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Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 7:34 pm
by Cielos
a useless script before sleep:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>17939</ID>
      <Description>"custome costume"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(dCustomCostume)
registersymbol(dCustomCostume)

alloc(newmem,2048,"re3.exe"+A2E576) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
//r8?
mov rax,dCustomCostume
mov eax,[rax]
test eax,eax
cmovge ebp,eax

originalcode:
mov [rdi+54],ebp
mov rax,[rbx+50]

exit:
jmp returnhere

///
dCustomCostume:
dd ffffffff
///

"re3.exe"+A2E576:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"re3.exe"+A2E576:
db 89 6F 54 48 8B 43 50
//Alt: mov [rdi+54],ebp
//Alt: mov rax,[rbx+50]

unregistersymbol(dCustomCostume)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>17940</ID>
          <Description>""</Description>
          <DropDownList DescriptionOnly="1" DisplayValueAsItem="1">ffffffff:don't change
00000000:default
00000001:dream 1st person (no torso1)
00000002:dirty
00000003:costume1 (re1)
00000004:empty1
00000005:costumeDLC
00000006:empty2
00000007:default 1st person (no torso2)
00000008:(no torso3)
00000009:costumeDLC (no torso4)
0000000a:empty3
</DropDownList>
          <ShowAsHex>1</ShowAsHex>
          <VariableType>4 Bytes</VariableType>
          <Address>dCustomCostume</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
the drop-down-list are only for Jill at the moment.
was hoping to select the dream costume at the start of the game, turns out that outfit is specially made for the first-person bit -- the torso is cut.
still there maybe a way to grab the model in the mirror. not for now though.
anyway, it's a useless script for now, because all the working costume you can choose can be select from the in-game costume menu already, unlike the script for RE2, which allows you to select the same default costume at different state of the game. e.g., cleaner jacket or dirtier jacket, while the in-game costume menu only allow you to use the clearer version.

///
something about the stuttering. running the game in admin seems increasing the chance to have a smooth game play.
maybe it's just my imagination again..
time to sleep.

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 8:55 pm
by HugoRider
KS212 wrote:
Sat Apr 04, 2020 2:32 pm
HugoRider wrote:
Sat Apr 04, 2020 11:54 am
For some odd reason the perfect dodge doesn’t seem to work on the demo like I set it on 100% chance and it never works
Best way to use it IMO is use the 'button hold' ver and have it set to w/e button you use for aiming. That way if something gets too close you auto dodge.
It doesn't work that way either like the perfect dodge doesnt work for me for some reason.

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 10:05 pm
by HugoRider
OKay nvm I switched to table update 9 and it works fine

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 11:47 pm
by Chikaze
Maybe add "item radar" would be very interesting.
: b

Re: Resident Evil 3 +13 (table Update2)

Posted: Sat Apr 04, 2020 11:55 pm
by teinousi
Cielos wrote:
Sat Apr 04, 2020 7:34 pm
a useless script before sleep:

something about the stuttering. running the game in admin seems increasing the chance to have a smooth game play.
maybe it's just my imagination again..
time to sleep.

I try to use the re2's save time but It force out to windows , don't know why .....
I mean how many times to save , not the playing time :(
Just miss this one .........

Re: Resident Evil 3 +13 (table Update2)

Posted: Sun Apr 05, 2020 12:02 am
by WT3WD
Does anyone have any solutions for Zombies at a distance less frequently (FPS) and Vignette?
I tried to disable it directly inside the .exe, but Jill is unable to interact with anything

Re: Resident Evil 3 +14 (table Update3)

Posted: Sun Apr 05, 2020 1:40 am
by Cielos
Update3
- added back zombie full fps.
was planing to gather some more info on model loading, got put off by the random stuttering, after multiple game reboots to chance a stable smooth game session, I dropped the plan, and just re-trace the zombie fps instead...

Re: Resident Evil 3 +14 (table Update3)

Posted: Sun Apr 05, 2020 1:46 am
by WT3WD
Cielos wrote:
Sun Apr 05, 2020 1:40 am
Update3
- added back zombie full fps.
was planing to gather some more info on model loading, got put off by the random stuttering, after multiple game reboots to chance a stable smooth game session, I dropped the plan, and just re-trace the zombie fps instead...
How did you make zombie FPS work?

