Re: z Palworld
Posted: Fri Feb 02, 2024 2:37 pm
Looks like someone made a Mod for Easy Condensor also someone a few posts before updated the Easy Condesnor into a new table that works with 1.4.
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>57</ID>
<Description>"Inf Stamina"</Description>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript Async="1">
{ Game : Palworld-Win64-Shipping.exe
Version:
Date : 2024-01-19
Author : USER
This script does blah blah blah
}
[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(INJECT_stam,$process,48 8B 81 F0 02 00 00 48 89) // should be unique
alloc(newmem,$1000,INJECT_stam)
alloc(staValue,8)
registersymbol(staValue)
label(code)
label(return)
newmem:
mov rax,[rcx+108]
mov rax,[rax+390]
mov [staValue],rax
code:
//mov rax,#100000 //[rcx+2F0]
jmp return
INJECT_stam:
jmp newmem
nop 2
return:
registersymbol(INJECT_stam)
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT_stam:
db 48 8B 81 F0 02 00 00
unregistersymbol(INJECT_stam)
unregistersymbol(staValue)
dealloc(staValue)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP
Palworld-Win64-Shipping.FDefaultGameMoviePlayer::IsInitialized: 0F B6 81 58 01 00 00 - movzx eax,byte ptr [rcx+00000158]
Palworld-Win64-Shipping.UGizmoElementGroup::GetConstantScale+7: C3 - ret
Palworld-Win64-Shipping.UGizmoElementGroup::GetConstantScale+8: CC - int 3
Palworld-Win64-Shipping.exe+2878CC9: CC - int 3
Palworld-Win64-Shipping.exe+2878CCA: CC - int 3
Palworld-Win64-Shipping.exe+2878CCB: CC - int 3
Palworld-Win64-Shipping.exe+2878CCC: CC - int 3
Palworld-Win64-Shipping.exe+2878CCD: CC - int 3
Palworld-Win64-Shipping.exe+2878CCE: CC - int 3
Palworld-Win64-Shipping.exe+2878CCF: CC - int 3
// ---------- INJECTING HERE ----------
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP: 48 8B 81 F0 02 00 00 - mov rax,[rcx+Palworld-Win64-Shipping.GCurrentNumDrawCallsRHIPtr]
// ---------- DONE INJECTING ----------
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP+7: 48 89 02 - mov [rdx],rax
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP+A: 48 8B C2 - mov rax,rdx
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSP+D: C3 - ret
Palworld-Win64-Shipping.exe+2878CDE: CC - int 3
Palworld-Win64-Shipping.exe+2878CDF: CC - int 3
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity: 48 8B 89 08 01 00 00 - mov rcx,[rcx+00000108]
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+7: 48 85 C9 - test rcx,rcx
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+A: 75 04 - jne Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+10
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+C: 0F 57 C0 - xorps xmm0,xmm0
Palworld-Win64-Shipping.UPalCharacterParameterComponent::GetSanity+F: C3 - ret
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
3466374 Lucky
3466296 Sadist
3466205 Ferocious
3466670 Stronghold Strategist rank 2
3466132 Runner rank 3
3466132 swift rank 4
3466746 MotivationalLeader rank 2
3466169 muscleheaded
3464255 artisan
3466302 workaholic rank 3
Code: Select all
3232657 Hyper Glider (Unobtainable normally)
Is it work on MP?
is there a way to set those legendaries to always roll on a pal?palasx wrote: ↑Sun Feb 04, 2024 12:55 amSkill values for 1.4.0, just some of the legenaries. Rank is inclued if needed. no particular order.ItemID of unobtainable "Hyper Glider", internal item name is Glider_Legendary.Code: Select all
3466374 Lucky 3466296 Sadist 3466205 Ferocious 3466670 Stronghold Strategist rank 2 3466132 Runner rank 3 3466132 swift rank 4 3466746 MotivationalLeader rank 2 3466169 muscleheaded 3464255 artisan 3466302 workaholic rank 3
Code: Select all
3232657 Hyper Glider (Unobtainable normally)