Re: Final Fantasy XV (Steam)
Posted: Thu Mar 08, 2018 3:00 pm
is there any skill exp multiplier? i mean for survival/fishing/cooking/camera & chochobo levels?
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
You can set the ability fromthe exosuit to always be on (no matter what armor you have) with squalls' status effect editor if you click on the character and then under gameplay changes there should be a dropdown menu for it, can confirm it works (been using it instead of the auto dodge, actually works instead of infinite health and undead too).
Update8
- updated trot speed to chocobo speed mod.
- added alt chocobo sprint key to chocobo speed mod.
this happens if you re-boot the game without closing and restarting CE if you're using this table, and you have activated the script that have lua keylistener implemented (i.e., time of day mod, auto evade key, and the just added alt chocobo sprint key). that means if you want to re-boot the game, you should close CE, then open CE and re-hook the game and stuff. this way the keylistener would be destroyed for good.
Ah thank you, that definitely helps.Cielos wrote: ↑Thu Mar 08, 2018 3:34 pmthis table is updated:Update8
- updated trot speed to chocobo speed mod.
- added alt chocobo sprint key to chocobo speed mod.
///*****************************************************///this happens if you re-boot the game without closing and restarting CE if you're using this table, and you have activated the script that have lua keylistener implemented (i.e., time of day mod, auto evade key, and the just added alt chocobo sprint key). that means if you want to re-boot the game, you should close CE, then open CE and re-hook the game and stuff. this way the keylistener would be destroyed for good.
hope that helps~
The game seems to reload data when a save loads or is restarted, have you tried that with the accessories mentioned?KS212 wrote: ↑Thu Mar 08, 2018 3:49 pmShit, just came across a rather nasty 'bug' with the Accessories finder and this possibly applies to weapon finder too (maybe)
If you give yourself anything that isn't a direct numerical stat modifier ie anything like prevents status ailments, auto dodge, etc. The effect DOES NOT WORK if you give yourself the item. Anything that directly modifies a hard number like HP, STR, VIT, etc works as expected coz they're number ups.
ie, Black Hood is supposed to make Noct auto dodge everything.... doesn't work. Ribbon is supposed to prevent all status ailments except Deathblow... nope, doesn't work.
There has to be something missing somewhere... otherwise we simply just can't GIVE ourselves items like this x.x
I can confirm this. The game reloads the data, but if an item has an 'active' effect. It doesn't seem to load it. The stats on the weapons / items do bump if they weren't correct, but the effects of items (black hood for example) do not "fix themselves" when the save is reloaded.qweasdzxc17 wrote: ↑Thu Mar 08, 2018 4:44 pmThe game seems to reload data when a save loads or is restarted, have you tried that with the accessories mentioned?KS212 wrote: ↑Thu Mar 08, 2018 3:49 pmShit, just came across a rather nasty 'bug' with the Accessories finder and this possibly applies to weapon finder too (maybe)
If you give yourself anything that isn't a direct numerical stat modifier ie anything like prevents status ailments, auto dodge, etc. The effect DOES NOT WORK if you give yourself the item. Anything that directly modifies a hard number like HP, STR, VIT, etc works as expected coz they're number ups.
ie, Black Hood is supposed to make Noct auto dodge everything.... doesn't work. Ribbon is supposed to prevent all status ailments except Deathblow... nope, doesn't work.
There has to be something missing somewhere... otherwise we simply just can't GIVE ourselves items like this x.x
How did you get to change this??vain117 wrote: ↑Thu Mar 08, 2018 7:21 amSo, I used cheat engine to try and edit weapon stats in comrades. It does work. And, unexpectedly, those values remained after reloading the save and/or reloading the entire game. For example, I edited the basic katana to have 9999 of all stats excluding resistances. Reloaded the save/game, stats still remained at 9999. I suspect that it's because those weapons depend on calculations due to their up-gradable nature, and I would assume that if we were able to add the weapons from comrades into the main game, we wouldn't need cheat engine to reload stats, ASSUMiNG they're even compatible with the single player.