Re: Monster Hunter World (Steam)
Posted: Fri Dec 14, 2018 1:34 am
Amazing work!!
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Yup. Install these mods: viewtopic.php?f=15&t=7731Phuckya wrote: ↑Fri Dec 14, 2018 4:03 amDo we know if there's any way to make stuff like the Charm Editor / Maxed Armour Skills / Maxed Set Bonus, permanent? As it is, they only last until you close the game.
I'd like to be able to max out something like Bazel Helm B for max Earplugs permanently, with some slots free for some more skill customization options.
Can also confirm that the "stay in the smithy trick" no longer stops the game from crashing. But otherwise the invulnerability, inf stamina, easy break monster parts and max bow charge works in the new AT Vaal even quest. I almost managed to beat the zombie legit with randoms. Got him down to 3000 health but misjudged his death beam...JessieKazama wrote: ↑Mon Dec 10, 2018 7:48 amAhh that's true, maybe I should just do that instead haha.brokenhopes wrote: ↑Mon Dec 10, 2018 7:36 amI didn't test the no materials requirements as I never needed it. I used the other table from Berserk and gave myself all the materials i needed. Guess thats another way to solve this issue for the time being. I think 5000 is a good enough number.JessieKazama wrote: ↑Mon Dec 10, 2018 7:17 amSo after reinstalling the game, the invulnerability and inf. stamina and sharpness scripts no longer crash my game. However, using the no materials requirements does crash my game, but not instantly, usually shortly after disabling it. I guess my advice for that would be to do all of your stuff at the smithy, save, then close the table, save the game again, then quit out of the game fully from the options menu and save again. This is what I've been doing and it works great. :3
i saw that another user pointed you to the mod thread by idlehands88. as far as i know, those mods have not been updated in a long time, and will cause issues. the modified gems version 2 can still be used, but the armor mod will cause all kinds of issues because it is so outdated. i have a discord server i founded for modding the skills file, and many other mods are house there. several by me, several by other hunters, modders or moderators within the server and they are pinned in the various channels for convenience. i would start with the mod-updates channel. there are armor mods that have been created since the last title update which will allow for what you seek. here is a permanent link to the discord server [Link]Phuckya wrote: ↑Fri Dec 14, 2018 4:03 amDo we know if there's any way to make stuff like the Charm Editor / Maxed Armour Skills / Maxed Set Bonus, permanent? As it is, they only last until you close the game.
I'd like to be able to max out something like Bazel Helm B for max Earplugs permanently, with some slots free for some more skill customization options.
Hello would you mind going into detail on what data to change in order to fill persuit using Marcus script? ThanksxSimple wrote: ↑Fri Dec 14, 2018 12:52 amfor getting Kulve Taroth weapon, i mean randomly getting kluve taroth weapon and not like getting a specific weapon that u want...u can use a all item shop mods that u can find from nexus...when u use that mod u can buy appraisal item from kulve taroth drops..the way i do it is buying the appraisal item ( Melded Weapon, Dissolved Weapon, Sublimated Weapon ) to my Box, then run the kulve taroth seige once..
u dont need to complete all the stage, when u finish, doesn't matter if the seige is fail, just restart the game...when u got into the game, there notification saying u complete the quest and can go claim ur rewards..depends on the appraisal item u bought, it randomly gives u kulve weapon from rarity 6 7 8.
or u can fill up the kulve taroth persuit data using Marcus script..it easy that way i think
and sorry for my poor english
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>12804</ID>
<Description>"Wyvernheart Rapidfire"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : MonsterHunterWorld.exe
Version:
Date : 2018-12-12
Author : Squall8
}
[ENABLE]
aobscanmodule(hbgrf,MonsterHunterWorld.exe,F3 0F 10 83 24 0E 00 00 48)
stealtheditex(AHTRFC,hbgrf,1)
alloc(newmem,$1000,hbgrf)
label(code)
label(return)
registersymbol(hbgrf)
label(rapidfirewh)
registersymbol(rapidfirewh)
newmem:
mov [rbx+00000E24],0
code:
movss xmm0,[rbx+00000E24]
jmp return
AHTRFC:
rapidfirewh:
jmp newmem
nop
nop
nop
return:
[DISABLE]
rapidfirewh:
db F3 0F 10 83 24 0E 00 00
unregistersymbol(hbgrf)
unregistersymbol(rapidfirewh)
dealloc(newmem)
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
when u start kulve taroth siege, the highlighted line will be number 1, u just need to change into number 2 to make the kulve taroth siege completed..when u change to number 2, it will completed ur kulve taroth siege regardless of ur persuit points..a nottification will pop up telling u that the siege is completed and u can go claim ur rewards.wqewqe530 wrote: ↑Sat Dec 15, 2018 6:46 amHello would you mind going into detail on what data to change in order to fill persuit using Marcus script? ThanksxSimple wrote: ↑Fri Dec 14, 2018 12:52 amfor getting Kulve Taroth weapon, i mean randomly getting kluve taroth weapon and not like getting a specific weapon that u want...u can use a all item shop mods that u can find from nexus...when u use that mod u can buy appraisal item from kulve taroth drops..the way i do it is buying the appraisal item ( Melded Weapon, Dissolved Weapon, Sublimated Weapon ) to my Box, then run the kulve taroth seige once..
u dont need to complete all the stage, when u finish, doesn't matter if the seige is fail, just restart the game...when u got into the game, there notification saying u complete the quest and can go claim ur rewards..depends on the appraisal item u bought, it randomly gives u kulve weapon from rarity 6 7 8.
or u can fill up the kulve taroth persuit data using Marcus script..it easy that way i think
and sorry for my poor english
Code: Select all
for i = 1,#hashTable do
print("Block "..i)
print(string.format("Hash Addr: %X", hashTable[i].offset))
print(string.format("Block Start: %X", hashTable[i].blkStart))
print(string.format("Block End: %X\r\n", hashTable[i].blkStart + hashTable[i].blkSize))
end