Thank you for the table, works in Dante 1.0
If you can include resource, like Fury / Energy to your table, that would be super.
Edit: noticed that large med kit get used up, unlike small med kit or grenades. (with Inf Consumables checked)
I was finally able to test a melee build, Assassinate is really nice!
But before that, trying to get in close and melee foes are very hard. (had to use med kit like crazy)
Great table, thanks! Attached is a table with a couple of cheats and test scripts added if you want to incorporate them into your table.
No trait point use - As long as you get your first point, you can keep selecting perks as long as the requirements are met and the point will not be used
No Energy Use (stealth) - does not use energy when using stealth
Attached is a table with a couple of cheats and test scripts added if you want to incorporate them into your table.
No trait point use - As long as you get your first point, you can keep selecting perks as long as the requirements are met and the point will not be used
No Energy Use (stealth) - does not use energy when using stealth
I am testing this table, and noticed some weird interaction with Dodge scripts. I am hurting myself when I fire rockets from wide open space (have stealth) and I think I fired off all remaining rocket, over 20+ in one attack . Visual was very inpressive, I thought I got a new beam attack.
I was testing this on Carnage challenge. (You get a rocket launcher, but you cannot use any other weapon! To help with the obvious ammo shortage, all non-rocket ammo gets converted to rockets)
Attached is a table with a couple of cheats and test scripts added if you want to incorporate them into your table.
No trait point use - As long as you get your first point, you can keep selecting perks as long as the requirements are met and the point will not be used
No Energy Use (stealth) - does not use energy when using stealth
I am testing this table, and noticed some weird interaction with Dodge scripts. I am hurting myself when I fire rockets from wide open space (have stealth) and I think I fired off all remaining rocket, over 20+ in one attack . Visual was very inpressive, I thought I got a new beam attack.
I was testing this on Carnage challenge. (You get a rocket launcher, but you cannot use any other weapon! To help with the obvious ammo shortage, all non-rocket ammo gets converted to rockets)
Yeah sorry, just the ones under 'My Cheats' were tested. The dodge ones are generic 'read float' functions I was checking out. They seem to get called for weapon stats among other things as well. So my one pistol had 100 shots for instance, good thing I had the infinite ammo cheat on
One thing I noticed looking at that was how durability affects protection on armor. When I changed a 700/700 max durability to 7000 my protection dropped. When I changed the max to 100 and left the 'current' durability 700, the protection went up from 1 to 7...