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Re: Syrian Warfare v1.1/1.2 Steam (GM and More) 2018-Apr-28

Posted: Sat Oct 27, 2018 10:07 am
by Windbrand
Please update

Re: Syrian Warfare v1.1/1.2 Steam (GM and More) 2018-Apr-28

Posted: Sun Oct 28, 2018 11:04 am
by whocares
The table still works for the base game and the Return to Palmyra DLC, just not for Battlefields. However, modding the game to give your units godmode turned out to be very easy, so I'm putting it up here in case anyone else needs it:

In the folder [...]\steamapps\common\Syrian Warfare\dlc\Battlefields\basis\scripts , open the file named "difficulty_modes.xml" (I used Notepad++) and go to line 156. Here you'll see four different factors (damageToEnemyFactor, damageToPlayerFactor, damageToPlayerModuleFactor and damageToPlayerHumanFactor) and the four difficulty modes available (easy, normal, iron_man and very_easy).

Just change the values related to each player factor to 0 under your chosen difficulty mode and your units will now be invulnerable. Works for every DLC and the base game as well. If a vehicle hits a mine, a notification will say that it was destroyed, but it still works.

Re: Syrian Warfare v1.1/1.2 Steam (GM and More) 2018-Apr-28

Posted: Sun Oct 28, 2018 6:02 pm
by Windbrand
whocares wrote:
Sun Oct 28, 2018 11:04 am
The table still works for the base game and the Return to Palmyra DLC, just not for Battlefields. However, modding the game to give your units godmode turned out to be very easy, so I'm putting it up here in case anyone else needs it:

In the folder [...]\steamapps\common\Syrian Warfare\dlc\Battlefields\basis\scripts , open the file named "difficulty_modes.xml" (I used Notepad++) and go to line 156. Here you'll see four different factors (damageToEnemyFactor, damageToPlayerFactor, damageToPlayerModuleFactor and damageToPlayerHumanFactor) and the four difficulty modes available (easy, normal, iron_man and very_easy).

Just change the values related to each player factor to 0 under your chosen difficulty mode and your units will now be invulnerable. Works for every DLC and the base game as well. If a vehicle hits a mine, a notification will say that it was destroyed, but it still works.
Can you please send us a finished file with manual? cuz i can didt this.

Re: Syrian Warfare v1.1/1.2 Steam (GM and More) 2018-Apr-28

Posted: Thu Nov 15, 2018 2:34 am
by UTAMARO
Windbrand wrote:
Sun Oct 28, 2018 6:02 pm
whocares wrote:
Sun Oct 28, 2018 11:04 am
The table still works for the base game and the Return to Palmyra DLC, just not for Battlefields. However, modding the game to give your units godmode turned out to be very easy, so I'm putting it up here in case anyone else needs it:

In the folder [...]\steamapps\common\Syrian Warfare\dlc\Battlefields\basis\scripts , open the file named "difficulty_modes.xml" (I used Notepad++) and go to line 156. Here you'll see four different factors (damageToEnemyFactor, damageToPlayerFactor, damageToPlayerModuleFactor and damageToPlayerHumanFactor) and the four difficulty modes available (easy, normal, iron_man and very_easy).

Just change the values related to each player factor to 0 under your chosen difficulty mode and your units will now be invulnerable. Works for every DLC and the base game as well. If a vehicle hits a mine, a notification will say that it was destroyed, but it still works.
Can you please send us a finished file with manual? cuz i can didt this.
Hello
I answer from Japan.

Because it's automatic translation, the one which are strange sentences is sorry.


Step1
open file "difficulty_modes.xml" (use Exel)

Step2
It's confirmed that "easy" is in the file which opened.

A line has "easy" "normal" "iron man" "very easy" respectively.

There are no choices of "very, easy" in the "battle fields I'm playing.
I decided so to change the numerical value of "easy.

Step3
The numerical value is changed.
damageToPlayerFactor
damageToPlayerModuleFactor
damageToPlayerHumanFactor

The numerical value in 3 cells is changed to "0".

