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Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 3:59 pm
by DrummerIX
I added a few more options like Infinite Item Usage and Add 1k SP To Allies. The Enable Metal Resources Gain Loss Multiplier works okay when dealing with the Smithy, BUT PLEASE DO NOT LEAVE THIS ON. I know it will cause issues in the game if you do as this code affects many things that I haven't pinned down yet. So, ONLY use it when you are dealing with the Smithy. I am testing things on version 1.1 of the game now and fixed Bond Fragments Multiplier in this version.

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 4:01 pm
by DrummerIX
Try pressing Minus to view Unit Details and see if 1.1 will not activate after that

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 4:13 pm
by Impala
New table version

still cannot activate

Ryujinx 1.1.582
Game ver 1.0.0
Firmware 15.0.1

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 4:21 pm
by DrummerIX
Impala wrote:
Sat Jan 21, 2023 4:13 pm
New table version

still cannot activate

Ryujinx 1.1.582
Game ver 1.0.0
Firmware 15.0.1
try upgrading to 1.1 version and add DLC too.

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 4:50 pm
by Impala
still cannot activate

Image

Ryujinx 1.1.583
Game ver 1.1.0
DLC Yes
Firmware 15.0.1

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 5:12 pm
by DrummerIX
Sorry, I'm out of ideas. I guess it's hard to make things work for everyone. I have no other cheats from GBATemp and I tested it on 2 of my computers and it works. I suppose the AOB might be different, but it's hard for me to know what it is for you.

Re: Fire Emblem Engage [Switch, Ryujinx] [+41]

Posted: Sat Jan 21, 2023 6:35 pm
by sasha128
DrummerIX wrote:
Sat Jan 21, 2023 3:52 pm
I am using 15.0.1 firmware, but not sure if that affects things. I've testing this on 2 computers and it works. I know it works also for someone else.

I guess one thing you need to also make sure is not using other switch codes in Ryujinx (the ones made by GBATemp folks). These codes affect the AOB and I don't have any turned on when I designed this table.
I also try this CT with all other cheats removed when using it.
I used other cheats until I found this CT... Could those be the cause...? :(

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 6:38 pm
by DrummerIX
I can only suggest you PM me where you got the game from and I'll test it with that version.

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 7:36 pm
by DrummerIX
It appears the Metal Resources Gain/Loss affect every storehouse item. If you turn it on when changing classes and set Loss Multiplier to 0 and Gain to 1, you have Infinite Master Seals for class change. I guess that's a good side effect, but still turn it off when not using it specifically for a purpose like that or it causes issues.

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 7:54 pm
by Pewker
most seem to work, though there some some bugs. Can you tell how "quick lvl up for allies" works?

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 8:10 pm
by zachillios
One thing to remember is if you're using codes through Ryujinx or Yuzu, that can affect the table since both are altering the game's memory. So you'd need to use the table, or the codes but not both.

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 8:16 pm
by ChrisKolumb2
Most recent ryujinx version, game 1.10 and 15.0.1 firmware, no codes.
Most options work but quick lvl up, godmode and metal resources don't.

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 8:18 pm
by DrummerIX
Pewker wrote:
Sat Jan 21, 2023 7:54 pm
most seem to work, though there some some bugs. Can you tell how "quick lvl up for allies" works?
As long as you identify the allies in a battle, it sets their exp to 99 so you gain a level every time you gain exp, but it makes sure to only give you one level at a time.

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 8:20 pm
by DrummerIX
Another thing to watch for is the game moves addresses around every battle, so you have to Reset Ally List every battle even though it may appear to be correct.

Re: Fire Emblem Engage [Switch, Ryujinx] [+46]

Posted: Sat Jan 21, 2023 10:11 pm
by Alfon
Hello all...for anyone who is unable to activate may be try check your ryujinx setting--->system--->memory manger mode make sure it default at host uncheck(fast,unsafe), it depend on the CT maker original setting, if the original ct maker have their ryujinx memory manager mode differ from the ct user it would not find any aob scan since the memory layout different.
hope that help.

ryujinx 1.1.585
firmware 15.0.1