Re: HELLDIVERS 2
Posted: Sat Mar 16, 2024 2:11 am
Hey, what's the best table you guys found out/or made so far ? Mine doesn't work some stuff
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Code: Select all
AR-23 Liberator / AR-22C Patriot / AR-48 Truth Whisperer / M-105 Stalwart / Tenderizer
P-19 Redeemer
P-2 Peacemaker
SG-225SP Breaker Spray&Pray (16)
P-4 Senator
JAR-5 Dominator
LAS-7 Dagger
LAS-5 Scythe
SMG-37 Defender
LAS-16 Sickle
GL-21
autocannon
R-63CS Diligence Counter SNiper
EAT-17
recoil-less rifle
MP-98 Knight
MG-43 / EXO-45 Gatling / Gatling Turret
anti material rifle
FLAM-40
MG-206 HMG
GP-31 grenade pistol
LAS-98
RS-422 railgun
R-36 Eruptor
LAS-99 quasar
RL-77 airburst
GP-31 explosive crossbow
emancipator exo gun
EXO-45 rocket
SG-8P Punisher Plasma
PLAS-1 Scorcher
pelican weapon
SG-225NS Breaker Nailspitter
SG-8 Punisher
SG-8S Slugger
SG-225 Breaker
SG-225IE Breaker Incendiary
SMG-72 Pummeler
P-113 Verdict
PLAS-101 Purifier
[u]default weapons(these weapons keep their default values):[/u]
G-6 Frag
G-12 High Explosive / G-16 Impact
G-10 Incendiary
G-123 Thermite
anti tank mines
anti personnel mines
incendiary mines
tesla tower
mortar turret
rocket sentry turret
hellpot damage
//500kg bomb
//orbital laser
//orbital precision strike
//orbital railcannon strike
//orbital 120MM HE barrage
//eagle airstrike
//orbital 380MM HE barrage
//eagle 110mm rocket pods
//eagle clusterbomb
//orbital airburst
//eagle strafing run
//orbital gas
//orbital gatling
// Napalm SEAF impact
// High-yield SEAF explosion
// Hellbomb / SEAF Mini-Nuke
// AX/LAS-5 "Guard Dog" Rover
everything else get set down to 0 (enemy attacks, airstrikes, orbital strikes, mines, flame tornados)
i don't know why this table is not working for me but other CE does but same processZoDDeL wrote: ↑Sat Mar 16, 2024 3:26 amalternative and simpler guide with slightly different approach with less manual input and easier timing.
step 1
open CE table and open memory viewer
[Link]
step 2
open the game (my table should hook the game itself)
[Link]
step 3
wait a bit until the game launches to the black screen and click 1-2 times on the monotor where the game is loading.
if everything was right you should see the last 2 entries in my table populate with adresses/values (green boxes)
like in this screenshot:
[Link]
now you can hit the checkbox on "all together" to activate it (or individual options) and close then CE table quick with a click on the X on top right of the CE main window.
we dont really need to freeze the game process for this and we also dont need to manual lookup any adresses in memory BUT for some reasons the module/address entries in the table wont populate if the memory viewer isnt open...
game.dll should be loaded right at the start of the cinematic. if it isnt then close game + table and repeat from step 1.
i also tried to write a fully automated lua code but could not get a consitent game.dll read (tried with loops of getAddress(game.dll) but did not work how i like) so its a bit of a "timing and keep eyes open" thing.
i also added the second "no reload" code to the no reload script and "all together" script that affects some other weapons like the senator handgun or some shotguns etc.
here you can check the >
old guide
p.s. credits to sunbeam who ignited the idea to check the game.dll
yeah just dont pick "inject"Mentalister wrote: ↑Sat Mar 16, 2024 5:45 ampatfussy69 post from 115 is better then the other one suggest. You get everything. Inf health, ammo, all the cooldowns and stratagems. Plus speed boost.