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Re: Wolfenstein: The New Order [Engine:idTech 5]

Posted: Mon Jun 06, 2022 5:02 pm
by wama90wama
u are always the best mr.SunBeam but ah its not working for 2022 XD i know im old guy who love old games but i wish if i can us that cheat with no ammo cap. but tnx anyway for ur hard working ;*

Re: Wolfenstein: The New Order [Engine:idTech 5]

Posted: Sat Jan 28, 2023 8:15 am
by Babbymode
I came back to this game after a few years and fixed the code for unrestricted cvars, updating the memory address using a basic code search in the memory viewer. However, to little avail for any other codes involved. I was trying to take a gander at the PDB file but i am not skilled enough at using debugging tools to make good use of it. I don't have enough information to traceback any of the codes that are injected at the exact memory points that Sunbeam debugged externally (smart/easy if addresses are not expected to be recompiled with a new exe, which at that point they were not since the game had gone several years without anything and then it all got broken with a tiny update. AOB scanning would be ideal to attempt but there's between 2-5 bytes to play with and it hits tens or hundreds of results.)

Just use the Unrestricted CVARs script, everything else is broken and will crash

Re: Wolfenstein: The New Order [Engine:idTech 5]

Posted: Sat Nov 04, 2023 1:07 pm
by xAstroBoy
analyzing the PDB would be nice, as i found the give command inside, would be nice to be able to self give weapons!
can anyone restore the give command?