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Re: Europa Universalis IV x64 v1.31.1.0 (GM and More) 2021-Apr-28

Posted: Fri May 14, 2021 5:07 am
by Ganymedes
Taurom wrote:
Fri May 14, 2021 12:51 am
Do you know if the game is still buggy in 1.31.3? as of now I have the game in version 1.31.0, should I keep it in that version or should I get 1.31.1 or 1.31.3 and wait for the table?
the biggest problems are solved, there are still some minor bugs that will require more work done, because every new patch there's a lot of things they miss and never fully fix, but it is alright now

Re: Europa Universalis IV x64 v1.31.1.0 (GM and More) 2021-Apr-28

Posted: Sat May 15, 2021 8:13 pm
by Rodrigorrb
I wish I knew how to update, I can find the values for some things, like money and mana, but dont know how to set the pointers.

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Sun May 16, 2021 3:18 pm
by Recifense
Hi guys,

A table for version 1.31.2.0 (3ad4) was added at the first post.

Cheers!

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Sun May 16, 2021 7:12 pm
by palalinx
hello.
where can I find the ironman achievement unlock table......

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Sun May 16, 2021 9:19 pm
by Nipun
three cheers for our friend Recifense as table 1.31.2 works with 1.31.3.

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Thu May 20, 2021 9:32 am
by thelegg
Is there an updated extension table anywhere? I have looked through some pages but cannot see any. Thanks

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Thu May 20, 2021 2:12 pm
by lateralus32
thx for updating to the latest but can you please do the console enabler with ironman?

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Sat May 22, 2021 7:56 am
by Namelessy
Table extension

Credits: See CompactDisc's post for instructions.

Most of the pointers are updated to 1.31.3, needs the main table from Recifence (1.31.2 works for the 1.31.3 extension table).

I am not sure I got all the pointers, especially under Religion, but most of them should be usable at least.

The "Custom Nation Max Points" must be edited after you click on "Custom Nation" on the country selection screen, otherwise it might update to the original 200.

Updates:
2021-07-08 - Possibly updated the pointers for 1.31.5.2. They looked OK, but there are just so many of them...
2021-07-09 - Fixed pointer for Supply limit under Country -> Technology -> Military
2021-08-13 - Fixed pointer for Administrative Efficiency under Country -> Technology -> Administrative, also added a pointer to the max points you can use for custom nations.
2021-09-03 - Fixed Innovativeness, Development Efficiency and Improved Flanking Range pointers. Fixed Governing Capacity multiplier (from x1 to x1000, label only)
2021-10-02 - Updated the "General" and the custom nation max ports pointers for 1.31.6.0
2021-10-13 - Added "Government Reform Progress". Credits to jaw3l for finding (and reporting) the pointer.
2021-11-13 - Updated pointers (most of them at least) to 1.32.0.0
2021-11-20 - Updated the "General" pointers, and the "Custom Nation Max Points" pointer to 1.32.1.0
2021-12-03 - Updated the "General" pointers, and the "Custom Nation Max Points" pointer to 1.32.2.0
2022-03-22 - Updated the "General" pointers, and the "Custom Nation Max Points" pointer to 1.33.2.0, the rest seems to still work, removed some old tables
2022-03-25 - Updated (most of) the "Country -> Government" pointers. Might have missed one or two.
2022-09-18 - Updated to 1.34.2.0, probably... all credits should go to Straputsky, and all blame is mine :)
2023-04-23 - Mostly updated to 1.35.1, pointers under Country -> Government are missing some updates.
2023-06-08 - Updated the General pointers to 1.35.3
2023-06-23 - Updated the General and custom nation max points pointers for 1.35.4
2023-06-24 - Updated (most) pointers to 1.36.1 Credits to BringChaos who updated them ahead of me :)
2024-05-11 - Redid console and modded achievements. Achievements needs to be enabled before "Loading databases" is finished.
2024-05-16 - And updated some of the pointers.

Re: Europa Universalis IV x64 v1.31.1.0 (GM and More) 2021-Apr-28

Posted: Sat May 22, 2021 5:43 pm
by Melvasul
instant.sc wrote:
Mon May 03, 2021 10:22 pm
Uhh, so hi everyone! I know last time I posted something it didn't really work as advertised, but I'll try to do better this time.
I present to you Achievements with mods & un-ironmanned games.
This was discovered as a way to save a playthrough on 1.31.* where the widely known bug happened (empty map).
There's a tool called paperman ([Link]) which can extract and convert "ironman" saves into normal ones, and a tool based on it ([Link]) that fixes the bug in your save if it's still salvageable (which is always if you react quickly enough). But, unfortunately, this conversion ends with a "normal" save, which does not allow achievements by default. While trying to fix it, I found this.