Re: Resident Evil 3 +14 (table Update3)

Posted: Sun Apr 05, 2020 1:53 am
by HeavyGrinder
First off, just wanted to say thanks to all the table makers/helpers :D That said, any ladies or gents out there that completed the game mind sharing their save game file? o:

Doesn't have to be 100%, just wanted to start a new game with the shop and costumes unlocked.

Thank you <3!

Re: Resident Evil 3 +14 (table Update3)

Posted: Sun Apr 05, 2020 2:07 am
by teinousi
hope that capcom will make a DLC for Rail gun ...........

Re: Resident Evil 3 +14 (table Update3.1)

Posted: Sun Apr 05, 2020 3:02 am
by mateusre6g
I looked at the table of Resident Evil 2 remake the option in piercing ammo, it was method and the option to choose, not pressing or pressing, it makes the zombies' heads explode randomly, I liked it more, because in the third or fourth shot the head explodes , please, could you create for Resident Evil 3 remake

Re: Resident Evil 3 +14 (table Update3)

Posted: Sun Apr 05, 2020 3:06 am
by HylianZ
HeavyGrinder wrote:
Sun Apr 05, 2020 1:53 am
First off, just wanted to say thanks to all the table makers/helpers :D That said, any ladies or gents out there that completed the game mind sharing their save game file? o:

Doesn't have to be 100%, just wanted to start a new game with the shop and costumes unlocked.

Thank you <3!
I hope this works. Password is "RE3Rsave" without quotes.
Goes in <Steam-folder>\userdata\<user-id>\952060\

Re: Resident Evil 3 +14 (table Update3.1)

Posted: Sun Apr 05, 2020 3:07 am
by Cielos
Update3.1
- updated the anti-cheat patch process. SunBeam sent me a more sophisticated approach to patch the anti-cheats, without that y'all will suffer from the current tedious anti-anti cheat enabling process much much longer until I muster the courage to try to cook up a better solution. the results would most likely less efficient than SunBeam's and by then the next RE could be out already.
- with this update, once you attached the table to the game via CE (order doesn't matter), the patch would be applied automatically, and once it's done, the enable script would be activated for you, so that you won't activate it earlier than the anti-cheat patching by accident.
- for better experience, you should set lua script execution to "Always" for now so that you won't be asked everytime you use this table. (maybe I should ask Dark Byte for a signature.... don't know if this is still available...?)
thanks SunBeam~
if you like this update, praise the SunBeam.
don't worry about where to look, SunBeam is everywhere... literally, can be found on every part on this forum~

Re: Resident Evil 3 +14 (table Update3)

Posted: Sun Apr 05, 2020 3:09 am
by HeavyGrinder
HylianZ wrote:
Sun Apr 05, 2020 3:06 am
HeavyGrinder wrote:
Sun Apr 05, 2020 1:53 am
First off, just wanted to say thanks to all the table makers/helpers :D That said, any ladies or gents out there that completed the game mind sharing their save game file? o:

Doesn't have to be 100%, just wanted to start a new game with the shop and costumes unlocked.

Thank you <3!
I hope this works. Password is "RE3Rsave" without quotes.
Goes in <Steam-folder>\userdata\<user-id>\952060\
Omg, thank you so very much! Kudos <3



Edit: Dang, won't work for me D: - Turned off Steam cloud saving, but when i try to load your save it keeps deleting it and making one from scratch lol.

Appreciate the help though <3

Re: Resident Evil 3 +14 (table Update3.1)

Posted: Sun Apr 05, 2020 3:16 am
by Cielos
mateusre6g wrote:
Sun Apr 05, 2020 3:02 am
[...]
you can set the script to only applied the effect when you're holding the key/button.
just set the 1. body parts trigger to disable (can be select from its drop-down-list), than all the sub-parts would be disabled as well.
then you can decide if you want 2. perfect dodge counter trigger to be disabled or not as well.

as stated in the first post, all these settings are working independently, e.g., disabling any or all the body parts trigger won't stop the key trigger from working.