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Re: Timespinner

Posted: Mon Oct 01, 2018 10:59 pm
by THE MAD HACKER
Here is what I have so far and pointers seems to be sticking on my computer because I have shut down the game and restarted it many times and the pointers doesn't die. The level and sand won't save. If you level up to over 100 and you reload it will put you back at level 100 and your sand will go back to normal. I don't know if the stats drop but you can always set the character level cap at 999 and level up again.I don't know how to get the level and sand to save but maybe someone can figure it out. I will see what else I can add. NOTE!: If pointer die on you try shutting down the game and restarting it and the pointers should work again, that has worked for me. Please tell me if they don't work on your computer
All of these hacks have drop down menus.

Timespinner Table 1.5 (TMH)

1-MAX CHARACTER LV CAP AT 999
2-QUICK LV UP (SET THEN FREEZE) ---THIS SETS NEXT EXP TO 0 SO YOU LV UP WITH EVERY ENEMY DEFEATED--
3-SAND LV'S UP WITH YOU
4-WALK THROUGH ROOT ---THIS LETS YOU GET CHEST AND EXPLORE MORE PLACES--
5-STOP GAME TIME ---THIS NOPS AN OPCODE TO STOP THE GAME TIME AND SETS IT TO 0---

Timespinner Table 1.5 (TMH).CT
(36.19 KiB) Downloaded 117 times

Re: Timespinner

Posted: Mon Oct 01, 2018 11:44 pm
by KS212
Game updated... Some of the pointers in VKX's table (notably the Player Variables) have shifted

Re: Timespinner

Posted: Tue Oct 02, 2018 6:59 pm
by VKX
Thanks, now updated.

The "Inf Consumables" and "Zero Alchemy Cost" options are now combined in this version. The game code changed so that the functions are now inseparable, but it still works.

Re: Timespinner

Posted: Tue Oct 02, 2018 7:03 pm
by GuyInDogSuit
Weird, I don't remember getting an update for the game yesterday or today...

Re: Timespinner

Posted: Tue Oct 02, 2018 7:58 pm
by Vortaka
Thanks for the table!!!

Re: Timespinner

Posted: Fri Oct 12, 2018 3:52 am
by h188cm
thanks,good!

Re: Timespinner

Posted: Fri Oct 12, 2018 3:31 pm
by Shirokaido
VKX wrote:
Tue Oct 02, 2018 6:59 pm
This table looks sweet! Thanks!
So I misunderstood one code that gave me an idea....
I thought "ability toggle" might be turning on multiple passive orbs at once, which would be sweet. Is that something you might be able to make happen? It's totally just a thought. :)

Re: Timespinner

Posted: Sat Oct 13, 2018 5:10 pm
by VKX
Shirokaido wrote:
Fri Oct 12, 2018 3:31 pm
I thought "ability toggle" might be turning on multiple passive orbs at once, which would be sweet. Is that something you might be able to make happen? It's totally just a thought. :)
That would be quite a hack. The passive abilities are implemented in lots of different places in the code, so there would be almost as many modifications required are there passive abilities. Not something I want to attempt!

Re: Timespinner

Posted: Sat Oct 13, 2018 5:21 pm
by Shirokaido
VKX wrote:
Sat Oct 13, 2018 5:10 pm
Ah, darn. Woulda been dope, though!

Re: Timespinner

Posted: Wed Jul 17, 2019 6:35 pm
by Lord Blade
So does the table work with the 1.031 version?

Re: Timespinner

Posted: Thu Jul 18, 2019 5:53 pm
by VKX
Lord Blade wrote:
Wed Jul 17, 2019 6:35 pm
So does the table work with the 1.031 version?
Try it and let me know if it doesn't.

Re: Timespinner

Posted: Fri Jul 19, 2019 2:22 am
by Lord Blade
Seems to mostly work. Some of the options are iffy, like the free alchemy stuff, some sessions it turns on, others it won't. But everything seems to work most of the time.

The game does crash now and then though, so not sure if that's the table causing it.

Re: Timespinner

Posted: Tue Jan 21, 2020 6:51 pm
by Auristel
Hi,

Does anyone know how to make the table work with the Xbox Game Pass PC version of the game?

I'm having serious trouble finding even the simplest addresses.

Thanks in advance!

Re: Timespinner

Posted: Tue Jan 21, 2020 7:55 pm
by VKX
I only support the Steam version, sorry.

For what it's worth, you can use Cheat Engine Mono features to find most of the variables in the game. I think the player character object was named something like LunaisObj, and it contains the values for health and aura as well as flags for abilities. I don't know if Xbox Live affects how that works.

Re: Timespinner

Posted: Tue Jan 21, 2020 9:18 pm
by Rhark
VKX wrote:
Tue Jan 21, 2020 7:55 pm
I only support the Steam version, sorry.

For what it's worth, you can use Cheat Engine Mono features to find most of the variables in the game. I think the player character object was named something like LunaisObj, and it contains the values for health and aura as well as flags for abilities. I don't know if Xbox Live affects how that works.
A lot of the Windows Store games are no longer Mono and thus cannot be easily manipulated like the Steam/Epic/etc versions.