"Enable All Weapons"
not work
"Infinite Double-Jump"
work
So everything else works for you? These are simple scripts, and they definitely work for ArmY of On3 and myself, at least, because he made them. I noticed there was one point where the Sturmgewehr wasn't unlocked by it, so maybe it's not perfect, but all it does is push a byte to the 'isUnlocked' variable.
I made my table, and tested ArmY of On3's scripts with, the Reloaded version, so if you have a different version (either different release group's version, or the official version) that might explain the discrepancies.
If you know how to use AOB scanning in CE, you could scan for the AOB's in the scripts to see if they're at least found, and we can go from there.
Re: Guns Gore & Cannoli 2 (Updated 2018-03-05)
Posted: Tue Mar 06, 2018 2:07 pm
by flynhigh
Im on reloaded version everthying works except enable all weapons. I did array byte scan changed the last byte to a wildcard and found a few addresses, i chose the lowest one close to your Orig. location and put that byte in the table but still doesn't work. No extra weapons on wheel.