With all the similarities between ACO and ACOd, why it isn't possible to have the item editor/swapper ?
Are you working on it but it take time ? or it's not possible at all ? Can we help ?
Re: Assassin's Creed Odyssey +14 (table Update9)
Posted: Sat Oct 13, 2018 1:17 am
by Darkedone02
i'm not working on anything really, i'm not that advanced.
i'm not working on anything really, i'm not that advanced.
My question was more to the owner of the topic and the others who did/helped doing the table for ACO
All i can dream of is being able to replace an item with another one, having all legendaries sets and weapons
Re: Assassin's Creed Odyssey +14 (table Update9)
Posted: Sat Oct 13, 2018 4:04 am
by Z28Scott
Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.
I'll see about adding health or armor this weekend, unless someone beats me to it.
Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.
I'll see about adding health or armor this weekend, unless someone beats me to it.
Can't get these scripts working for some reason, they activate fine but I don't actually see any increase in the damage, either in the inventory screen or during combat.
Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.
I'll see about adding health or armor this weekend, unless someone beats me to it.
Can't get these scripts working for some reason, they activate fine but I don't actually see any increase in the damage, either in the inventory screen or during combat.
If you activated in game, rather than the main menu, you will need to trigger a damage recalculation by re-equipping your weapon or loading a save. The default multiplier is only 1.5x, so you will probably want to increase it as well. I tested as high as 100x. The warrior damage also only applies to the primary (right side) slot.
Failing that, I'm not sure. It has been working fine for me so far on UPlay version 1.03.
If you activated in game, rather than the main menu, you will need to trigger a damage recalculation by re-equipping your weapon or loading a save. The default multiplier is only 1.5x, so you will probably want to increase it as well. I tested as high as 100x. The warrior damage also only applies to the primary (right side) slot.
Failing that, I'm not sure. It has been working fine for me so far on UPlay version 1.03.
Changing the weapons did it, I thought I tried that but apparently not, thanks!
Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.
I'll see about adding health or armor this weekend, unless someone beats me to it.
works perfect, thanks. I hope you can keep it updated because it's fantastic
Re: Assassin's Creed Odyssey +14 (table Update9)
Posted: Sat Oct 13, 2018 9:07 am
by SunBeam
@Z28Scott: Everything is right under your nose Just back-trace out of that function you're hooking for Weapon Damage Then dive in and study the code. Will post snippets along the way. You can easily work with the PlayerStatsManager parameters, rather than using the item's stats This covers the base parameters for health, armor, typed-damage, etc. - - I'll explain along the way.
Re: Assassin's Creed Odyssey +14 (table Update9)
Posted: Sat Oct 13, 2018 1:39 pm
by SunBeam
Meanwhile..
Gotta iron out the render points Looks crappy when they don't load.
Here is version 2 of the damage multipliers. It should now force 14-byte jumps which will allow the allocated memory to go anywhere. If there are still crashing issues, I'll try using a code cave instead. I've never worked with that before.
I'll see about adding health or armor this weekend, unless someone beats me to it.
Wow!! gooooooooooooooood. We look forward to secondary weapons.