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Re: Attack on Titan: Wings of Freedom
Posted: Thu Nov 02, 2017 10:20 pm
by Manmazz
The "hidden characters" script crashes the game for me as soon as I move the cursor onto Erwin or if the script is enable script while one Erwin. (*Using CE 6.6 and game version)
Re: Attack on Titan: Wings of Freedom
Posted: Sat Mar 24, 2018 10:47 am
by XanaTitan303
Can you guys do it for aot 2? i want unlimited gauce/time for titan trasformation eren and others pleaseeeeeeeee
Re: Attack on Titan: Wings of Freedom
Posted: Mon Mar 15, 2021 11:46 pm
by Torchwood2007
Could someone please add a One Hit Kill cheat? I'm getting really tired of hitting a Titan and it giving me a Superior Elimination instead of Complete Elimination.
Re: Attack on Titan: Wings of Freedom
Posted: Sat Jun 18, 2022 9:20 pm
by dankew1
TroliusMaximus wrote: ↑Thu May 25, 2017 3:15 pm
The "hidden characters" script crashes the game for me as soon as I move the cursor onto Erwin or if the script is enable script while one Erwin. (*Using CE 6.6 and game version)
--EDIT--
Got it working. The trick:
THE CHARACTER SELECTION CURSOR MUST BE SCROLLED TO THE LEFT (ONTO ERWIN). If you scroll to the right (
i.e., from left to right) -- as one normally would -- the game crashes. If you begin the trainer while the cursor is highlighting Erwin, the game crashes.
(thanks)
Still crashing for me
Re: Attack on Titan: Wings of Freedom
Posted: Fri Jul 15, 2022 4:33 am
by TroliusMaximus
Manmazz wrote: ↑Thu Nov 02, 2017 10:20 pm
The "hidden characters" script crashes the game for me as soon as I move the cursor onto Erwin or if the script is enable script while one Erwin. (*Using CE 6.6 and game version)
dankew1 wrote: ↑Sat Jun 18, 2022 9:20 pm
Still crashing for me
Yeah... Now it's the same for me. I haven't tried this particular script (or game, for that matter) in a while; and when I
was playing it, I didn't use the "hidden char." script -- only the "custom skills" one, which still works
(albeit, the pre-configured load-out I set in the past, does not activate -- I now have manually set each skill individually... seemingly).
My only idea is that the
CE version we're using is causing the issue... So, if someone has a retro version of CE, that corresponds with the approximate time that the scripts for AoT were created (2017?), they could maybe confirm or debunk this theory...