCE TO GO OVER 100 LIGHT YEARS LINIT THEY PUT ON THE NEXT UPDATE

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 7:29 am
by STN
[QUOTE="ulki0rr4, post: 53613, member: 1215"]ANY CHANCE TO UNLOCK THE WARP JUMP DISTANCE TO GO OVER 100 LIGHT YEARS LINIT THEY PUT ON THE NEXT UPDATE[/QUOTE]



jeez calm down man. Your post doesn't carry any more weight if you scream but feels annoying.

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 1:24 pm
by Jojo00182
[QUOTE="ulki0rr4, post: 53613, member: 1215"]ANY CHANCE TO UNLOCK THE WARP JUMP DISTANCE TO GO OVER 100 LIGHT YEARS LINIT THEY PUT ON THE NEXT UPDATE[/QUOTE]

There are mods for that

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 3:04 pm
by beguiler
[QUOTE="japzone, post: 53528, member: 19869"]Same. Though I haven't been updated to the 1.52.2 that [USER=2035]@jonaaa[/USER] mentioned. Maybe that's why.[/QUOTE]

I just checked GoG and there is no 1.52.2 there and either way the script hasn't changed since the rev 56 so aobscan must not be able to find the address in the GoG version.

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 3:38 pm
by Squall8
Added [B]Frigate Stats[/B].



[USER=3324]@Sauce[/USER]

You said you were on steam right? There is no reason for this script to be crashing your game.



[USER=1215]@ulki0rr4[/USER]

[USER=17722]@Jojo00182[/USER]

[B][U]CURRENT INV STAT POINTERS[/U] ALLOWS YOU TO MODIFY WARP DISTANCE AS WELL AS OTHER THINGS![/B]



[USER=19869]@japzone[/USER]

[USER=1350]@beguiler[/USER]

Is shit not working on GOG again? If so, let me know which ones.

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 4:25 pm
by Sauce
[USER=240]@Squall8[/USER] Yep, I own it on Steam.

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 4:32 pm
by xXRandyXx
The lastest table was working yesterday, but today i load it up and none of the boxes will check? was there an update or something?

I have the steam version.

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 4:34 pm
by ulki0rr4
Sorry i didn't notice i was typing on CAPS. Didn't meant to sound rude or demanding.

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 4:38 pm
by xXRandyXx
Nevermind I forgot to close the cheat engine from last night so i had 2 of them open, sorry :)

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 4:49 pm
by Squall8
[USER=1215]@ulki0rr4[/USER]

lol, no worries man!



[USER=3324]@Sauce[/USER]

You can try this. Just paste it over the original script.

[CODE=cea]{ Game : NMS.exe

Version:

Date : 2018-08-01

Author : Squall8

}



[ENABLE]



aobscanmodule(cinst,NMS.exe,07 48 89 44 24 20 48 3B C2 74 1F 0F 10 00 0F 11 01 F2 0F 10 48 10)

alloc(newmem,$1000,cinst)



label(code)

label(return)

label(cisp)



registersymbol(cinst)

registersymbol(cisp)



newmem:

mov [cisp],rax



code:

movsd xmm1,[rax+10]

jmp return



cisp:

dq 0



cinst+11:

jmp newmem

return:



[DISABLE]



cinst+11:

db F2 0F 10 48 10



unregistersymbol(cinst)

unregistersymbol(cisp)

dealloc(newmem)[/CODE]

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 5:04 pm
by beguiler
[QUOTE="Squall8, post: 53664, member: 240"]

[USER=19869]@japzone[/USER]

[USER=1350]@beguiler[/USER]

Is shit not working on GOG again? If so, let me know which ones.[/QUOTE]

The only one that I know of that doesn't work is the "Ignore materials for Damage Components". All the other ones I have needed worked.

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 5:21 pm
by LyrikUK
lmao NMS just updated again

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 5:21 pm
by Squall8
[USER=1350]@beguiler[/USER]

Yep, overlooked that one. Should be fixed now!

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 5:32 pm
by Squall8
Table updated for latest version.

No Mans Sky Next (Steam)

Posted: Wed Aug 01, 2018 6:11 pm
by ReDragonInc
Edit: Last post irrelevant.



My question is:



What is the "Stack Mods" option? What's it do, out of curiosity?