Now, this isn't a perfect fix and it requires that the save file contains a section like this

Code: Select all

achievement={
    51 18 52 33
}
which, fortunately, such converted saves do.
I suppose this alone would be of use to many, as this bug is really widespread, but I also found out another thing, which is, using the same code, you can earn achievements with mods in "ironman", provided the game is still similar enough to vanilla to recognize them. E.g. here's Italy with Extended timeline 1444 start:
Screenshot
Image
Anyway, here's the script:

Code: Select all

{ Game   : eu4.exe
  Version: 
  Date   : 2021-05-03
  Author : instant.sc

  This script allows achievements with mods and for converted ironman games
}

[ENABLE]
aobscanmodule(INJECT,eu4.exe,41 B6 01 38 5E 01 74 21 38 5F 14 74 1C 38 5E 02 74 17 45 84 C9 75 05 38 5F 09 74 0D 45 84 F6 74 08 41 B4 01) // should be unique

INJECT:
  mov r14l,01
  cmp [rsi+01],bl
  jmp short +19

registersymbol(INJECT)
[DISABLE]

INJECT:
  db 41 B6 01 38 5E 01 74 21 38 5F 14

unregistersymbol(INJECT)
If you aren't familiar with autoassembler, here's an article: [Link]

P.S. Made a table: eu4_achievements_with_mods.CT
Wonder, when should I enable it?
When loading the game, creating a game, inside a game?

Re: Europa Universalis IV x64 v1.31.1.0 (GM and More) 2021-Apr-28

Posted: Sat May 22, 2021 7:33 pm
by Namelessy
Melvasul wrote:
Sat May 22, 2021 5:43 pm
Wonder, when should I enable it?
When loading the game, creating a game, inside a game?
Enable it when you are at the man menu. If you try to create a new game with mods without it enabled, you will be warned that it is not eligible for achievements, go back a screen, enable it, and now you can create a new game that is eligible for achievements.

Easiest is to just enable it when you are in the main menu, before loading or starting a new game. I haven't tried to enable it when using "Resume" in the launcher, but I assume you need to do it before the game loads the save.

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Wed Jun 02, 2021 11:50 pm
by Aron
Is there also some pointer to reduce the warpoint-cost? It would be easier to conquer for example Ming in one war :D

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Fri Jun 04, 2021 12:27 pm
by websmith
Aron wrote:
Wed Jun 02, 2021 11:50 pm
Is there also some pointer to reduce the warpoint-cost? It would be easier to conquer for example Ming in one war :D
I think you can just change administrative efficiency - that should reduce cost and also reduce coring cost.

So you you set it to 100%, it should be possible to take ming in one go I think - unless cost per province cannot go under 1% of course.

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Fri Jun 04, 2021 2:39 pm
by mikeronincheese
websmith wrote:
Fri Jun 04, 2021 12:27 pm
Aron wrote:
Wed Jun 02, 2021 11:50 pm
Is there also some pointer to reduce the warpoint-cost? It would be easier to conquer for example Ming in one war :D
I think you can just change administrative efficiency - that should reduce cost and also reduce coring cost.

So you you set it to 100%, it should be possible to take ming in one go I think - unless cost per province cannot go under 1% of course.
Admin efficiency cap at 90%. I think it's hard-coded. On the other hand, I'm not aware of any other modifiers that affect warscore costs.

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Sun Jun 06, 2021 4:23 pm
by akinokoika
1.31.4 updata pls

Re: Europa Universalis IV x64 v1.31.2.0 (GM and More) 2021-May-16

Posted: Sat Jun 12, 2021 4:45 am
by Waruiko
mikeronincheese wrote:
Fri Jun 04, 2021 2:39 pm
websmith wrote:
Fri Jun 04, 2021 12:27 pm
Aron wrote:
Wed Jun 02, 2021 11:50 pm
Is there also some pointer to reduce the warpoint-cost? It would be easier to conquer for example Ming in one war :D
I think you can just change administrative efficiency - that should reduce cost and also reduce coring cost.

So you you set it to 100%, it should be possible to take ming in one go I think - unless cost per province cannot go under 1% of course.
Admin efficiency cap at 90%. I think it's hard-coded. On the other hand, I'm not aware of any other modifiers that affect warscore costs.
There is a "warscore vs other religion" bonus though I don't remember where exactly it shows up.