Re: Legend of Heroes: Trails of Cold Steel 2 (PC)
Posted: Sat Mar 03, 2018 5:24 am
Thanks so much for what you do good sir.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Sorry, but that option cannot be made any better. What I do is have Rean cast Motivate on everyone at start of battle and it gets the effects. You can change what effects it gives by modifying the script. Add up all the effects you want to give and put it under following place:HanLiem wrote: ↑Sat Mar 03, 2018 5:14 amThank you very much for the Table Update DrummerIX
Anyway I if may add a request regarding the "Add Positive Status Effects (Allies, When Adding A Status Normally)"
Can you please make the option so that in the start of the battle, we already have the desired positive status buff, and the status buff are in the drop down list format to let us choose which status buff freely.
Thanks in advance DrummerIX, I do hope a lot from this request and appreciate all the efforts you put into it
Code: Select all
00000001 = Poison (Negative)
00000002 = Seal (Negative)
00000004 = Mute (Negative)
00000008 = Blind (Negative)
00000010 = Sleep (Negative)
00000020 = Burn (Negative)
00000040 = Freeze (Negative)
00000080 = Petrify (Negative)
00000100 = Faint (Negative)
00000200 = Confuse (Negative)
00000400 = Nothing
00000800 = Nightmare (Negative)
00001000 = Nothing
00002000 = Vanish (Negative)
00004000 = STR Up
00008000 = DEF Up
00010000 = ATS Up
00020000 = ADF Up
00040000 = SPD Up
00080000 = MOV Up
00100000 = Insight
00200000 = Link Break (Negative)
00400000 = HP Regen
00800000 = CP Regen
01000000 = Physical Immunity
02000000 = Art Reflect
04000000 = Red Insight Icon
08000000 = Nothing
10000000 = Stealth
20000000 = BLN (Balance) Down Arrow
40000000 = Blue Purple Down Arrow
80000000 = Dead
Alright it's okay DrummerIX, the option is awesome already and you teach me the importance of the script, which is Wonderful!!DrummerIX wrote: ↑Sun Mar 04, 2018 2:34 amSorry, but that option cannot be made any better. What I do is have Rean cast Motivate on everyone at start of battle and it gets the effects. You can change what effects it gives by modifying the script. Add up all the effects you want to give and put it under following place:
That means you are not running the LUA code. It's a setting in CE to either Ask to run LUA or always run LUA. If it's set to not run LUA, then this table won't work. I have mine set to Ask to run LUA and say Yes when you load the table up.mlynn1044@yahoo.com wrote: ↑Mon Mar 05, 2018 1:10 amHey sorry if this has bee answered before but since the update I havent been able to enable the trainer I just get this message
rror:[string "lua_aobscan("APPtrAOB","ed8_2_PC_US.exe","8B ..."]:1: attempt to call a nil value (global 'lua_aobscan')
Ive also had this problem with trails in sky 3rd
sorry bro need to askDrummerIX wrote: ↑Sun Mar 04, 2018 2:34 amSorry, but that option cannot be made any better. What I do is have Rean cast Motivate on everyone at start of battle and it gets the effects. You can change what effects it gives by modifying the script. Add up all the effects you want to give and put it under following place:HanLiem wrote: ↑Sat Mar 03, 2018 5:14 amThank you very much for the Table Update DrummerIX
Anyway I if may add a request regarding the "Add Positive Status Effects (Allies, When Adding A Status Normally)"
Can you please make the option so that in the start of the battle, we already have the desired positive status buff, and the status buff are in the drop down list format to let us choose which status buff freely.
Thanks in advance DrummerIX, I do hope a lot from this request and appreciate all the efforts you put into it
EffectsToAdd:
dd 00DFC000
Effects I found are as follows:
The Status Up effects also handle the Status Down type by changing the Power to negative number I believe.Code: Select all
00000001 = Poison (Negative) 00000002 = Seal (Negative) 00000004 = Mute (Negative) 00000008 = Blind (Negative) 00000010 = Sleep (Negative) 00000020 = Burn (Negative) 00000040 = Freeze (Negative) 00000080 = Petrify (Negative) 00000100 = Faint (Negative) 00000200 = Confuse (Negative) 00000400 = Nothing 00000800 = Nightmare (Negative) 00001000 = Nothing 00002000 = Vanish (Negative) 00004000 = STR Up 00008000 = DEF Up 00010000 = ATS Up 00020000 = ADF Up 00040000 = SPD Up 00080000 = MOV Up 00100000 = Insight 00200000 = Link Break (Negative) 00400000 = HP Regen 00800000 = CP Regen 01000000 = Physical Immunity 02000000 = Art Reflect 04000000 = Red Insight Icon 08000000 = Nothing 10000000 = Stealth 20000000 = BLN (Balance) Down Arrow 40000000 = Blue Purple Down Arrow 80000000 = Dead
Updated for v1.2 (page 13)
Ah, now I see...DrummerIX wrote: ↑Tue Mar 06, 2018 4:09 amNo, Insight is already in the EffectsToAdd option.
Don't change the StatusUpEffects option as that controls some things in the script dealing with those.
You change the EffectsToAdd option.
Use a HEX calculator to add the digits you want and put leading zeros up to the 4 bytes, so it should be 8 hex numbers (0-F).