Re: HELLDIVERS 2
Posted: Tue Mar 12, 2024 6:19 am
edit: Nvm, got it to work
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
you have to open helldivers in ce first, then it will change..MasterNathobi wrote: ↑Tue Mar 12, 2024 2:23 ammy memory viewer doesnt change? any help on what i've done wrong?Kekner wrote: ↑Mon Mar 11, 2024 7:57 pmThere was no dll injection and no dll file was used, just scripts in the cheat table that where enabled. You dont have to use the cheat table provided with the video either, you can use what ever cheat table you want. Everything you see in the "tutorial" and that was linked in the post is what was used.
MasterNathobi wrote: ↑Tue Mar 12, 2024 2:23 ammy memory viewer doesnt change? any help on what i've done wrong?Kekner wrote: ↑Mon Mar 11, 2024 7:57 pmThere was no dll injection and no dll file was used, just scripts in the cheat table that where enabled. You dont have to use the cheat table provided with the video either, you can use what ever cheat table you want. Everything you see in the "tutorial" and that was linked in the post is what was used.
You are a legend, mate. Gonna go through the code to see if I can learn what I was doing wrong. Thanks a lot!
It is risky even using this solo, I would err on the side of caution when using any unreleased strategems. Might not be related, but I spawned a recon vehicle and the game crashed when the vehicle exploded.
alright will do ty for answeringitskwan66 wrote: ↑Tue Mar 12, 2024 9:48 amYou are a legend, mate. Gonna go through the code to see if I can learn what I was doing wrong. Thanks a lot!
It is risky even using this solo, I would err on the side of caution when using any unreleased strategems. Might not be related, but I spawned a recon vehicle and the game crashed when the vehicle exploded.
Have been testing this one for quite abit already, swapped out the no recoil for proper no recoil that was in this post viewtopic.php?p=341818#p341818
ZoDDeL wrote: ↑Tue Mar 12, 2024 2:15 amno backpack shield cooldown(use it together with inf backpack power):proper no recoil:Code: Select all
[ENABLE] aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE) BP_shield: db F3 0F 5C C9 90 [DISABLE]
Code: Select all
[ENABLE] aobscanmodule(no_Rec,game.dll,44 8B 7C 24 ?? 41 3B 46 08) no_Rec+9: db EB [DISABLE]
Could it be that you have settings that are causing your issue? for example i spent a little while trying to figure out wtf was wrong with my CE until Emoisback pointed out to me that i had the wrong settings and needed to set my settings back to default. This is what my settings look like in the videoMasterNathobi wrote: ↑Tue Mar 12, 2024 2:23 ammy memory viewer doesnt change? any help on what i've done wrong?Kekner wrote: ↑Mon Mar 11, 2024 7:57 pmThere was no dll injection and no dll file was used, just scripts in the cheat table that where enabled. You dont have to use the cheat table provided with the video either, you can use what ever cheat table you want. Everything you see in the "tutorial" and that was linked in the post is what was used.
I encountered the same problem as you.
yep the latest backpack ressource (shells for autocannon as example) doesnt work anymore because aob changed.AloneXss wrote: ↑Tue Mar 12, 2024 12:28 pmZoDDeL wrote: ↑Tue Mar 12, 2024 2:15 amno backpack shield cooldown(use it together with inf backpack power):proper no recoil:Code: Select all
[ENABLE] aobscanmodule(BP_shield,game.dll,F3 41 0F 5C CA F3 0F 11 8C EE) BP_shield: db F3 0F 5C C9 90 [DISABLE]