Step4
save file
An original file will change and keep the name.

Step5
play!
select"easy"

Step6
Smiling :)

In unskillful English, I'm sorry. :cry:

Re: Syrian Warfare v1.1/1.2 Steam (GM and More) 2018-Apr-28

Posted: Mon Nov 26, 2018 2:42 pm
by Kaedus
Yes. Please update the table.

Re: Syrian Warfare v1.2.1.53 Steam (GM and More) 2019-Feb-06

Posted: Thu Feb 07, 2019 1:09 am
by Recifense
Hi guys,

A table for version 1.2.1.53 was added at the first post.

Cheers!

Syrian Warfare v1.2.1.53 Steam (GM and More) 2019-Feb-06

Posted: Sun May 24, 2020 9:20 am
by kitaro7979
New version is out (Battlefields), 1.3.0.19. Please update. Thanks so much.

Re: Syrian Warfare v1.2.1.53 Steam (GM and More) 2019-Feb-06

Posted: Thu Jan 28, 2021 8:38 pm
by RavenorGideon
Recifense wrote:
Thu Feb 07, 2019 1:09 am
Hi guys,

A table for version 1.2.1.53 was added at the first post.

Cheers!
Could you update for "battlefields"? With "Return to Palmyra" it works fine. And is it possible to add feature like on Fearlessrevolution trailer - unlimeted support units?
It is likely the last updae for the game - we are waiting the table!

Re: Syrian Warfare v1.1/1.2 Steam (GM and More) 2018-Apr-28

Posted: Sun May 09, 2021 9:27 pm
by Azzorek
whocares wrote:
Sun Oct 28, 2018 11:04 am
The table still works for the base game and the Return to Palmyra DLC, just not for Battlefields. However, modding the game to give your units godmode turned out to be very easy, so I'm putting it up here in case anyone else needs it:

In the folder [...]\steamapps\common\Syrian Warfare\dlc\Battlefields\basis\scripts , open the file named "difficulty_modes.xml" (I used Notepad++) and go to line 156. Here you'll see four different factors (damageToEnemyFactor, damageToPlayerFactor, damageToPlayerModuleFactor and damageToPlayerHumanFactor) and the four difficulty modes available (easy, normal, iron_man and very_easy).

Just change the values related to each player factor to 0 under your chosen difficulty mode and your units will now be invulnerable. Works for every DLC and the base game as well. If a vehicle hits a mine, a notification will say that it was destroyed, but it still works.
How do you make that work for the base game and palmyra? i can only get it to work for battlefields.

Re: Syrian Warfare v1.2.1.53 Steam (GM and More) 2019-Feb-06

Posted: Wed Mar 09, 2022 9:27 pm
by Victor_Lanskoy
Update please!

Re: Syrian Warfare v1.2.1.53 Steam (GM and More) 2019-Feb-06

Posted: Thu Oct 06, 2022 4:41 am
by Victor_Lanskoy
Update please!

Re: Syrian Warfare v1.2.1.53 Steam (GM and More) 2019-Feb-06

Posted: Wed Dec 28, 2022 1:17 pm
by Alhanks
God mode is not effective for helicopters and pickup truck rocket launchers, and in some cases it is ineffective for friendly forces. I don't know if it works for BM21 and TOS1, because I haven't used the BM21 and I haven't let the TOS1 get hit XD

Re: Syrian Warfare v1.2.1.53 Steam (GM and More) 2019-Feb-06

Posted: Sun Jan 01, 2023 5:31 am
by Alhanks
All artillery and rocket launchers will not be affected by God Mode and unlimited fuel

Re: Syrian Warfare v1.2.1.53 Steam (GM and More) 2019-Feb-06

Posted: Sat Sep 16, 2023 4:45 pm
by Victor_Lanskoy
Please update.

Is the forum with tables dead? For most NON-new games, it is impossible to wait for updates for the latest versions or DLC....