Resident Evil 7 Biohazard

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Leunsel
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Re: Resident Evil 7 Biohazard

Post by Leunsel »

Cissa90 wrote:
Sun Dec 03, 2023 11:48 am
I noticed the campaign stats editor was missing, so I updated the previous one using Glowmoss's script as a template :)
Nice one!
Cissa90 wrote:
Sun Dec 03, 2023 11:48 am
The original just removed the setne. But this seemed to fix it. :)
Glad you were able to fix it yourself! I sadly do not have time for it at the moment... I will look into it at some point though and try to see if it crashes the game for me as well then!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

aaylienn23
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Re: Resident Evil 7 Biohazard

Post by aaylienn23 »

gir489 wrote:
Thu Jun 29, 2023 7:29 pm
Leunsel wrote:
Thu Jun 29, 2023 12:49 pm
  • Scripts
    • Miscellaneous
      • Kill Yourself
Ayy, transgender mode.
:mellow:

fangshun2004
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Re: Resident Evil 7 Biohazard

Post by fangshun2004 »

Thank you for sharing~~

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Leunsel
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Re: Resident Evil 7 Biohazard

Post by Leunsel »

1. Issue:
gir489 wrote:
Sun Dec 03, 2023 1:34 am
Infinite Reserve ammo doesn't work with the P19, just reloads forever.
I checked the "Infinite Reserve ammo" feature with the P19 in both DirectX 11 and DirectX 12, but I couldn't make it keep reloading endlessly as reported.

2. Table Update:
I revamped the entire table and its structure. You can take a sneak peek at the changes in the [Link]. The adjustments apply separately to DirectX11 and DirectX12, and now there are two distinct tables reflecting these changes.
Bad thing:
After dedicating a significant amount of time to the comprehensive rework of the tables for both Resident Evil 8 and Resident Evil 7 (DirectX 11 and 12), and gaining a deeper understanding of the intricacies of the game behavior, I've made the decision to offer the updated tables exclusively to my supporters.
The public tables will stay public, they will still work as normal. They are just not as good as the private release. Sorry.
You can support me [Link].

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gir489
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Re: Resident Evil 7 Biohazard

Post by gir489 »

Leunsel wrote:
Tue Jan 02, 2024 9:59 pm
1. Issue:
gir489 wrote:
Sun Dec 03, 2023 1:34 am
Infinite Reserve ammo doesn't work with the P19, just reloads forever.
I checked the "Infinite Reserve ammo" feature with the P19 in both DirectX 11 and DirectX 12, but I couldn't make it keep reloading endlessly as reported.
It only occurred as Ethan during the first few chapters. After I did the mission were
Spoiler
Mia dies
and got all the equipment from it, it started working normally.

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Leunsel
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Re: Resident Evil 7 Biohazard

Post by Leunsel »

That's very interesting...

kbgoodness
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Re: Resident Evil 7 Biohazard

Post by kbgoodness »

Cissa90 wrote:
Sun Dec 03, 2023 11:48 am
Thanks a bunch for this table. Works great :) I noticed the campaign stats editor was missing, so I updated the previous one using Glowmoss's script as a template :)


Dont suppose i could get a copy of the table with the stats editor? Ive tried creating it myself and keep getting issues with "only one Disable section allowed"

Cissa90
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Re: Resident Evil 7 Biohazard

Post by Cissa90 »

kbgoodness wrote:
Mon Apr 01, 2024 4:27 am
Cissa90 wrote:
Sun Dec 03, 2023 11:48 am
Thanks a bunch for this table. Works great :) I noticed the campaign stats editor was missing, so I updated the previous one using Glowmoss's script as a template :)


Dont suppose i could get a copy of the table with the stats editor? Ive tried creating it myself and keep getting issues with "only one Disable section allowed"
Mark the code selection I posted and just ctrl+v into cheat engine, it will add the whole thing.

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