I just want to confirm but I am running the OUTRIDER-Win64-Shipping.exe from this dir right?
G:\SteamLibrary\steamapps\common\OUTRIDERS\Madness\Binaries\Win64
Or do I need to do the thing where I change the names of the executables and dll's?
You just need the dlls, then launch the game normally through Steam
I am not sure that I understand correctly. What kind of dll files do I need? And where to download them? Where to put them? That trainer seems like a lot of work to make it work...
I just want to confirm but I am running the OUTRIDER-Win64-Shipping.exe from this dir right?
G:\SteamLibrary\steamapps\common\OUTRIDERS\Madness\Binaries\Win64
Or do I need to do the thing where I change the names of the executables and dll's?
You just need the dlls, then launch the game normally through Steam
I am not sure that I understand correctly. What kind of dll files do I need? And where to download them? Where to put them? That trainer seems like a lot of work to make it work...
Go to the EAC folder (\Steam\steamapps\common\OUTRIDERS\EasyAntiCheat\) and rename EasyAntiCheat_x64.dll and EasyAntiCheat_x86.dll to EasyAntiCheat_x64.BAK and EasyAntiCheat_x86.BAK. Then Extract the dlls in the .rar file into the folder.
Thanks to SunBeam for making and supplying these dlls.
You just need the dlls, then launch the game normally through Steam
I am not sure that I understand correctly. What kind of dll files do I need? And where to download them? Where to put them? That trainer seems like a lot of work to make it work...
Go to the EAC folder (\Steam\steamapps\common\OUTRIDERS\EasyAntiCheat\) and rename EasyAntiCheat_x64.dll and EasyAntiCheat_x86.dll to EasyAntiCheat_x64.BAK and EasyAntiCheat_x86.BAK. Then Extract the dlls in the .rar file into the folder.
Okay, and once done, I am still getting the execute error, as well and when I get to dissect code, I cannot find OUTRIDERS in the list like shown in the screenshots earlier.
Not sure if the rarity modifier works, though everything else seems to work. The world-tier unlocks are also coming up as ?? which I'm sure I either did something wrong or maybe the array could be off?
Is anyone else having issues turning weapons into Legendary's in the trainer? I converted a rare rifle into a legendary weapon via weapon ID. And the asset and weapon name all changed to reflect that it is now the new legendary weapon (it looks like the leggo and it is named the same name as the leggo).
When I use the rarity level changer in the trainer and change the rarity from "common" to "legendary" and make sure the game saves, it doesn't actually except the change in rarity level and my new "legendary" weapon stays rated as a blue. Am I attempting to change the rarity of the weapon in an incorrect manner?
Sorry I am really new to this but I got the same lua script error when launching the table before opening the game. Is there something Im missing?
After you've saved the Dissect Code, you only have to press Load next time you restart your game (so you don't have to go through steps 1-5 everytime).
Do you run the dissect code while being in game or just at the main menu?
Here's what I've done:
I went and replaced the DLL's. Then I launch the game, and then the table, get the lua error, select the games process, and then do the image guide posted. When I get to the "Dissect Code" window and hit Start, it takes about 20 mins. Once it's done I check save, then load and when I check Unreal Engine the Lua Engine output window pops up with the error.
*EDIT*
Ahh the check of Unreal Engine takes a bit before it's actually done.
Last edited by Cabola on Fri Apr 02, 2021 3:59 am, edited 1 time in total.