Re: HELLDIVERS 2
Posted: Thu May 02, 2024 6:26 pm
Given that the latest warbond trailer shows the new content being used in-game, there's *definitely* stuff missing from the temp unlock armor + items function. Any plans to address it?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
second this. this was the mission when i had the first crash.AMGcheat wrote: ↑Thu May 02, 2024 3:39 pmI can confirm this when enabling the "instant complete all missions (main + side)" option it always seems to trigger a crash when attempting to launch the DEACTIVATE TERMINID CONTROL SYSTEM which is part of a major mission. I'm not sure what other missions will trigger a crash but I just wanted to share this. If anyone else can find anymore missions that trigger a crash while using the "instant complete all missions" option that would be appreciated.ZoDDeL wrote: ↑Thu May 02, 2024 2:03 pmp.s.
i noticed some people say that instant mission complete crashes on some new mission types. not much i can do about this.
if you get a crash on these new mission types then just try to avoid playing them together with instant mission complete.
all the other scripts still work with the tiny .301 update today.
what values do you change to increase the kill count numbers, i assume this is for the victory screen numbers or the career numbers?ZoDDeL wrote: ↑Thu May 02, 2024 2:03 pmUPDATE:
added rescue count mod
added killcount mod
added evac high value asset mod
all 3 scripts can be tuned to your needs.
for example:
rescue mod adds 2 to each citizen that reaches the safe point (3 citizens count up to 9 on score)
you can just change the value how you like if you prefer instant completion or just want a small boost.
on the killcount its similar but the basic value per enemy killed varies.
small bugs give 1 point. bigger 2, charger 10 and bile titans 15.
the script adds 5 per kill so small bug brings 6 now and bile titans 20. you can change this number.
totaly new and never been here before evac high value asset count (rockets)
like on difficulty 9 you have 20 minutes and every ~2:15 minutes 1 rocket launches. this script makes the count 2 per launch but you can change the number up. current max i saw is 8 rockets.
all 3 scripts with a low setting are part of the AIO script.
table und guide as usual in my signature.
p.s.
i noticed some people say that instant mission complete crashes on some new mission types. not much i can do about this.
if you get a crash on these new mission types then just try to avoid playing them together with instant mission complete.
all the other scripts still work with the tiny .301 update today.
p.p.s
thanks to the donators who keep me motivated to invest a bit more time into this game (i dont really play it anymore for a while).
no. not worth the effort. its temporary anyway and its blocking
nope its not for the scoreboard / endcard.elamigopaisa wrote: ↑Thu May 02, 2024 9:27 pm
what values do you change to increase the kill count numbers, i assume this is for the victory screen numbers or the career numbers?
here's the updated code for timerstop/infinite time, credits to zoddel for original code.Corporal0193 wrote: ↑Thu May 02, 2024 8:46 pmzoddel - there anyway we can get a freeze time script? i dont mind playing the long game; but i loathe loosing my strats doing so.
Code: Select all
[ENABLE]
aobscanmodule(aobTimeStop,game.dll,F3 0F 5C C7 F3 41 0F 5F C7 F3 43 0F 11 84 F4 B8 88 03 00)
registersymbol(aobTimeStop)
aobTimeStop:
nop 4
[DISABLE]
unregistersymbol(aobTimeStop)
aobTimeStop:
subss xmm0,xmm7
i can't/won't edit zoddel's script without his permission, so you'll have to either wait or follow these steps.Corporal0193 wrote: ↑Fri May 03, 2024 7:09 ami have no idea how to use that haha. i've used ct's maybe 6 times in my life
Code: Select all
[ENABLE]
aobscanmodule(aobTimeStop,game.dll,F3 0F 5C C7 F3 41 0F 5F C7 F3 43 0F 11 84 F4 B8 88 03 00)
registersymbol(aobTimeStop)
aobTimeStop:
nop 4
[DISABLE]
unregistersymbol(aobTimeStop)
aobTimeStop:
subss xmm0,xmm7
thanks. not sure how long this will be relevant but i appreciate the explanation.naisu wrote: ↑Fri May 03, 2024 9:01 ami can't/won't edit zoddel's script without his permission, so you'll have to either wait or follow these steps.Corporal0193 wrote: ↑Fri May 03, 2024 7:09 ami have no idea how to use that haha. i've used ct's maybe 6 times in my life
Spoiler
(0. Open your cheat engine script)
1. CTRL+ALT+A (opens a new Auto Assembler window)
2. CTRL+C the following code:3. CTRL+V the code inside the Auto Assembly windowCode: Select all
[ENABLE] aobscanmodule(aobTimeStop,game.dll,F3 0F 5C C7 F3 41 0F 5F C7 F3 43 0F 11 84 F4 B8 88 03 00) registersymbol(aobTimeStop) aobTimeStop: nop 4 [DISABLE] unregistersymbol(aobTimeStop) aobTimeStop: subss xmm0,xmm7
4. File > Assign to currernt cheat table
5. CTRL+S to save your script
-
6. Double Click "Auto Assemble Script" under the column Description to change the name, drag and drop the script into the place you want. Double Click "<script>" under the column Value to edit/update the contents of the script, confirm changes by clicking OK.