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Re: HELLDIVERS 2

Posted: Sat Apr 27, 2024 11:17 pm
by Gtag12
where is the latest trainer / ct located?

Re: HELLDIVERS 2

Posted: Sat Apr 27, 2024 11:36 pm
by bluemoon27112
Gtag12 wrote:
Sat Apr 27, 2024 11:17 pm
where is the latest trainer / ct located?
go to page 118 ZoDDeL's table

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 9:30 am
by jazewhitehead
latest update seems to have made some of the options not work on ZoDDeL's table.

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 10:08 am
by jack3617
The recent update has caused many features to become ineffective.

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 11:30 am
by psychotux
the latest update game seems not work on ZoDDeL's table. need update table please

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 11:42 am
by archilles89
Possible to modify Medals and Super Credit values on loots?

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 1:26 pm
by ken09
waiting update :D

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 2:18 pm
by Gvinpin
After the .301 update came out as of April 29, 2024, he only ones that work right now are stamina, stratagems, and solo vault opening.

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 2:24 pm
by Fresc1
gir489 wrote:
Sun Feb 18, 2024 6:24 am
So I figured out that if you add --delay_gameguard_init to the launch parameters, it will delay GameGuard from loading a little bit.

If you're fast enough on the draw, you can attach Cheat Engine, enable the features, and then close Cheat Engine before GameGuard has a chance to notice what happened. Then you can play as normal.

EDIT: Since February 21st, they updated the EXE to remove this parameter. You can download the original EXE and restore it. Instructions found here: viewtopic.php?p=337842#p337842

EDIT: Since March 7th, they updated the game to not allow the resurrected EXE method. I suggest instead using emoisback's version.dll proxy found here: [Link]
Can u update this table please?? I need the instant charge feature tha it was awesomeeee

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 3:12 pm
by ikstarven
Probably just the pointers have shifted like the previous updates, tho the update is pretty sizeable this time
Fresc1 wrote:
Mon Apr 29, 2024 2:24 pm

Can u update this table please?? I need the instant charge feature tha it was awesomeeee
gir won't be updating, they're kind of done with making tables for this game, they already did a lot

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 3:54 pm
by drehcaruso
Gvinpin wrote:
Mon Apr 29, 2024 2:18 pm
After the .301 update came out as of April 29, 2024, he only ones that work right now are stamina, stratagems, and solo vault opening.
Didn't check individually yet but indeed some functions are broken


edit:
Sounds about right. legit ammo, grenades and syringes are down. so is backpack shield cooldown.
Stamina and map works fine.

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 5:03 pm
by gir489
Fresc1 wrote:
Mon Apr 29, 2024 2:24 pm
Can u update this table please?? I need the instant charge feature tha it was awesomeeee
I updated the root post with the current table I've been using. It's a mis-mash of features, however, it is not tested.

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 5:31 pm
by blkout
gir489 wrote:
Mon Apr 29, 2024 5:03 pm
Fresc1 wrote:
Mon Apr 29, 2024 2:24 pm
Can u update this table please?? I need the instant charge feature tha it was awesomeeee
I updated the root post with the current table I've been using. It's a mis-mash of features, however, it is not tested.
Everything is working fine, for me the only thing that causes crashing is infinite health or infinites sryinges. Thanks for sharing

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 5:34 pm
by Gvinpin
modified via LUA on auto attach table @gir489, unlimited ammunition and no recoil is work, no sway do not work for some reason. Armory is working, I haven't checked the rest. thx @gir489
orig CT for CT for gir489

Re: HELLDIVERS 2

Posted: Mon Apr 29, 2024 5:54 pm
by qzpmtfgh
gir489 wrote:
Mon Apr 29, 2024 5:03 pm
Fresc1 wrote:
Mon Apr 29, 2024 2:24 pm
Can u update this table please?? I need the instant charge feature tha it was awesomeeee
I updated the root post with the current table I've been using. It's a mis-mash of features, however, it is not tested.
Does infinite ammo/grenade/stims also affects team mates?