Code: Select all
[ENABLE] aobscanmodule(no_Rec,game.dll,44 8B 7C 24 ?? 41 3B 46 08) no_Rec+9: db EB [DISABLE]
The code doesn't seem to work. Infinite Backpack Resource
Code: Select all
[ENABLE]
aobscanmodule(WHP,game.dll,45 89 38 49 8B 84 DE 28 04 00 00)
alloc(WHPmem,$1000)
label(WHPback)
WHPmem:
test rbx,rbx
jz short @f
mov [r8],r15d
@@:
mov rax,[r14+rbx*8+00000428]
mov ecx,[rax+10]
jmp WHPback
WHP:
jmp far WHPmem
WHPback:
// set max health
aobscanmodule(SHP,game.dll,41 8B 84 8B 28 4C 00 00 48 8B 5C 24 20 48 8B 74 24 28) // should be unique
alloc(SHPmem,$1000)
label(SHPback)
SHPmem:
test rdx,rdx
jnz short @f
mov [r11+rcx*4+00004C28],#9999
@@:
mov eax,[r11+rcx*4+00004C28]
mov rbx,[rsp+20]
mov rsi,[rsp+28]
jmp SHPback
SHP:
jmp far SHPmem // just to make sure a long jump
nop 4
SHPback:
[DISABLE]
Code: Select all
[ENABLE]
aobscanmodule(aob_CheckIsBlipSeen,game.dll,41 0F B6 44 97 23)
aobscanmodule(aob_CheckIfAlienHivesAreObstructed,game.dll,41 80 BE 3C BA 07 00 00)
aobscanmodule(aob_CheckIfMinorInterestBlipIsDiscovered,game.dll,0F 85 ?? ?? ?? ?? 48 8B 44 24 ?? 80 78 29 00)
aobscanmodule(aob_GetMinorInterestBlipIcon,game.dll,0F 84 ?? ?? ?? ?? 48 8B 4C 24 ?? F3 41 0F 10 4F)
aobscanmodule(aob_CheckMissionBlip,game.dll,0F 85 59 02 00 00 49 8D)
aob_CheckIsBlipSeen:
db B8 01 00 00 00 90
//nop
aob_CheckIfAlienHivesAreObstructed:
db F8 90 90 90 90 90 90 90
aob_CheckIfMinorInterestBlipIsDiscovered:
db 90 E9
aob_GetMinorInterestBlipIcon:
db EB 04
aob_CheckMissionBlip:
db 90 E9
[DISABLE]
Legend, I'll try making these changes and report back if there's any issues.ZoDDeL wrote: ↑Tue Mar 12, 2024 12:56 pmbtw.
proper inf health that doesnt make titans invincbile:speedhack affect enemies (missing some kind of filter / compare) so its useless.Code: Select all
[ENABLE] aobscanmodule(WHP,game.dll,45 89 38 49 8B 84 DE 28 04 00 00) alloc(WHPmem,$1000) label(WHPback) WHPmem: test rbx,rbx jz short @f mov [r8],r15d @@: mov rax,[r14+rbx*8+00000428] mov ecx,[rax+10] jmp WHPback WHP: jmp far WHPmem WHPback: // set max health aobscanmodule(SHP,game.dll,41 8B 84 8B 28 4C 00 00 48 8B 5C 24 20 48 8B 74 24 28) // should be unique alloc(SHPmem,$1000) label(SHPback) SHPmem: test rdx,rdx jnz short @f mov [r11+rcx*4+00004C28],#9999 @@: mov eax,[r11+rcx*4+00004C28] mov rbx,[rsp+20] mov rsi,[rsp+28] jmp SHPback SHP: jmp far SHPmem // just to make sure a long jump nop 4 SHPback: [DISABLE]
no aggro only works for smaller bugs. charger and titan still attack.
no aggro also does affect turrets so the wont shoot anymore. (also need a filter/compare)
so i would not use speedhack and no aggro currently.
proper maphack (show locations):Code: Select all
[ENABLE] aobscanmodule(aob_CheckIsBlipSeen,game.dll,41 0F B6 44 97 23) aobscanmodule(aob_CheckIfAlienHivesAreObstructed,game.dll,41 80 BE 3C BA 07 00 00) aobscanmodule(aob_CheckIfMinorInterestBlipIsDiscovered,game.dll,0F 85 ?? ?? ?? ?? 48 8B 44 24 ?? 80 78 29 00) aobscanmodule(aob_GetMinorInterestBlipIcon,game.dll,0F 84 ?? ?? ?? ?? 48 8B 4C 24 ?? F3 41 0F 10 4F) aobscanmodule(aob_CheckMissionBlip,game.dll,0F 85 59 02 00 00 49 8D) aob_CheckIsBlipSeen: db B8 01 00 00 00 90 //nop aob_CheckIfAlienHivesAreObstructed: db F8 90 90 90 90 90 90 90 aob_CheckIfMinorInterestBlipIsDiscovered: db 90 E9 aob_GetMinorInterestBlipIcon: db EB 04 aob_CheckMissionBlip: db 90 E9 [DISABLE]
Code: Select all
self.inf_backpack = self.create_repl(
self.scanner.find_address("41 ff 52 ? 47 29 a4 fd ? ? ? ?") + 4,
nop(8),
)